In the next few weeks, your wiki will be migrated to a domain. Learn more here.

Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

Rite of Ruin

Rite of Ruin
Ascendancy Notable Passive Skill
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage [1]

Rite of Ruin is a notable Ascendancy passive skill for the Berserker. It triples the effects granted from Rage and grants stun immunity while having at least 25 Rage, but causes Rage to degen Life per second while not losing Rage.

Rage will now grant the following effects:

  • 3% Increased Attack Damage per 1 Rage
  • 3% Increased Attack Speed per 2 Rage
  • 3% Increased Movement Speed per 5 Rage

Rite of Ruin only enhances the Rage effect and doesn't affect any other effect that scales based off Rage, such as the life degen from this skill and the extra fire damage from Kaom's Primacy inventory icon.pngKaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6)(415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.

Kaom's Primacy inventory icon.png


The loss of life over time from having rage is not considered damage and it cannot be mitigated.

Version history

Version Changes
  • Clarified that only the inherent effects from having Rage are tripled.
  • Now causes effects granted for having rage to be tripled (rather than doubled). Also causes you to lose 0.1% of maximum life per second per rage while you are not losing rage.
  • Reworked. Old mods listed below:
    • 6% reduced Damage taken if you've Killed Recently
    • Cannot be Stunned if you've Killed Recently
    • 25% increased Attack Speed if you haven't Killed Recently
  • Added 25% increased Attack Speed if you haven't Killed Recently
  • Added to the game.
Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.