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Raise Zombie

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Raise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.pngRaise Zombie inventory icon.png
Acquisition
Level: 5
Purchase Costs
Normal1x Scroll of Wisdom
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie

Raise Zombie skill screenshot.jpg

Raise Zombie is a spell that summons an allied zombie minion.

Skill functions and interactions

  • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

Gem level progression

LevelLvl.intelligenceMana
Cost
Exp.Total Exp.
1101000
220117070
341612308378
4722131,5541,932
51131146,6678,599
616411626,04734,646
720501849,72584,371
824582195,714180,085
9286724169,595349,680
10327526283,759633,439
11368328453,9961,087,435
12409230703,1281,790,563
1344100311,061,2232,851,786
1448109322,065,8704,917,656
1552117332,507,1107,424,766
1656125345,798,93613,223,702
17601343515,083,91928,307,621
18641423627,792,73556,100,356
19671483743,869,73999,970,095
207015538242,081,556342,051,651
217215938N/AN/A
2274N/A38N/AN/A
2376N/A38N/AN/A
2478N/A39N/AN/A
2580N/A40N/AN/A
2682N/A40N/AN/A
2784N/A41N/AN/A
2886N/A42N/AN/A
2988N/A42N/AN/A
3090N/A42N/AN/A
3191N/A43N/AN/A
3292N/A43N/AN/A
3393N/A44N/AN/A
3494N/A44N/AN/A
3595N/A44N/AN/A
3696N/A44N/AN/A
3797N/A44N/AN/A
3898N/A44N/AN/A
3999N/A44N/AN/A
40100N/A44N/AN/A

Item acquisition
Questionmark.png

Quest reward

This skill is given as quest reward for the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Raise Zombie:

ItemRadiusStats
Violent Dead
Violent Dead
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
Minions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
"Rage, malice, hunger - some traits are more easily carried across the barrier of death."
- Kadavrus, Surgeon to the Umbra
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)Minions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage


Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentRaiseZombieDamage166Zombies deal 25% increased Damage
EnchantmentRaiseZombieDamage275Zombies deal 40% increased Damage
EnchantmentZombieAttackSpeed166Zombies have 10% increased Attack Speed
EnchantmentZombieAttackSpeed275Zombies have 15% increased Attack Speed
EnchantmentZombieElementalResistances166+24% to Raised Zombie Elemental Resistances
EnchantmentZombieElementalResistances275+36% to Raised Zombie Elemental Resistances

Monster stats

Raised Zombie

Mods:

Resistances:

  • 40% elemental resistance
  • 20% chaos resistance
Level Life Attack
Speed
Damage
1 43 0.85 9–22
2 51 0.85 9–22
3 66 0.85 10–25
4 94 0.85 15–37
5 140 0.85 21–52
6 196 0.85 27–67
7 267 0.85 36–90
8 357 0.85 48–120
9 466 0.85 61–152
10 601 0.85 79–197
11 765 0.85 100–250
12 966 0.85 126–315
13 1208 0.85 159–397
14 1504 0.85 196–490
15 1861 0.85 244–610
16 2292 0.85 303–757
17 2810 0.85 372–930
18 3432 0.85 457–1142
19 3980 0.85 532–1330
20 4607 0.85 619–1547
21 5077 0.85 684–1710
22 5589 0.85 756–1890
23 6148 0.85 834–2085
24 6760 0.85 921–2302
25 7428 0.85 1015–2537
26 8157 0.85 1119–2797
27 8953 0.85 1233–3082
28 9825 0.85 1357–3392
29 10773 0.85 1494–3735
30 11809 0.85 1644–4110

Zombie limit

By default, the player can summon up to three zombies at a given time. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

NameStats
Death Attunement
Deathattunement passive skill icon.png
+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Zombies
+1 to Maximum number of Skeletons [1]
Grave Intentions
Graveintentions passive skill icon.png
+2 to Maximum number of Zombies
+1 to Maximum number of Skeletons
Minions have +15% to Chaos Resistance [1]
Gravepact
Gravepact passive skill icon.png
+1 to Maximum number of Zombies
+1 to Maximum number of Skeletons
Minions deal 20% increased Damage [1]
Lord of the Dead
Lordofthedead passive skill icon.png
+1 to Maximum number of Skeletons
+1 to Maximum number of Zombies
Minions have 10% increased maximum Life
Minions deal 15% increased Damage
30% increased Minion Accuracy Rating [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Necromancer
Necromancer avatar.png
Flesh Binder
FleshBinder (Necromancer) passive skill icon.png
You and your Minions have 1% additional Physical Damage Reduction for each Zombie you own
Your Raised Zombies spread Caustic Ground on Death, dealing 50% of their maximum Life as Chaos Damage per second
+2 to Maximum number of Zombies
Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
Raised Zombies' Slam Attack has 100% increased Area of Effect [1]

Unique items

The following unique items affect the player's zombie limit:

