Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.
---
A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include upgraded_from_disabled=true
if they are not eligible for the system.
Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
Projectile
Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units.[1] Skills gems that create projectiles usually have the Projectile or Bow gem tag.
Contents
Speed and duration
All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
1% increased Projectile SpeedDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.
For example, Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 150%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
2% increased Projectile SpeedDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.
Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.
However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:
Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile SpeedDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed
- The damage modifiers from Point Blank and
Chin SolChin Sol
Assassin BowBow
Quality: +20%
Physical Damage: (96-114)–(284.8-338.2)
Elemental Damage: 25–50
Critical Strike Chance: 6.50%
Attacks per Second: (1.38-1.43)
Weapon Range: 120Requires Level 62, 212 Dex+(10-20) to Dexterity
(200-260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.
Ground and airborne projectiles
Most projectiles fly through the air, however there are some that travel along the ground.
Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
1% increased Projectile SpeedDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile SpeedDeals (135-180)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Death
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.
Unique items
Additional projectiles
Threshold jewels
Item | Stats |
---|---|
![]() Cobalt JewelLimited to: 2 Radius: Medium (1200)(7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy RecentlyCadiro watched young Chitus play in the frostbitten grass, care-free, happy, and unburdened by the responsibility the Perandus scion would soon endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently |
![]() Cobalt JewelLimited to: 2 Radius: Medium (1200)(7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second With at least 40 Intelligence in Radius, Frostbolt fires 2 additional ProjectilesThe Maraketh knew that a mountain path free of vegetation was cut by regular avalanches, and so the advancing Eternals were unwittingly drawn into a deathtrap.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles |
![]() Cobalt JewelLimited to: 2 Radius: Medium (1200)(10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles (20-15)% reduced Spark DurationOf the elements at the thaumaturgist's disposal, lightning remained the least understood. The simple passage of energy from one to another could result in profound power, or rapid death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles (20-15)% reduced Spark Duration |
![]() Cobalt JewelLimited to: 2 Radius: Medium (1200)(10-15)% increased Fire Damage With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain With at least 40 Intelligence in Radius, Magma Orb fires an additional ProjectileIzaro gave rise to Chitus. Chitus gave rise to Voll. None could know how it would end. None could stop it.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Fire Damage With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile |
![]() Viridian JewelLimited to: 1 Radius: Medium (1200)(10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional ProjectilesAt night, as a young Daresso shared his bed with a woman whose name he could not recall, his thoughts remained in the one place he called his own: The Grand Arena.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles |
![]() Viridian JewelLimited to: 3 Radius: Medium (1200)(7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls, eyeing the savages that walked the beach below. With a single word, a thousand bodies, and ten thousand arrows, would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks |
![]() Crimson JewelLimited to: 1 Radius: Medium (1200)(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of EffectNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect |
Local additional projectiles
Item | ![]() | # Projectiles |
---|---|---|
![]() Sage WandWand Quality: +20% Physical Damage: (48-64.8)–(96-124.8) Critical Strike Chance: (8.80%-9.60%) Attacks per Second: (1.26-1.32) Weapon Range: 120Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile (80-120)% increased Physical Damage Adds (5-8) to (13-17) Physical Damage (5-10)% increased Attack Speed (10-20)% increased Critical Strike ChanceLife persisted, hardened, twisted. ![]() | 30 | 1 |
![]() Death BowBow Quality: +20% Physical Damage: (44-49)–(116.6-129.85) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32 Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage 10% increased Attack Speed +100% to Global Critical Strike Multiplier Bow Attacks fire an additional ArrowThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. ![]() | 32 | 1 |
![]() Death BowBow Quality: +20% Physical Damage: (66-98)–(182.6-215.6) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32 Weapon Range: 120Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage Adds (10-20) to (30-35) Physical Damage 10% increased Attack Speed +100% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow Bow Attacks fire an additional ArrowThe overture stretches thin, The chorus gathers to begin. Stacatto, drone, a rest drawn long, Another hears Death's final song. ![]() | 44 | 2 |
![]() Serpentine StaffWarstaff Quality: +20% Physical Damage: 57.6–120 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a Nova +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. ![]() | 49 | 4 |
![]() Assassin BowBow Quality: +20% Physical Damage: (150-174)–(394.8-424.8) Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 DexAdds (95-115) to (240-265) Physical Damage (60-100)% increased Evasion Rating Bow Attacks fire 2 additional Arrows Every 16 seconds you gain Iron Reflexes for 8 seconds 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes You have Far Shot while you do not have Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. ![]() | 62 | 2 |
Global additional projectiles
Item | Stats |
---|---|
![]() Antique RapierOne Handed Sword Quality: +20% Physical Damage: 14.4–55.2 Elemental Damage: 1–(45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills |
![]() Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35)–(207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. ![]() | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
![]() Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35)–(207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. ![]() | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
![]() Ruby FlaskLasts 4.00 Seconds Consumes (27-33) of 60 Charges on use +50% to Fire Resistance 20% less Fire Damage takenRequires Level 68(-10-10)% increased Charges used Skills fire 2 additional Projectiles during Flask Effect (15-25)% increased Area of Effect during Flask EffectAll things must die. Whether you burn out or explode is up to you.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | (-10-10)% increased Charges used Skills fire 2 additional Projectiles during Flask Effect (15-25)% increased Area of Effect during Flask Effect |
Additional Chains
Item | Stats |
---|
Subprojectiles
Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.
