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Reef Map

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Reef MapMap Level: 79
Map Tier: 12
Guild Character: 7
Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Reef Map (Synthesis) inventory icon.png
Acquisition
Level: 78
Purchase Costs
Normal11x Chaos Orb
Magic11x Chaos Orb
Rare11x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Reef
Map area
No Waypoint
IdMapWorldsReef
Act11
Area level82
Area type tagsbeach, swamp
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, reef_area, ship_graveyard_area
The Shaper: Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.
Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.
Maps loading screen.png

Reef Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
Until the longest of days was done.
Their love grew stronger
with every breath,
Until it was broken apart in death.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Scholar of the SeasScholar of the Seas7Mao KunI've never come upon a ship I could not command. I have however met sailors that were not willing to be led.1
The Formless SeaThe Formless Sea7VarunastraFormless might,
Wild beauty tamed,
The brine of gods,
The seas restrained.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The Mad KingThe Mad King7The King's PathFear the man who lusts for power, for he will do anything to get it.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Desert Spring MapDesert Spring MapMap Level: 78
Map Tier: 11
Guild Character: ç
As mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Palace MapPalace MapMap Level: 78
Map Tier: 11
Guild Character: \
Death forces even the most
determined of despots to
pass the crown.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Siege MapSiege MapMap Level: 80
Map Tier: 13
Guild Character: u
No rest, no peace, no negotiation. Only War.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Reef MapReef MapMap Level: 79
Map Tier: 12
Guild Character: 7
Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.