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Relic Chambers Map

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Relic Chambers MapMap Level: 70
Map Tier: 3
Guild Character: 1
Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Relic Chambers Map (Legion) inventory icon.png
Acquisition
Level: 69
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Relic Chambers
Map area
No Waypoint
IdMapWorldsRelicChambers
Act11
Area level71
Area type tagsurban, dungeon
Tagsindoors_area, map, delve_chest, einharmaps, relic_area, mausoleum_area, wealthy_area
The Shaper: Relics of a forbidden past. Hidden away. Forgotten.
Relics of a forbidden past. Hidden away. Forgotten.
Maps loading screen.png

Relic Chambers Map is a map area.

Layout

This map is an alternate version of The Reliquary (Act 10) with a Darker environment.

Encounters

Boss: Litanius, the Black Prayer

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Blind VentureBlind Venture7Ring
Corrupted
"It's risky not knowing where your wares come from. That's why I source my own."
- Klayver, the Antiquarian
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
The PolymathThe Polymath3AstramentisGenius knows no limits.1
Might is RightMight is Right9TrypanonThe mind had much to endure before the advent of thaumaturgy.1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
No TracesNo Traces930x Orb of ScouringThere is no mistake so great that it cannot be undone.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Thicket MapThicket MapMap Level: 69
Map Tier: 2
Guild Character: B
Little light enters.
No life escapes.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Grotto MapGrotto MapMap Level: 71
Map Tier: 4
Guild Character: h
Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Relic Chambers MapRelic Chambers MapMap Level: 70
Map Tier: 3
Guild Character: 1
Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Cursed Crypt MapCursed Crypt MapMap Level: 71
Map Tier: 4
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Relic Chambers MapRelic Chambers MapMap Level: 70
Map Tier: 3
Guild Character: 1
Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.