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Rage

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Rage
Counter
Rage status icon.png

Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.

Mechanics

The maximum rage a character can have is 50. A character loses 1 rage every 0.4 seconds after not having gained rage or been hit recently.

Characters gain the following effects for each point of rage:

  • 1% increased attack damage
  • 0.5% increased attack speed
  • 0.2% increased movement speed

At maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.

Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.

Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage.[1]

Skill gems

Active skill gems

Skill gemStr.Dex.Int.Lvl.
BerserkBerserkSpell, Duration
Mana Cost: (10-16)
Can Store 1 Use(s)
Cooldown Time: 5.00 sec
Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:
1% increased Attack Damage
At least 5 Rage required to start Berserking
(15-20)% more Damage with Attacks
(15-20)% more Attack Speed
(25-30)% more Movement Speed
(15-19)% less Damage taken
25% increased Character Size
Lose 5 Rage per second
Each second, 20% increased Rage loss Rate
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Berserk skill icon.png
yesN/AN/A34
Chain HookChain HookAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit and creating a shockwave that deals damage in an area. When close to the enemy, just causes the shockwave directly. Requires a One Handed Mace, Sword or Axe.Per 1% Quality:
0.5% increased Area of Effect
Deals (115-135)% of Base Damage
Shockwave has +1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png
yesN/AN/A12

Support skill gems

Skill gemStr.Dex.Int.Lvl.
Rage SupportRage SupportSupport, Melee, Attack
Icon: g
Mana Multiplier: 130%
Requires Level 18Supports melee attack skills. Minions cannot gain rage.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage
Supported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Unique Items

ItemLvl.Stats
Kaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (224-272)(350-425)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(160-220)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
58(160-220)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (145.6-161.2)(240.8-266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81-1.89)
Weapon Range: 11
Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
5940% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
The Dancing DuoThe Dancing Duo
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (145.6-161.2)(240.8-266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81-1.89)
Weapon Range: 11
Requires Level 65, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
6540% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish

Related passive skills

The following passive skills are related to rage:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Berserker
Berserker (Ascendants) passive skill icon.png
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Berserker
Berserker avatar.png
Crave the Slaughter
CombatFrenzy (Berserker) passive skill icon.png
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
1% chance to deal Double Damage per 4 Rage [1]
Berserker
Berserker avatar.png
Rite of Ruin
RiteOfRuin (Berserker) passive skill icon.png
Effects granted for having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of maximum Life per second per Rage while you are not losing Rage [1]

Version history

Version Changes
3.7.0
  • Now no longer causes your character to lose life (previously, you lost .1% of life per second per rage, so 5% of life per second at maximum rage).
  • Rage is now displayed along the top-left of the Mana orb, so you can see exactly how much Rage you have at any given time.
3.2.0
  • Added to the game.

References

  1. Mark_GGG (February 22, 2018). "Will Champion's Adrenaline and Berserker's Rage be enhanced by increased buff effect (Ichimonji)?". Path of Exile Subreddit. Retrieved February 27, 2018.