Path of Exile Wiki

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Path of Exile Wiki
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Promenade Map (Ritual) inventory iconPromenade MapPromenade MapMap Level: 69
Map Tier: 2
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Promenade Map (Ritual) inventory icon
is the main page for the map.


It may also refer to the following pages:

  • Promenade Map (Metamorph) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Promenade Map (Blight) inventory iconPromenade MapPromenade MapMap Level: 76
    Map Tier: 9
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Promenade Map (Legion) inventory iconPromenade MapPromenade MapMap Level: 73
    Map Tier: 6
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Promenade Map (Synthesis) inventory iconPromenade MapPromenade MapMap Level: 73
    Map Tier: 6
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Promenade Map (Betrayal) inventory iconPromenade MapPromenade MapMap Level: 75
    Map Tier: 8
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Promenade Map (Ritual) inventory iconPromenade MapPromenade MapMap Level: 69
    Map Tier: 2
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Promenade Map (Heist) inventory iconPromenade MapPromenade MapMap Level: 82
    Map Tier: 15
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Promenade Map (Harvest) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Promenade Map (Delirium) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Promenade Map (War for the Atlas) inventory iconPromenade MapPromenade MapMap Level: 78
    Map Tier: 11
    Guild Character: ;
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Promenade Map (Atlas of Worlds) inventory iconPromenade MapPromenade MapMap Level: 76
    Map Tier: 9
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Promenade Map (Atlas of Worlds) inventory iconShaped Promenade MapShaped Promenade MapMap Level: 81
    Map Tier: 14
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Promenade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Promenade Map (Original) inventory iconPromenade MapPromenade MapMap Level: 69
    Map Tier: 4
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Original) inventory icon
    , the original variant.
  • Promenade Map (The Awakening) inventory iconPromenade MapPromenade MapMap Level: 71
    Map Tier: 4
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history[ | ]

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0e
  • Promenade maps now upgrade to a Villa map.
0.10.1
  • Introduced to the game.
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