ItemLvl.Stats
Bones of Ullr
Bones of Ullr
Silk Slippers
Quality: +20%
Energy Shield: (24-27)
Requires Level 22, 42 Int+20 to maximum Life
+20 to maximum Mana
(40-60)% increased Energy Shield
(5-15)% increased Movement Speed
+1 to maximum number of Zombies
+1 to maximum number of Spectres
The dead man walks where
the living fear to tread.
22+20 to maximum Life
+20 to maximum Mana
(40-60)% increased Energy Shield
(5-15)% increased Movement Speed
+1 to maximum number of Zombies
+1 to maximum number of Spectres
The Baron
The Baron
Close Helmet
Quality: +20%
Armour: 156
Requires Level 26, 58 Str+(20-40) to Strength
+2 to Level of Socketed Minion Gems
Minions have 20% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Zombies per 300 Strength
With at least 1000 Strength, 2% of Damage dealt by your Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
26+(20-40) to Strength
+2 to Level of Socketed Minion Gems
Minions have 20% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Zombies per 300 Strength
With at least 1000 Strength, 2% of Damage dealt by your Zombies is Leeched to you as Life
Queen's Decree
Queen's Decree
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
27+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Queen's Escape
Queen's Escape
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
38+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Midnight Bargain
Midnight Bargain
Engraved Wand
Wand
Quality: +20%
Physical Damage: 20.438.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (10-20)% increased Movement Speed
Minions deal (10-30)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (10-20)% increased Movement Speed
Minions deal (10-30)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the Greatwolf
Eyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubled
Corrupted
Mon'tregul's Grasp
Mon'tregul's Grasp
Void Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 6091.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed
+5000 to Zombie maximum Life
(25-30)% increased Zombie Resistances
25% increased Zombie Size
Zombies deal (80-100)% more Physical Damage
Enemies killed by Zombies explode dealing Fire Damage
With death as my ally, all the world is within my grasp.
6840% increased Elemental Damage50% reduced number of Zombies allowed
+5000 to Zombie maximum Life
(25-30)% increased Zombie Resistances
25% increased Zombie Size
Zombies deal (80-100)% more Physical Damage
Enemies killed by Zombies explode dealing Fire Damage

Catarina

Catarina, Master of the Dead provides the following crafting mod for body armour: +1 to Maximum number of Zombies.

Total

Players can have a theoretical maximum of 23 (25 if using items exclusive to the Talisman league) zombies at once:

  • 3 from the skill gem
  • 5 from passive skills
  • 2 from the Flesh Binder Necromancer Ascendancy node
  • 1 from a body armour with Catarina's mod
  • 14 from unique items:
    • 2 from dual wielding Midnight BargainMidnight Bargain
      Engraved Wand
      Wand
      Quality: +20%
      Physical Damage: 20.438.4
      Critical Strike Chance: 7.00%
      Attacks per Second: 1.50
      Weapon Range: 120
      Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
      Minions have (10-20)% increased Movement Speed
      Minions deal (10-30)% increased Damage
      +1 to maximum number of Zombies
      +1 to maximum number of Skeletons
      +1 to maximum number of Spectres
      Reserves 30% of Life
      Cannot be used with Chaos Inoculation
      A chilling hush, a scraping sound
      Of things no more entombed in ground.
      A shambling horde is on its way
      To crush the very light of day.
    • 1 from Bones of UllrBones of Ullr
      Silk Slippers
      Quality: +20%
      Energy Shield: (24-27)
      Requires Level 22, 42 Int+20 to maximum Life
      +20 to maximum Mana
      (40-60)% increased Energy Shield
      (5-15)% increased Movement Speed
      +1 to maximum number of Zombies
      +1 to maximum number of Spectres
      The dead man walks where
      the living fear to tread.
    • 2 from Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubled
      Corrupted
      I am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
    • 9 from The BaronThe Baron
      Close Helmet
      Quality: +20%
      Armour: 156
      Requires Level 26, 58 Str+(20-40) to Strength
      +2 to Level of Socketed Minion Gems
      Minions have 20% increased maximum Life
      Half of your Strength is added to your Minions
      +1 to maximum number of Zombies per 300 Strength
      With at least 1000 Strength, 2% of Damage dealt by your Zombies is Leeched to you as Life
      "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
      with 2700 Strength

Microtransactions

The list below shows microtransactions for Raise Zombie.

ItemEffect(s)
Raise Mummy Skin
Raise Mummy SkinRaise Zombie Skin
Stack Size: 20
Your Raised Zombies become animated mummies
Your Raised Zombies become animated mummies

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Zombie Horde achievement icon.jpg
Have 9 Raised Zombies at the same time.

Version history

Version Changes
3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[1]
2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
1.2.0
  • Raised zombies now have 13% more life.
1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise ZombieRaise ZombieSpell, Minion
    Mana Cost: (10-38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

References

  1. "2.5.0 notes". Official Path of Exile website.