Range

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The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.

For area of effect of skills see - Area of Effect.

Range visualized with an image overlay.

Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking either of the Master of the Arena or Razor's Edge notables, socketing the Warlord's ReachWarlord's Reach
Crimson Jewel
Limited to: 18% increased Attack Damage
+1 to Melee Weapon and Unarmed Attack range
A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
jewel, or using Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Weapon and Unarmed Attack range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like WideswingWideswing
Poleaxe
Two Hand Axes
Quality: +20%
Physical Damage: (60 to 70)(88.8 to 103.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
(120-160)% increased Physical Damage
+10 to Strength
+(50-80) to Accuracy Rating
+10 Mana gained on Kill
+2 to Weapon range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
or Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Hand Axes
Quality: +20%
Physical Damage: (358.8 to 376.8)(481.2 to 505.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.34 to 1.39)
Weapon Range: 13
Requires Level 75, 158 Str, 76 Dex+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
25% chance to cause Bleeding on Hit
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
are local and will extend the range only for the weapon they are located on, with the notable exception of Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
, which offers a global bonus.


Weapon Range

Weapons have the following base ranges:

Item class range
Daggers 8
One Hand Swords 9
One Hand Axes 9
Claws 9
Sceptres 9
One Hand Maces 9
Two Hand Axes 11
Two Hand Swords 11
Fishing Rods 11
Two Hand Maces 11
Staves 11
Thrusting One Hand Swords 12
Wands 120
Bows 120


Dual Wielding

When dual-wielding weapons with different range, all attacks will use the lower value except for CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
, which will use the higher one.

Attack Range and Area of Effect Radius

Attack skills that create an AoE anchored on your character, like CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
, SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
or Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (90% to 120%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (90-120.4)% of Base Damage
25% reduced Enemy Stun Threshold
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
and VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75% to 113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
. Radius of skills that create an area of effect on the point of impact, like Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
or single target skills supported by Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
Icon: S
Radius: 14
Mana Multiplier: 160%
Requires Level 8Supports single-target melee attack skills, causing their melee strike to deal splash damage around the target.Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
Supported Skills deal (35-26)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Passives

Name Bonuses
Master of the Arena
  • 1% of Life Regenerated per second
  • 8% increased Melee Physical Damage
  • +20 to Strength
  • +2 to Melee Weapon and Unarmed range
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Theoretical Maximum Melee Weapon Range

The maximum default attack range with a melee weapon is 28 units, achieved with:

  • Two Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (60 to 72)(140.4 to 151.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
    Adds (20-30) to (31-40) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    swords with three white sockets. We'll name these "White Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (60 to 72)(140.4 to 151.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
    Adds (20-30) to (31-40) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    " for simplicity.
  • Master of the Arena (+2), Razor's Edge (+1).
  • Elder-influenced Gloves with the +1 range modifier, Warlord's ReachWarlord's Reach
    Crimson Jewel
    Limited to: 18% increased Attack Damage
    +1 to Melee Weapon and Unarmed Attack range
    A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Daresso's SaluteDaresso's Salute
    Citrine Amulet
    Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
    +(30-40)% to Fire Resistance
    +(30-40)% to Cold Resistance
    10% increased Movement Speed when on Full Life
    +2 to Melee Weapon and Unarmed Attack range
    60% increased Melee Damage when on Full Life
    "A bit short in the arm, are you?
    Then you'll be short of a head soon enough."
    - Daresso the Daring
    .

Total: (9+2x3x2)+(2+1)+(1+1+2) = 28.

Using a level 21+ Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
adds another 22 units for a total of 50.

When dual wielding with CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
, range is computed using the longest of the two weapons instead of the shortest. By using a Deafening Essence of DreadDeafening Essence of DreadStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Melee Weapon: +3 to Weapon range
Wand: (47-52)% increased Projectile Speed
Bow: +2 to Level of Socketed Bow Gems
Body Armour: (401-440) to Armour
Helmet: (139-180) to Armour
Other Armour: (61-75) to Armour
Shield: (401-440) to Armour
Quiver: (47-52)% increased Projectile Speed
Amulet: (23-24)% increased Armour
Ring: (201-300) to Armour
Belt: (420-480) to Armour
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
on Thrusting One Hand Swords (Base range: 12) and wielding a white Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
, the same base range than when wielding two white Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
is achieved (hopefully with a much higher damage output). A level 26 CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
would then add 5 units to this range for a total of 33, and can be achieved by socketing a level 21 CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45% to 56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
in Bronn's LitheBronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696 to 1961)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
along with a level 4 Empower SupportEmpower SupportSupport
Icon: +
Mana Multiplier: 125%
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Per 1% Quality:
This Gem gains 5% increased Experience
+(0-2) to Level of Supported Active Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
.

Note that the sword corruption "+1-2 to weapon range" cannot be used to reach this maximum as it is more beneficial to corrupt Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
into white ones and Thrusting One Hand Swords cannot have this corruption.

References