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Promenade MapMap Level: 78
Map Tier: 11
Guild Character: ;
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Promenade Map (War for the Atlas) inventory icon
Acquisition
Area level: 78
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsPromenade

Promenade
Map area
No Waypoint
IdMapWorldsPromenade
Act11
Area level78
BossesBlackguard Tempest
Blackguard Avenger
Area type tagsurban
Tagsmap, delve_chest, einharmaps, lunaris_outer_area, urban_sarn_area, parapet_area, rain_area
The Shaper: Even the greatest achievements will eventually be abandoned.
Even the greatest achievements will eventually be abandoned.
Maps loading screen

Promenade Map (War for the Atlas) is a map area based on The Battlefront.

Layout[ | ]

The map is a long linear path with a low and a high ground running parallel to each other. The map bosses don't have a separate arena, and wait at the end of the map.


Encounters[ | ]

Boss[ | ]

This map has two bosses.

Unique Bosses

Blackguard Avenger, based on Captain Arteri.

Blackguard Tempest, unique Blackguard Mage.

Strategy[ | ]

Contrary to their unremarkable looks, the two bosses are capable of extremely high damage output. Lightning Thorns should always be approached with appropriate care. However the true danger poses the Blackguard Avengers Double Strike, which can even tear through tankier characters within mere moments. A potential stun-lock because of the powerful hits and resulting inability to act is a lethal threat. High defenses against physical damage are advised, otherwise the boss should absolutely be kited, which, luckily, is easy due to its lack of a gap-closing ability. One should also be aware that the duo is encountered at the very end of the map and because of their appearance it is easy to overlook them between other mobs, which can be a deadly mistake.

Boss video[ | ]

Items found in this area

ItemLvl.
Divination card inventory iconThe Carrion CrowThe Carrion Crow card artDivination card frameThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Divination card inventory icon
1
Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
1
Divination card inventory iconJack in the BoxJack in the Box card artDivination card frameJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Divination card inventory icon
1
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconThe TrialThe Trial card artDivination card frameThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
Divination card inventory icon
1
Divination card inventory iconThe TraitorThe Traitor card artDivination card frameThe Traitor4Wand
Corrupted
Sometimes an apprentice becomes a master through countless hours of hard work and practice.
Sometimes it happens by force.
Divination card inventory icon
1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
1
Fingerless Silk Gloves inventory iconFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon70
Vanguard Belt inventory iconVanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion RatingVanguard Belt inventory icon78
Divination card inventory iconStruck by LightningStruck by Lightning card artDivination card frameStruck by Lightning3Electrocuting Jewellery
Item Level: 76
'Lightning never strikes the same place twice'
is really just wishful thinking.
Divination card inventory icon
1
Divination card inventory iconThe Tinkerer's TableThe Tinkerer's Table card artDivination card frameThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.Divination card inventory icon1
Seaglass Amulet inventory iconSeaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon74

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Precinct Map (War for the Atlas) inventory iconPrecinct MapPrecinct MapMap Level: 77
Map Tier: 10
Guild Character: :
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Precinct Map (War for the Atlas) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Racecourse Map (War for the Atlas) inventory iconRacecourse MapRacecourse MapMap Level: 79
Map Tier: 12
Guild Character: «
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Racecourse Map (War for the Atlas) inventory icon
3Promenade Map (War for the Atlas) inventory iconPromenade MapPromenade MapMap Level: 78
Map Tier: 11
Guild Character: ;
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Promenade Map (War for the Atlas) inventory icon
Manual

Unique versions

ItemLvl.
Hall of Grandmasters inventory iconHall of GrandmastersHall of Grandmasters
Promenade Map
Map Level: 78
Map Tier: 11
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Hall of Grandmasters inventory icon
1

Other versions

  • Promenade Map (Metamorph) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Promenade Map (Blight) inventory iconPromenade MapPromenade MapMap Level: 76
    Map Tier: 9
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Promenade Map (Legion) inventory iconPromenade MapPromenade MapMap Level: 73
    Map Tier: 6
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Promenade Map (Synthesis) inventory iconPromenade MapPromenade MapMap Level: 73
    Map Tier: 6
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Promenade Map (Betrayal) inventory iconPromenade MapPromenade MapMap Level: 75
    Map Tier: 8
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Promenade Map (Ritual) inventory iconPromenade MapPromenade MapMap Level: 69
    Map Tier: 2
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Promenade Map (Heist) inventory iconPromenade MapPromenade MapMap Level: 82
    Map Tier: 15
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Promenade Map (Harvest) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Promenade Map (Delirium) inventory iconPromenade MapPromenade MapMap Level: 83
    Map Tier: 16
    Guild Character: ;
    Even the greatest achievements
    will eventually be abandoned.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Promenade Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Promenade Map (Atlas of Worlds) inventory iconPromenade MapPromenade MapMap Level: 76
    Map Tier: 9
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Promenade Map (Atlas of Worlds) inventory iconShaped Promenade MapShaped Promenade MapMap Level: 81
    Map Tier: 14
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Promenade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Promenade Map (Original) inventory iconPromenade MapPromenade MapMap Level: 69
    Map Tier: 4
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (Original) inventory icon
    , the original variant.
  • Promenade Map (The Awakening) inventory iconPromenade MapPromenade MapMap Level: 71
    Map Tier: 4
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Promenade Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[ | ]

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0e
  • Promenade maps now upgrade to a Villa map.
0.10.1
  • Introduced to the game.
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