Effect types
At most one effect may be applied per hit. The effects are listed in order of priority.
Pierce
The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.
Fork
The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.
Sources of fork include:
Fork SupportFork SupportSupport, Projectile
Icon: Y
Mana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:
Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (-10-9)% more Projectile Damage
Supported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.Rigwald's QuillsRigwald's Quills
Two-Point Arrow QuiverRequires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
+(20-30)% to Lightning Resistance
+7 Life gained for each Enemy hit by your Attacks
20% reduced Projectile Speed
(30-50)% increased Projectile Damage
Projectiles ForkThe fortunate inscribe their legacy
in the pages of history books.
The rest of us must leave our mark with our blood
or the blood of others.
Chain
The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through. Chain has a specified number of iterations.
Sources of chain include:
Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Mana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:
Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.Ewar's MirageEwar's Mirage
Antique RapierOne Handed Sword
Quality: +20%
Physical Damage: 14.4–55.2
Elemental Damage: 1–(45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack SkillsA single breeze blows
A hundred blades dance(When in main hand)
GloomfangGloomfang
Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per ChainDarkness never stops feeding.MjölnerMjölner
GavelOne Handed Mace
Quality: +20%
Physical Damage: (108-129.6)–(202-242.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit
Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
(80-120)% increased Physical Damage
Skills Chain +1 times
+300 Intelligence Requirement
+200 Strength Requirement
(30-40)% increased Lightning Damage with Attack SkillsLook the storm in the eye and you will have its respect.- Ricochet passive for the Deadeye ascendancy.
Roth's ReachRoth's Reach
Recurve BowBow
Quality: +20%
Physical Damage: (19.8-22)–(61.2-68)
Critical Strike Chance: 6.50%
Attacks per Second: (1.30-1.35)
Weapon Range: 120Requires Level 18, 65 Dex(60-80)% increased Physical Damage
(4-8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20-40)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black CrestTouch of AnguishTouch of Anguish
Imperial ClawClaw
Quality: +20%
Physical Damage: (78-90)–(234-258)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not always FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.(While at maximum frenzy charges)
Also, ArcArcSpell, Chaining, Lightning
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemiesDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
Souls Per Use: 25 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:
1.5% increased Shock Duration on enemiesBase duration is 4 seconds
Deals (38-924) to (64-1539) Lightning Damage
100% chance to Shock enemies
Chains +(5-9) Times
100% increased Effect of Shock
100% increased Shock Duration on enemies
15% more Damage for each remaining Chain
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
Chains +1 Times
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental DamageDeals (160-185)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos
Mana Cost: (7-13)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:
0.5% increased Area of EffectSacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 70%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:
1% increased Lightning DamageDeals (3-195) to (9-584) Lightning Damage
Base duration is 6 seconds
Beams Split to hit (2-4) extra targets
Strikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can chain despite not being projectile skills.
Return
The projectile returns to the original firer. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once.[2] Its priority is after pierce/fork/chain.[3]
Sources of returning projectiles include:
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.skill
- Vengeant Cascade passive (for attack projectiles)
Relic of the CycleRelic of the Cycle
Crude BowBow
Quality: +20%
Physical Damage: 11–28.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 120Requires 14 Dex100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you after Hitting targetsInto darkness, horror, madness...
