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Reef MapMap Level: 68
Map Tier: 3
Guild Character: P
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Reef Map (Original) inventory icon
Acquisition
Area level: 68
DROP DISABLED
Vendor Prices
Normal1x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier3_4
Reef
Map area
No Waypoint
IdMapTier3_4
Act11
Area level68
BossesNassar, Lion of the Seas
Area type tagsbeach, swamp
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, reef_area, ship_graveyard_area, map_area_with_open_water
Maps loading screen

Other versions

  • Reef Map (Metamorph) inventory iconReef MapReef MapMap Level: 72
    Map Tier: 5
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Reef Map (Blight) inventory iconReef MapReef MapMap Level: 78
    Map Tier: 11
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Reef Map (Legion) inventory iconReef MapReef MapMap Level: 80
    Map Tier: 13
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Reef Map (Synthesis) inventory iconReef MapReef MapMap Level: 79
    Map Tier: 12
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Reef Map (Betrayal) inventory iconReef MapReef MapMap Level: 80
    Map Tier: 13
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Reef Map (Ritual) inventory iconReef MapReef MapMap Level: 70
    Map Tier: 3
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Reef Map (Heist) inventory iconReef MapReef MapMap Level: 71
    Map Tier: 4
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Reef Map (Harvest) inventory iconReef MapReef MapMap Level: 83
    Map Tier: 16
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Reef Map (Delirium) inventory iconReef MapReef MapMap Level: 72
    Map Tier: 5
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Reef Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Reef Map (War for the Atlas) inventory iconReef MapReef MapMap Level: 82
    Map Tier: 15
    Guild Character: 7
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Reef Map (Atlas of Worlds) inventory iconReef MapReef MapMap Level: 76
    Map Tier: 9
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Reef Map (Atlas of Worlds) inventory iconShaped Reef MapShaped Reef MapMap Level: 81
    Map Tier: 14
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Reef Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Reef Map (The Awakening) inventory iconReef MapReef MapMap Level: 70
    Map Tier: 3
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Reef Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.9.11
  • Added 45 Map areas, each with its own boss.
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