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Rock golem

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Rock Golem is a creature type found primarily in Act 2. Rock Golems are large creatures made of stone, and have high life and melee attacks. Some Rock Golems start off looking like a pile of rubble and form into the Rock Golem when approached.

Abilities

  • Resists Lightning

Varieties

Name Location Special Attributes
Ruined Titan The Old Fields Forms from rubble
Stalag Nightmare The Den, The Caverns Level 1
Hulking Titan The Crossroads, The Fellshrine Ruins Rolls over enemies
Rumbling Mass The Broken Bridge Rolls over enemies
Cinder Elemental Prisoner's Gate, The Crematorium Rolls over enemies

Uniques

Name Location Special Attributes
Gneiss The Old Fields Additional Life, Rolls over enemies, spawns Erosive Rubble
Hatebeat The Crematorium Resists Fire, Casts FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-200) to (11-300) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
, Rolls over enemies
Volcanus Arsenal Map Resists Fire, Casts FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-200) to (11-300) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
, Rolls over enemies
Titan of the Grove Dry Peninsula Map Additional Life, Allies Cannot Die
Granitecrush Invasion Boss Quick, Extra Life, Rolls over enemies, Resists Elemental Damage, Resists Chaos, Gains Charges on hit, casts Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
Regenerate (48-394) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
and DischargeDischargeSpell, AoE, Fire, Cold, Lightning
Radius: 30
Mana Cost: (13-25)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 150%
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
0.5% increased Area of Effect
Deals (5-34) to (93-651) base Lightning Damage per Power Charge removed
Deals (35-244) to (52-365) base Fire Damage per Endurance Charge removed
Deals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed
35% less Damage if Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png