So goes the descent.(Descent: Champions-exclusive)
Explosions
Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.
The following skills explode on every hit:
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (55%-64%)
Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:
0.5% increased Area of EffectDeals (55-64.4)% of Base Damage
Base duration is 2 seconds
Deals (7-1714.8) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (120%-147%)
Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold DamageDeals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
(2-75) to (3-113) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:
0.5% increased Area of EffectDeals (120-146.6)% of Base Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
1% chance to Shock enemiesDeals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-198%)
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemiesDeals (160-198)% of Base Damage
(30-49)% chance to Ignite enemies
(30-68)% more Damage with Ignite
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Furthermore, all single-target on-hit effects apply on every hit.
The following skills only explode when the projectile is destroyed:
Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of EffectDeals (13-350) to (19-524) Cold Damage
Base duration is 5 seconds
Can have up to 10 Chilling Areas
Deals (16.7-1383.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Radius: 15
Mana Cost: (18-27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemiesBase duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Imagine a FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:
- It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
- It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
- The first projectile
- The first projectile hits an enemy, and succeeds its piercing check, and continues on.
- There are no more enemies in its flight path, and it flies into a wall and explodes.
- The second projectile
- The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
- It hits the enemy, succeeds its piercing check, and continues on.
- It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
- It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.
Skill gems with Projectile gem tag
Active attack skill gems
A list of active skill gems with the gem tag: Projectile and Attack or Bow
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality: 0.5% increased Projectile DamageDeals (40-47.6)% of Base Damage Fires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (5-8) Cast Time: 1.00 sec Effectiveness of Added Damage: (150%-184%) Projectile Speed: 3260Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality: 3% increased Ignite Duration on enemiesDeals (150-184.2)% of Base Damage (30-49)% chance to Ignite enemies (30-68)% more Damage with Ignite 50% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Radius: 20 Mana Cost: (6-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (55%-64%) Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality: 0.5% increased Area of EffectDeals (55-64.4)% of Base Damage Base duration is 2 seconds Deals (7-1714.8) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (5-7) Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (75%-125%)Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality: 1.5% increased Critical Strike ChanceDeals (75-125.4)% of Base Damage (3-113) to (5-169) Added Attack Chaos Damage 50% of Physical Damage Converted to Chaos Damage Chains +(3-5) Times +50% to Damage over Time Multiplier for Poison from Critical Strikes 40% chance to Poison on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Radius: 15 Mana Cost: (18-27) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality: 1% chance to Ignite enemiesBase duration is 1 seconds Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge +2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Radius: 23 / 10 Mana Cost: (6-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-147%) Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality: 1% increased Cold DamageDeals (120-146.6)% of Base Damage 60% of Physical Damage Converted to Cold Damage Base duration is 1.5 seconds (2-75) to (3-113) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 0.5% chance to Impale Enemies on HitDeals (130-175)% of Base Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality: 1% chance to Shock enemiesDeals (100-119)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Radius: 24 Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality: 0.5% increased Area of EffectDeals (40-50)% of Base Damage Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (4-5) Cast Time: 1.00 sec Attack Speed: 190% of Base Effectiveness of Added Damage: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality: 1% increased Projectile SpeedDeals (40-49.1)% of Base Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (45-50)% of Base Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (6-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-99%) Projectile Speed: 3260Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality: 0.5% increased Area of EffectDeals (80-99)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Arrows Pierce (4-7) additional Targets +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (8-13) Cast Time: 1.00 sec Attack Speed: 50% of Base Effectiveness of Added Damage: (140%-170%) Projectile Speed: 3260Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality: 1% increased Totem Placement speedDeals (140-170.4)% of Base Damage Totem lasts 8 seconds Arrows Pierce (6-9) additional Targets Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-10) Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality: 2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires (8-13) additional Projectiles Shard Projectiles Deal 25% less Damage Base Off Hand Attack time is (0.7-0.6) seconds +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (6-10) Cast Time: 1.00 sec Projectile Speed: 3260Fires multiple arrows at different targets.Per 1% Quality: 0.5% increased Attack SpeedDeals (100-119)% of Base Damage Fires (4-8) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality: 1% increased Projectile DamageDeals (90-109)% of Base Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality: 0.5% increased Area of EffectDeals (50-72.8)% of Base Damage Base duration is 1 seconds Deals (6.7-283.7) Base Chaos Damage per second Fires 4 additional Arrows 50% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Souls Per Use: 20 (N) / Can Store 3 Use(s) Soul Gain Prevention: 2.