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Reef Map (disambiguation)

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Reef MapReef MapMap Level: 72
Map Tier: 5
Guild Character: 7
Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Reef MapReef MapMap Level: 72
    Map Tier: 5
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Reef MapReef MapMap Level: 78
    Map Tier: 11
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Reef MapReef MapMap Level: 80
    Map Tier: 13
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Reef MapReef MapMap Level: 79
    Map Tier: 12
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Reef MapReef MapMap Level: 80
    Map Tier: 13
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Reef MapReef MapMap Level: 72
    Map Tier: 5
    Guild Character: 7
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Delirium.
  • Reef MapReef MapMap Level: 82
    Map Tier: 15
    Guild Character: 7
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Reef MapReef MapMap Level: 76
    Map Tier: 9
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Reef MapShaped Reef MapMap Level: 81
    Map Tier: 14
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Reef MapReef MapMap Level: 70
    Map Tier: 3
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Reef MapReef MapMap Level: 68
    Map Tier: 3
    Guild Character: P
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.