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Rarity

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All monsters, strongboxes and most of the items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Higher rarity means things are higher valued but occur less frequently in the game.

Items

Items receive a random rarity with normal items being the most common and unique items the least common. Rarity is rolled before base type.[1] The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Modifiers to Item Rarity impacts the chance at each step.[2]

Magic, rare, and unique items found by the player are initially unidentified and a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
must be used to discover their properties.

The number of sockets that can be found on an item is not affected by rarity; this instead relies on its item level.

Item modifiers' random values can be rerolled using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
.

Rarities

Normal

Normal Goat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage

Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
Shift click to unstack.
if they have a range.

A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
, or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
. Using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
can upgrade a normal item into a magic, rare, or even unique item of the same base type.

Magic

Magic Goat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage

Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level.

A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of AugmentationOrb of AugmentationStack Size: 30Enchants a magic item with a new random propertyRight click this item then left click a magic item to apply it. Magic items can have up to two random properties.
Shift click to unstack.
. The affixes can be rerolled with an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random propertiesRight click this item then left click a magic item to apply it.
Shift click to unstack.
.

A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack.
. It will retain its current affixes and one new affix will be added.

When Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (294 to 348)
Requires Level 56, 152 Int3% reduced Movement Speed (Hidden)(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
is equipped, it grants player dropped magic item identified.

Rare

Rare Goat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage

Rare items function the same as magic items, except they have at most six affixes – three prefixes, and three suffixes. Found rare items or items made rare with an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
or an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
will always have at least 4 affixes, but it is possible to get only 2 or 3 by using a Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack.
. A rare item with less than six affixes can gain an additional affix with an Exalted OrbExalted OrbStack Size: 10Enchants a rare item with a new random propertyRight click this item then left click a rare item to apply it. Rare items can have up to six random properties.
Shift click to unstack.
or through Master crafting. Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
completely reroll a rare item's affixes.

Maps can have 8 mods as a result of corruption.

Rare items are given a randomly generated name.

Unique

Unique Goat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage

Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. rare items are always more powerful than magic items), this is not the case with unique items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than rare items.

It is GGG's intention that each base item has at least one corresponding unique item.[citation needed]

Increased Item Rarity/Quantity

Players can boost their chances of getting powerful equipment and uniques with the modifiers Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.

Rarity and quantity modifiers can come from player’s equipment, the support gems Item Rarity SupportItem Rarity SupportSupport
Icon: R
Requires Level 31Supports any skill that can kill enemies.Per 1% Quality:
0.5% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
and Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Requires Level 24Supports any skill that can kill enemies.Per 1% Quality:
0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, monster rarity, party bonuses, and map bonuses. The modifiers on the character stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)

IIR and IIQ from gear do not affect chests, and have no effect on the number or type of currency, items, scrolls, or gems that drop from them.[3]

Increased Item Rarity (IIR)

Increases the chances of an item being magic, rare, or unique. This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an increased item rarity modifier for drops.

When in a party, only the modifier from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Theoretical Maximum Increased Item Rarity

Non-legacy IIR Legacy IIR
AndvariusAndvarius
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity
(50-70)% increased Rarity of Items found
-20% to all Elemental Resistances
Danger is the price of wealth.
1
170% 170%
AurseizeAurseize
Steelscale Gauntlets
Quality: +20%
Armour: (104 to 117)
Evasion: (104 to 117)
Requires Level 36, 29 Str, 29 Dex(40-60)% increased Armour and Evasion
+15% to all Elemental Resistances
(40-50)% increased Rarity of Items found
5% reduced Movement Speed
Wealth is not to be borne lightly.
50% 0%
Bisco's LeashBisco's Leash
Heavy Belt
Requires Level 30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
Rampage
1% increased Rarity of Items found per 15 Rampage Kills
You were always there, by my side,
whether we sat or played.
Our friendship was a joyful ride,
I wish you could have stayed.
2
66.67% 66.67%
Module Error: Item link: No results found for search parameter "divination distillate". 60% 60%
Greed's EmbraceGreed's Embrace
Golden Plate
Quality: +20%
Armour: 670
Requires Level 56, 106 Str5% reduced Movement Speed (Hidden)(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength Requirement
Some would question if the risk was worth it.
The rest were already dead.
50% 50%
Item Rarity SupportItem Rarity SupportSupport
Icon: R
Requires Level 31Supports any skill that can kill enemies.Per 1% Quality:
0.5% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
3
70.5% 70.5%
Rare Items4 50% 112%
The AsceticThe Ascetic
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item Equipped
Many things come to one who has nothing.
5
100% 100%
Wheel of the StormsailWheel of the Stormsail
Rotted Round Shield
Quality: +20%
Chance to Block: 28%
Armour: (21 to 27)
Evasion: 15
Requires Level 5, 10 Str, 10 Dex3% reduced Movement Speed (Hidden)
60% increased Block Recovery
+(5-10) to Armour
(30-40)% increased Rarity of Items found
25% increased Curse Duration
100% increased Duration of Curses on you
+5% Chance to Block
Doomed to plunder forever.
40% 40%
WondertrapWondertrap
Velvet Slippers
Quality: +20%
Energy Shield: (21 to 28)
Requires Level 9, 21 Int+(5-10) to Strength
+(5-10) to Dexterity
+(5-10) to Intelligence
+(10-16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
10% increased Movement Speed
Wonders abound at death's door.
6
100% 100%
Total IIR 757.17% 769.17%

1 Two Andvarius are equipped for 170% IIR.
2 To achieve 66.67% IIR the player must have 1000 rampage kills.
3 The Item Rarity Support is level 20 with 23% quality for a total of 70.5% IIR
4 The rare gear consists of a 50% IIR helmet. If legacy gear is used a legacy Brinerot signature 30% IIR while using a flask pair of gloves that also have 32% IIR can be equipped. In total this provides 12% additional IIR over the non-legacy version.
5 To get the IIR from the ascetic along with all other unique and rare IIR bonuses the player needs to have a normal weapon equipped.
6 The player needs to be on low life.

