Consider helping out the community effort of getting The Fall of Oriath content to the wiki. All edits are appreciated!

See Path of Exile Wiki:To-do list and Path of Exile Wiki:To-do list/3.0.0 for an overview of things that need to be done.

We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Rampage

From Path of Exile Wiki
Jump to: navigation, search
Tier 4 rampage effect

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items. Animate GuardianAnimate GuardianSpell, Minion
Mana Cost: (19 to 36)
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png
can't gain rampage, even if it meets the requirements of the relevant part of the equipment.

Mechanics

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.

In addition to the tier effects, the character gains the following stats:


The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.

Rampage tiers

There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.

Tier Kills Effect
1 15 A nova of spears that damage and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175 Five damaging novas cast with ~1 second intervals
8 220 A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears
9 270 A heavily damaging nova that echoes off of enemies
10 325 Cyclone that explodes nearby enemies
11 385 Five novas of spears that damage and stun surrounding enemies
12 450 Two cyclones that explode nearby enemies
13 520 Large explosions around the player that detonate corpses

Unique items

These unique items enable rampage while equipped.

ItemLvl.Stats
Flesh and Spirit
Flesh and Spirit
Ironscale Gauntlets
Quality: +20%
Armour: (56 to 67)
Evasion: (56 to 67)
Requires Level 15, 14 Str, 14 Dex(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
(3-4) Life Regenerated per second
Recover 20% of your Maximum Life on Rampage
Gain 5 Souls for Vaal Skills on Rampage
Rampage
What is greed but trading a mountain of death
for a sliver of life?
15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
(3-4) Life Regenerated per second
Recover 20% of your Maximum Life on Rampage
Gain 5 Souls for Vaal Skills on Rampage
Rampage
Bisco's Leash
Bisco's Leash
Heavy Belt
Requires Level 30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
Rampage
1% increased Rarity of Items found per 15 Rampage Kills
You were always there, by my side,
whether we sat or played.
Our friendship was a joyful ride,
I wish you could have stayed.
30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
Rampage
1% increased Rarity of Items found per 15 Rampage Kills
Shadows and Dust
Shadows and Dust
Clasped Mitts
Quality: +20%
Evasion: (125 to 142)
Energy Shield: (24 to 27)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
31(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
Wyrmsign
Wyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211 to 246)
Evasion: (211 to 246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
49Socketed Gems are Supported by level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Null and Void
Null and Void
Legion Gloves
Quality: +20%
Armour: (240 to 267)
Energy Shield: (70 to 78)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Dispels Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Dispels Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
The Dancing Dervish
The Dancing Dervish
Reaver Sword
Two Hand Swords
Quality: +20%
Physical Damage: (145.6 to 161.2)(240.8 to 266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81 to 1.89)
Weapon Range: 11
Requires Level 59, 82 Str, 119 Dex40% increased Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
5940% increased Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends