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|rarity = Normal |
|rarity = Normal |
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|name = Rampage Leaguestone |
|name = Rampage Leaguestone |
Revision as of 00:44, 28 September 2018
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Rampage Leaguestone is a leaguestone.
Modifiers
[Collapse all]
The table below displays the available modifiers for items such as Rampage LeaguestoneRampage LeaguestoneSlaying Enemies in a kill streak in next Area will grant Rampage bonuses
Rampage (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter..
Prefix
+# to Maximum Charges (Local) | |||||||||||||||||||||||||||||
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Enduring | Req. Lv. 1 | +(2-3) to Maximum Charges |
The first time a Player reaches # Rampage Kills in next Area, # Currency Items will drop (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lucrative | Req. Lv. 40 | The first time a Player reaches 150 Rampage Kills in next Area, 6 Currency Items will drop |
Players in next Area will have #% increased Rarity of Items Found per # Rampage Kills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exceptional | Req. Lv. 1 | Players in next Area will have 1% increased Rarity of Items Found per 15 Rampage Kills |
Players in next Area will Regenerate #% of Life per second per # Rampage Kills (Global) | |||||||||||||||||||||||||||||
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Regenerative | Req. Lv. 1 | Players in next Area will Regenerate 1% of Life per second per 25 Rampage Kills*resource, life |
Players in next Area with at least # Rampage Kills will take #% reduced Damage (Global) | |||||||||||||||||||||||||||||
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Warding | Req. Lv. 1 | Players in next Area with at least 50 Rampage Kills will take 10% reduced Damage |
The first time a Player reaches # Rampage Kills in next Area, they will encounter a Powerful Monster (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Luring | Req. Lv. 1 | The first time a Player reaches 80 Rampage Kills in next Area, they will encounter a Powerful Monster |
Suffix
#% chance for Kills in next Area to count twice for Rampage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Efficiency | Req. Lv. 1 | 25% chance for Kills in next Area to count twice for Rampage |
Next Area will contain # additional Animated Weapon Packs (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Mirages | Req. Lv. 1 | Next Area will contain 4 additional Animated Weapon Packs | |||||||||||||||||||||||||||
of Mirages | Req. Lv. 1 | Next Area will contain 5 additional Animated Weapon Packs | |||||||||||||||||||||||||||
of Mirages | Req. Lv. 1 | Next Area will contain 6 additional Animated Weapon Packs |
#% increased Rampage Streak Duration in next Area (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Protraction | Req. Lv. 1 | (10-19)% increased Rampage Streak Duration in next Area | |||||||||||||||||||||||||||
of Protraction | Req. Lv. 1 | (20-29)% increased Rampage Streak Duration in next Area | |||||||||||||||||||||||||||
of Protraction | Req. Lv. 1 | (30-39)% increased Rampage Streak Duration in next Area |
Version history
Version | Changes |
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2.6.0 |
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