Increased Item Quantity (IIQ)

Increases the average number of items that drop from monsters (aka Drop Rate). This includes currency, scrolls, skill gems and divination cards.[5] There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. Only the IIQ of the containing area and the party bonus affects chests or strongboxes,[6] and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[3] A player's IIQ does not affect the amount of maps that drop from enemies.[7] However, a map's IIQ does affect the amount of map drops.[8]

In a party, each player in the party after the first gives the equivalent of +50% item quantity modifier on currency and gem drops along with a modifier of +10% item quantity and +40% item rarity on other drops[9] (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.[10]


Theoretical Maximum Increased Item Quantity

Non-legacy IIQ Legacy IIQ
Bisco's CollarBisco's Collar
Gold Amulet
Requires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
(50-100)% increased Quantity of Items Dropped by Slain Normal Enemies
Friendship worth its weight in gold,
a treasure every day.
I thought together we'd grow old,
until fate pulled you away.
1
22.5% 22.5%
Module Error: Item link: No results found for search parameter "divination distillate". 18% 25%
Module Error: Item link: No results found for search parameter "goldwyrm". 20% 30%
Greed's EmbraceGreed's Embrace
Golden Plate
Quality: +20%
Armour: 670
Requires Level 56, 106 Str5% reduced Movement Speed (Hidden)(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength Requirement
Some would question if the risk was worth it.
The rest were already dead.
15% 15%
Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Requires Level 24Supports any skill that can kill enemies.Per 1% Quality:
0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
2
0% 44.05%
Perandus BlazonPerandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
8% 12%
Rare Gear 3 0% 60%
Sadima's TouchSadima's Touch
Wool Gloves
Quality: +20%
Energy Shield: 26
Requires Level 11, 9 IntAdds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(12-16)% increased Quantity of Items found
Wealth unspent is wealth wasted.
16% 24%
The PariahThe Pariah
Unset Ring
Requires Level 60Has 1 Socket+2 to Level of Socketed Gems
(5-10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Energy Shield per Blue Socket
+100 to Maximum Mana per Green Socket
15% increased Item Quantity per White Socket
A man who changes his loyalties often,
soon finds he has none.
4
30% 0%
WindripperWindripper
Imperial Bow
Bows
Quality: +20%
Physical Damage: 22.893.6
Elemental Damage: (32 to 40)–(48 to 60) 1–(80 to 100)
Critical Strike Chance: (8.00% to 9.00%)
Attacks per Second: (1.59 to 1.67)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (32-40) to (48-60) Cold Damage
Adds 1 to (80-100) Lightning Damage
(10-15)% increased Attack Speed
(60-80)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
15% 25%
Total IIQ 144.5% 257.55%

1 See Bisco's Collar page for 22.5% IIQ explanation.
2 The Item Quantity Support is level 20 with 23% quality for a total of 44.05% IIQ
3 The rare gear consists of 2 rare rings and a rare helmet each with 20% IIQ. A rare amulet is not used because Bisco's Collar provides 2.5% higher IIQ.
4 Two Pariahs are equipped for 30% IIQ.

Monsters

Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the increased item rarity and increased item quantity statistics with their equipment or with certain skill gems.

Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.

Rarities

Normal

The most common, and spawn in large groups.

Magic

Increased statistics, and given one monster affix. They appear in smaller groups. Magic monsters may also spawn with a Bloodlines modifier.

All magic monsters receive the following mods: ... further results

Rare

Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together. Rare monsters may also spawn with a Nemesis modifier, or inside an Essence crystal.

All rare monsters receive the following mods: ... further results

Unique

Custom monsters that appear in certain areas, including bosses. Some unique monsters like Tormented Spirits and Rogue Exiles can spawn in most areas as well.

All unique monsters receive the following mods: ... further results

Interactions with other mechanics

The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monster rarity also reduces the chance to flee.[11]

References

  1. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  2. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  3. 3.0 3.1 Mark_GGG (April 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  4. WhiteBoy (April 19, 2012). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved October 21, 2013.
  5. Mark_GGG (August 02, 2013). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved August 02, 2015.
  6. inoha (May 21, 2014). "Emailed support after seeing people insult each other in Pulp's stream, about whether or not more people affects the amount of maps that drop. Here's your answer!". Reddit. Retrieved May 21, 2014.
  7. Chris (September 11, 2012). "0.9.12c Patch Notes". Path of Exile Forum. Retrieved August 02, 2015.
  8. Chris (February 17, 2016). "Research Map increased item quantity and its role in map sustainability". Path of Exile Forum. Retrieved April 15, 2016.
  9. Chris (October 22, 2013). "1.0.0 Release Patch Notes". Official Path of Exile Forums. Retrieved July 09, 2017.
  10. Malice (February 16, 2013). "Mechanics Thread - Drop Rates". Path of Exile Forum. Retrieved September 12, 2013.
  11. Mark_GGG (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.