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Ramparts Map (Atlas of Worlds)

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Ramparts MapMap Level: 73
Map Tier: 6
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ramparts Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 73
DROP DISABLED
Purchase Costs
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasRamparts
Ramparts
Map area
No Waypoint
IdMapAtlasRamparts
Act11
Area level73
Area type tagsurban
Tagsmap, area_with_water, einharmaps, river_area, parapet_area
The Shaper: A wall is the surest sign for raiders that there is something of value to take.
Maps loading screen.png
Ramparts t6.png

Ramparts Map is a linear map that consists of two parts: a forest outside the walls and the ramparts.

Map type: Outdoors

Boss Arena

Arena is a large room located at the end of the ramparts. Entrance seals when Legius Tarhall is engaged.

Boss

Legius Garhall, unique blackguard duelist.

  • Uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    which leaves burning ground
  • Uses CleaveCleaveAttack, AoE, Physical, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (125%-170%)
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (125-170)% of Base Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
  • Uses Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (91%-112%)
    Performs two fast strikes with a melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91.3-112)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png

This boss is accompanied by 2 Blackguard Inquisitors and 2 Blackguard Enforcers (unique spark mages and soldiers)

When you start the map with a Divine Vessel you can acquire a Captured Soul of Legius Garhall

Boss Video

Item acquisition
Questionmark.png

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Mud Geyser MapMud Geyser MapMap Level: 74
Map Tier: 7
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Ramparts MapRamparts MapMap Level: 73
Map Tier: 6
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards

The following divination cards can drop in this area:

  • The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
    From life, death.
    The wheel turns,
    and the corbies wheel overhead.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.

Other versions

  • Ramparts MapRamparts MapMap Level: 72
    Map Tier: 5
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Ramparts MapRamparts MapMap Level: 69
    Map Tier: 2
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Ramparts MapRamparts MapMap Level: 68
    Map Tier: 1
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Ramparts MapShaped Ramparts MapMap Level: 78
    Map Tier: 11
    Guild Character: l
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Ramparts MapRamparts MapMap Level: 74
    Map Tier: 7
    Guild Character: Ü
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) Legius Garhall was replaced by The Reaver as map boss
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.