Consider helping out in updating the wiki for 3.7.0 - see Path of Exile Wiki:To-do list/3.7.0.

Ramparts Map (War for the Atlas)

From Path of Exile Wiki
Jump to: navigation, search

Ramparts MapMap Level: 74
Map Tier: 7
Guild Character: Ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ramparts Map (War for the Atlas) inventory icon.png
Acquisition
Level: 74
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsRamparts

Ramparts
Map area
No Waypoint
IdMapWorldsRamparts
Act11
Area level74
Area type tagsurban
Tagsmap, area_with_water, einharmaps, river_area, parapet_area
The Shaper: A wall is the surest sign for raiders that there is something of value to take.
A wall is the surest sign for raiders that there is something of value to take.
Maps loading screen.png

Ramparts Map (War for the Atlas) is a map area based on The Sarn Ramparts.

Layout

Similarly to the Act 8 location it is based on, the map has two levels - it begins on ground level, with an access to the top of the wall located at the end of the first level. The stairs leading to the boss arena can be found at the end.

The map has a very simple, linear layout which requires virtually no backtracking.

Encounters

Boss

Legius Garhall, based on Captain Arteri. He is accompanied by three unique Blackguards with no special abilities.

He deals primarily melee physical damage, using Cleave and Double Strike.

He also uses Leap Slam with no noticeable cooldown, which leaves burning ground each time he lands. He leaps even when attacking him from a short distance away, making staying right outside the burning ground the only way to attack him without being affected by the burning ground.

Boss video

Items found in this area

ItemLvl.
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek.
Decisive and final.
For malice and righteousness.
There's but one solution.
1
The TraitorThe Traitor4Wand
Corrupted
Sometimes an apprentice becomes a master through countless hours of hard work and practice.
Sometimes it happens by force.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Lucky DeckLucky Deck910x Stacked DeckWhen the outcome is the same, does it matter if it is fortune or trickery?1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Armoury MapArmoury MapMap Level: 75
Map Tier: 8
Guild Character: r
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Ramparts MapRamparts MapMap Level: 74
Map Tier: 7
Guild Character: Ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Ramparts MapRamparts MapMap Level: 72
    Map Tier: 5
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Ramparts MapRamparts MapMap Level: 69
    Map Tier: 2
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Ramparts MapRamparts MapMap Level: 68
    Map Tier: 1
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Ramparts MapRamparts MapMap Level: 73
    Map Tier: 6
    Guild Character: l
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Ramparts MapShaped Ramparts MapMap Level: 78
    Map Tier: 11
    Guild Character: l
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) Legius Garhall was replaced by The Reaver as map boss
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.