Saboteur
This page is about the Ascendancy class. For the Ascendant passive, see Saboteur (Ascendant passive).
For the notable passive skill, see Saboteur (passive skill).
The Saboteur is an Ascendancy class for Shadows.
Overview
The Saboteur specializes in traps and mines. With Bomb Specialist and Demolitions Specialist he gains large bonuses towards mines, whereas Perfect Crime and Chain Reaction further enhances traps. The class has access to a blinding aura and further benefits against blinded enemies via Born in the Shadows, as well as life regeneration and reduced mana cost for traps and mines with Pyromaniac. Last but not least Explosives Expert allows for large damage bonuses versus enemies which are affected by multiple elemental ailments.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Trap and Mine Damage, Elemental Resistances | 10% increased Trap Damage 10% increased Mine Damage +6% to all Elemental Resistances [1] |
Trap and Mine Damage, Mine Throwing Speed | 10% increased Trap Damage 10% increased Mine Damage 5% increased Mine Throwing Speed [1] [2] |
Trap and Mine Damage, Movement Speed | 10% increased Trap Damage 10% increased Mine Damage 4% increased Movement Speed [1] [2] |
Trap and Mine Damage, Trap Throwing Speed | 10% increased Trap Damage 10% increased Mine Damage 5% increased Trap Throwing Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock 20% reduced Mana Cost of Skills that throw Traps 20% reduced Mana Reservation of Skills that throw Mines |
Trap and Mine Damage, Movement Speed | |
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Cannot be Blinded 25% chance to Blind Enemies on Hit 10% reduced Damage taken from Blinded Enemies 30% increased Damage with Hits and Ailments against Blinded Enemies Nearby Enemies are Blinded |
Trap and Mine Damage, Movement Speed | |
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30% increased Area of Effect Damage Penetrates 10% Elemental Resistances against Chilled Enemies +30% to Critical Strike Multiplier against Burning Enemies 8% reduced Area Damage taken from Hits 80% increased Critical Strike Chance against Shocked Enemies |
Trap and Mine Damage, Elemental Resistances | |
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40% increased Damage if you Detonated Mines Recently 20% increased Mine Throwing Speed if you Detonated Mines Recently You gain 4% increased Area of Effect for each Mine Mines have 20% increased Detonation Speed |
Trap and Mine Damage, Mine Placement Speed | |
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100% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% |
Bomb Specialist | Trap and Mine Damage, Mine Placement Speed |
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You gain 8% increased Damage for each Trap 20% Chance for Traps to Trigger an additional time 10% increased Cooldown Recovery Rate for throwing Traps |
Trap and Mine Damage, Trap Throwing Speed | |
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30% increased Trap Damage 15% increased Cooldown Recovery Rate for throwing Traps When your Traps Trigger, your nearby Traps also Trigger Skills used by Traps have 20% increased Area of Effect |
Perfect Crime | Trap and Mine Damage, Trap Throwing Speed |
Version history
Version | Changes |
---|---|
3.2.0 |
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