Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Unlocking Rogues[ | ]
The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.
New rogues are introduced in the following sequence:
Vendor who will buy heist artifacts in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. Shift click to unstack..
Acts as a waypoint allowing players to travel to any location.
Optimal equipment[ | ]
This section's tone is highly subjective and should be rewritten in a way that presents facts rather than opinions. Alternatively, consider splitting this section off into a guide. Relevant discussion may be found on the talk page.
The following tables lists the optimal equipment setup for each rogue, as well as mentioning the important mods that their equipment must have. This guide assumes that all the rogues are level 5 (have at least one skill at level 5). This setup is primarily suggested by wiki editor Wonderfl and may be not the optimal for other players or endorsed by all veteran players of the game.
The following gear illustrates the "perfect roll" mods and are extremely hard to craft, but even lower rolls are fine for general usage.
Trinket[ | ]
Equipped by the player character, assuming you want to receive more Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s and Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.s.
Thief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this with EITHER of these:
2-4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead
2-4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
5-8% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
6-15% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
Brooch[ | ]
For all rogues, assuming that you want more currency drops in Heists: (Stacked Deck also counts as currency)
Foliate BroochFoliate BroochRequires 5 in Any job(26-30)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members. with ALL of these:
Heist Chests have a 15% chance to Duplicate contained Currency
10% increased Quantity of Items dropped in Heists (optional)
Cloak[ | ]
For all rogues:
Whisper-woven CloakWhisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members. with ALL of these:
of Silence - (12-11)% reduced raising of Alert Level from opening Chests (Suffix)
of Deactivating - (9-10)% chance on opening a Chest to not generate Alert Level (Suffix) (optional)
10% chance to not generate Alert Level on opening a Chest using Demolition
Crafting[ | ]
It is easy to craft the gear given above by purchasing base items with item level 83+ and then using the alch/scour method to get the roll you need. You can obtain upto 6 mods on an item using this technique.
Warning: You cannot craft Thief's Trinkets as they are corrupted and can only be obtained from Grand Heists.
Crafting steps:
Visit Path of Exile Trade, and look for the item base (eg: Whisper-woven CloakWhisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members.) with the item level 83 (under the Miscellaneous tab).
Purchase the base, it should cost a few Chaos Orbs at most; Purchase at least 2-5 bases for crafting
Use an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. Shift click to unstack. to reset the mods on the item
Use an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack. to craft the item
If you don't get a good roll, repeat from step 3
If you get a good roll, stop modifying that item and start crafting another
Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. Shift click to unstack.
Thief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this
BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Breaking the UnbreakableContract: Breaking the Unbreakable Preventative ContractClient:Isla Heist Target:Destroy "The Unbreakable" Area Level:80 RequiresEngineering(Level3) RequiresIsla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Death to DarnawContract: Death to Darnaw Naval ContractClient:Faustus Heist Target:Kill Admiral Darnaw Area Level:82 RequiresCounter-Thaumaturgy(Level4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Heart of GloryContract: Heart of Glory Familial ContractClient:Adiyah Heist Target:Confront Nashta Area Level:81 RequiresPerception(Level4) RequiresAdiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That partof me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The Slaver KingContract: The Slaver King Vigilante ContractClient:Whakano Heist Target:Defeat Friedrich Tarollo Area Level:80 RequiresBrute Force(Level3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The TwinsContract: The Twins Vengeful ContractClient:Kurai Heist Target:Defeat the Vox Twins Area Level:83 RequiresLockpicking(Level5) RequiresKurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
BunkerBlueprint: BunkerHeist Target:Enchanted Armaments Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
MansionBlueprint: MansionHeist Target:Enchanted Armaments Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Records OfficeBlueprint: Records OfficeHeist Target:Enchanted Armaments Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
RepositoryBlueprint: RepositoryHeist Target:Unusual Gems Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's DenBlueprint: Smuggler's DenHeist Target:Thieves' Trinkets or Currency Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
TunnelsBlueprint: TunnelsHeist Target:Unusual Gems Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
UnderbellyBlueprint: UnderbellyHeist Target:Thieves' Trinkets or Currency Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
LaboratoryBlueprint: LaboratoryHeist Target:Replicas or Experimented Items Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Prohibited LibraryBlueprint: Prohibited LibraryHeist Target:Replicas or Experimented Items Area Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Prime Regrading LensPrime Regrading LensStack Size: 20Change the type of quality of a skill gem with quality to another random qualityRight click this item then left click a skill gem to apply it. Shift click to unstack.
Secondary Regrading LensSecondary Regrading LensStack Size: 20Change the type of quality of a support gem with quality to another random qualityRight click this item then left click a support gem to apply it. Shift click to unstack.
Unique Items
Expedition's EndExpedition's End Sentinel JacketQuality: +20% Evasion: (726-891) Energy Shield: (140-172) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All your Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
The Iron MassThe Iron Mass GladiusOne Handed Sword Quality: +20% Physical Damage: (140.4-159.3) to (202.8-230.1) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example.
Fated EndFated End Paua RingRequires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence CurseSkills have (8-12)% increased Cast Speed Hexes you inflcit have their Effect increased by twice their Doom instead Hexes have (-20-20)% increased Doom gain rate Hexes expire 0.5 seconds after reaching maximum DoomAll roads lead to that destined doom.
ActumActum Butcher AxeOne Handed Axe Quality: +20% Physical Damage: (150.4-173.9) to (278.4-321.9) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 63, 149 Str, 76 DexHas no Sockets (200-250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20-30)% for Hits with this WeaponBetter to act without thought than to think without action.
The Hidden BladeThe Hidden Blade AmbusherDagger Quality: +20% Physical Damage: (66.5-72.2) to (259-281.2) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone.
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Quality: +20% Physical Damage: (137.8-159) to (416-480) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to BlockAttack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance.
Font of ThunderFont of Thunder Mirrored Spiked ShieldQuality: +20% Chance to Block: 26% Evasion: (936-1087) Energy Shield: (179-208) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to DodgeAttackHits(500-600)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning 40% of Fire Damage taken as LightningThe lightning fears not the flame.
Crest of DesireCrest of Desire Fluted BascinetQuality: +20% Armour: (352-432) Evasion: (352-432)Requires Level 58, 64 Str, 64 DexHas 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems SocketedSkills deal Double Damage (100-150)% increased Armour and EvasionExpand one single ambition to crystal clarity... and beyond.
ShattershardShattershard Crimson Round ShieldQuality: +20% Chance to Block: (33%-37%) Armour: (372-418) Evasion: (372-418) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
Boss Drops
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
The FledglingThe Fledgling Lacquered HelmetQuality: +20% Armour: (372-441) Evasion: (372-441)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The AdmiralThe Admiral Varnished CoatQuality: +20% Evasion: (851-1006) Energy Shield: (165-195) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.