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-198%) Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality: 3% increased Ignite Duration on enemiesDeals (160-198)% of Base Damage (30-49)% chance to Ignite enemies (30-68)% more Damage with Ignite 50% of Physical Damage Converted to Fire Damage Projectiles Pierce 3 additional Targets Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 5.000 sec Cast Time: 1.00 secRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality: 0.5% increased Area of EffectDeals (80-100.1)% of Base Damage Fires (17-21) additional Arrows Fires 3 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (5-7) Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (80%-104%)Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality: 1% increased Poison DurationDeals (80-103.7)% of Base Damage Base duration is 12 seconds Can catch up to 30 Returning Projectiles 50% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit (10-141) to (15-211) Added Attack Chaos Damage Returning Projectiles deal 75% less Damage Returning Projectiles Pierce all Targets Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Radius: 14 Mana Cost: (15-16) Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality: 0.5% increased Area of EffectDeals (120-146.6)% of Base Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality: 1% increased DamageDeals (125-150.7)% of Base Damage Fires (4-7) additional Projectiles 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Souls Per Use: 15 (N) / Can Store 2 Use(s) Soul Gain Prevention: 4.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality: 1% increased DamageDeals (150-184.2)% of Base Damage Gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Can't be Evaded Culling Strike CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
Active spell skill gems
A list of active skill gems with the gem tag: Projectile and Spell
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: (11-20) Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality: 1% increased Fire DamageDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: (5-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality: 1% increased Projectile SpeedDeals (7-633) to (10-949) Physical Damage Fires 9 additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Cost: (7-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 125%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality: 0.5% increased Cast SpeedDeals (25-682) to (37-1023) Physical Damage Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Radius: 12 Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality: 0.5% increased Area of EffectDeals (13-350) to (19-524) Cold Damage Base duration is 5 seconds Can have up to 10 Chilling Areas Deals (16.7-1383.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 22 Mana Cost: (13-25) Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40% Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality: 1% increased Lightning DamageDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality: 1% increased Chaos DamageDeals (31.2-1503.2) Base Chaos Damage per second Regenerate 0.5% of Debuff Damage as Life Base duration is 3.8 seconds Deals (9-433) to (14-649) Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 9 Mana Cost: (6-25) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 180% Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality: 0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage (20-39)% chance to Ignite enemies (50-88)% more Damage with Ignite +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 150% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality: 2% increased Projectile SpeedDeals (8-888) to (12-1332) Cold Damage Projectiles Pierce all Targets (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (6-25) Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 160% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality: 1% increased Cold DamageDeals (9-972) to (13-1458) Cold Damage Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 80% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality: 2% increased Projectile SpeedDeals (22-383) to (33-575) Cold Damage Second form has 600% increased Critical Strike Chance Second form has 300% more Projectile Speed Second form has +(30-49)% to Critical Strike Multiplier Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Mana Reserved: (3-6) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality: 1% increased Projectile DamageDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Fires (4-6) additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (8-20) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 135% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of ShockDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (6-23) Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality: 1% increased DamageDeals (9-716) to (12-1073) Fire Damage Chains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Radius: 30 Mana Reserved: (4-6) Cast Time: 0.25 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80%Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality: 1% increased Area of EffectDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: (14-26) Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality: 1% increased Chaos DamageBase duration is 0.4 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-63) to (20-1198) Lightning Damage Base duration is 2 seconds Fires (4-6) additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 5.000 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 180%Launches a series of fireballs in all directions around the caster.Per 1% Quality: 0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage (20-39)% chance to Ignite enemies (50-88)% more Damage with Ignite +(0-4) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Souls Per Use: 20 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 135%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality: Shocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Projectiles leave Shocking Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage Base duration is 2 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Projectile Speed CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (2-4) Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality: 0.5% increased Cast SpeedBase duration is 1.2 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (11-39) Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality: 1% increased Projectile SpeedTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses the Supported Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Support skill gems
A list of support gems with the gem tag: Projectile or Bow
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: c Mana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality: Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: j Mana Multiplier: 110%Requires Level 31Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: Y Mana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (-10-9)% more Projectile Damage Supported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: P Mana Multiplier: 165%Requires Level 38Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills fire 4 additional Projectiles Supported Skills deal (35-26)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: l Mana Multiplier: 140%Requires Level 8Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills fire 2 additional Projectiles Supported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: M Mana Multiplier: 140%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality: Supported Skills deal 0.5% increased Attack DamageMirage Archer lasts 4 seconds Mirage Archer deals (30-11)% less Damage with Supported Skills Mirage Archer uses Supported Skill with 60% less Attack Speed Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: p Mana Multiplier: 110%Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 1 |
![]() Icon: b Mana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: J Mana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile Speed Supported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: d Mana Multiplier: 120%Requires Level 18Supports projectile attack skills.Per 1% Quality: Supported Skills deal 0.5% increased Physical DamageSupported Skills deal (40-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (40-59)% more Physical Damage over Time Supported Skills deal (40-59)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: = Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality: Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills fire 2 additional Projectiles Supported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported Skills Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
![]() Icon: R Mana Multiplier: 200%Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality: 1% increased Totem Placement speedSummons a Totem which uses the Supported Skill Totem lasts 8 seconds Supported Skills deal (35-26)% less Damage Attacks used by Totem have 30% less Attack Speed Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 8 |
Related base stats
The following active skill gems have stats related to projectiles:
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality: 0.5% increased Projectile DamageDeals (40-47.6)% of Base Damage Fires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Radius: 24 Mana Cost: (8-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-48%)Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality: 0.5% increased Area of EffectDeals (40-47.6)% of Base Damage 100% of Physical Damage Converted to Fire Damage Causes 4 Explosions Penetrates (15-25)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (14-20) Can Store 1 Use(s) Cooldown Time: 3.00 sec Cast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality: 1.5% increased Arrow SpeedBase duration is 3 seconds Minions deal 75% more Damage Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Radius: 20 Mana Cost: (6-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (55%-64%) Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality: 0.5% increased Area of EffectDeals (55-64.4)% of Base Damage Base duration is 2 seconds Deals (7-1714.8) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (5-7) Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (75%-125%)Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality: 1.5% increased Critical Strike ChanceDeals (75-125.4)% of Base Damage (3-113) to (5-169) Added Attack Chaos Damage 50% of Physical Damage Converted to Chaos Damage Chains +(3-5) Times +50% to Damage over Time Multiplier for Poison from Critical Strikes 40% chance to Poison on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Cost: (11-20) Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality: 1% increased Fire DamageDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (5-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality: 1% increased Projectile SpeedDeals (7-633) to (10-949) Physical Damage Fires 9 additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Radius: 15 Mana Cost: (18-27) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality: 1% chance to Ignite enemiesBase duration is 1 seconds Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge +2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 0.5% chance to Impale Enemies on HitDeals (130-175)% of Base Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (14-20) Can Store 1 Use(s) Cooldown Time: 3.00 sec Cast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality: 1.5% increased Arrow SpeedBase duration is 3 seconds Minions deal 75% more Damage Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Radius: 22 Mana Cost: (16-33) Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality: Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) seconds Projectiles Pierce Cursed Enemies Hits on Cursed Enemies have an additional 25% chance to Knockback Cursed enemies take (25-44)% increased Damage from Projectile Hits +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 |
![]() Radius: 24 Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality: 0.5% increased Area of EffectDeals (40-50)% of Base Damage Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (4-5) Cast Time: 1.00 sec Attack Speed: 190% of Base Effectiveness of Added Damage: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality: 1% increased Projectile SpeedDeals (40-49.1)% of Base Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (45-50)% of Base Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (6-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-99%) Projectile Speed: 3260Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality: 0.5% increased Area of EffectDeals (80-99)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Arrows Pierce (4-7) additional Targets +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (8-13) Cast Time: 1.00 sec Attack Speed: 50% of Base Effectiveness of Added Damage: (140%-170%) Projectile Speed: 3260Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality: 1% increased Totem Placement speedDeals (140-170.4)% of Base Damage Totem lasts 8 seconds Arrows Pierce (6-9) additional Targets Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-10) Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality: 2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires (8-13) additional Projectiles Shard Projectiles Deal 25% less Damage Base Off Hand Attack time is (0.7-0.6) seconds +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality: 1% increased Projectile DamageDeals (90-109)% of Base Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality: 0.5% increased Area of EffectDeals (50-72.8)% of Base Damage Base duration is 1 seconds Deals (6.7-283.7) Base Chaos Damage per second Fires 4 additional Arrows 50% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (7-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 125%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality: 0.5% increased Cast SpeedDeals (25-682) to (37-1023) Physical Damage Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Souls Per Use: 20 (N) / Can Store 3 Use(s) Soul Gain Prevention: 2.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-198%) Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality: 3% increased Ignite Duration on enemiesDeals (160-198)% of Base Damage (30-49)% chance to Ignite enemies (30-68)% more Damage with Ignite 50% of Physical Damage Converted to Fire Damage Projectiles Pierce 3 additional Targets Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 5.000 sec Cast Time: 1.00 secRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality: 0.5% increased Area of EffectDeals (80-100.1)% of Base Damage Fires (17-21) additional Arrows Fires 3 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (5-7) Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (80%-104%)Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality: 1% increased Poison DurationDeals (80-103.7)% of Base Damage Base duration is 12 seconds Can catch up to 30 Returning Projectiles 50% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit (10-141) to (15-211) Added Attack Chaos Damage Returning Projectiles deal 75% less Damage Returning Projectiles Pierce all Targets Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Radius: 12 Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality: 0.5% increased Area of EffectDeals (13-350) to (19-524) Cold Damage Base duration is 5 seconds Can have up to 10 Chilling Areas Deals (16.7-1383.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 22 Mana Cost: (13-25) Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40% Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality: 1% increased Lightning DamageDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality: 1% increased Chaos DamageDeals (31.2-1503.2) Base Chaos Damage per second Regenerate 0.5% of Debuff Damage as Life Base duration is 3.8 seconds Deals (9-433) to (14-649) Chaos Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 9 Mana Cost: (6-25) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 180% Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality: 0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage (20-39)% chance to Ignite enemies (50-88)% more Damage with Ignite +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 150% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality: 2% increased Projectile SpeedDeals (8-888) to (12-1332) Cold Damage Projectiles Pierce all Targets (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (6-25) Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 160% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality: 1% increased Cold DamageDeals (9-972) to (13-1458) Cold Damage Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 80% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality: 2% increased Projectile SpeedDeals (22-383) to (33-575) Cold Damage Second form has 600% increased Critical Strike Chance Second form has 300% more Projectile Speed Second form has +(30-49)% to Critical Strike Multiplier Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Mana Reserved: (3-6) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality: 1% increased Projectile DamageDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Fires (4-6) additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 14 Mana Cost: (15-16) Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality: 0.5% increased Area of EffectDeals (120-146.6)% of Base Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (8-20) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 135% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of ShockDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (6-23) Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality: 1% increased DamageDeals (9-716) to (12-1073) Fire Damage Chains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (4-16) Can Store 1 Use(s) Cooldown Time: 0.50 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 70%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality: 1% increased Lightning DamageDeals (3-195) to (9-584) Lightning Damage Base duration is 6 seconds Beams Split to hit (2-4) extra targets Strikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 |
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality: 1% increased DamageDeals (125-150.7)% of Base Damage Fires (4-7) additional Projectiles 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Radius: 30 Mana Reserved: (4-6) Cast Time: 0.25 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80%Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality: 1% increased Area of EffectDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: (14-26) Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality: 1% increased Chaos DamageBase duration is 0.4 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-63) to (20-1198) Lightning Damage Base duration is 2 seconds Fires (4-6) additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 5.000 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 180%Launches a series of fireballs in all directions around the caster.Per 1% Quality: 0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage (20-39)% chance to Ignite enemies (50-88)% more Damage with Ignite +(0-4) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Souls Per Use: 20 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 135%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality: Shocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Projectiles leave Shocking Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 15 (N) / Can Store 2 Use(s) Soul Gain Prevention: 4.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality: 1% increased DamageDeals (150-184.2)% of Base Damage Gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Can't be Evaded Culling Strike CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage Base duration is 2 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Projectile Speed CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (2-4) Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality: 0.5% increased Cast SpeedBase duration is 1.2 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (11-39) Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality: 1% increased Projectile SpeedTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses the Supported Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
Related quality stats
The following active skill gems have quality stats related to projectiles:
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: (7-11) Cast Time: 1.00 sec Effectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality: 0.5% increased Projectile DamageDeals (40-47.6)% of Base Damage Fires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: (5-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality: 1% increased Projectile SpeedDeals (7-633) to (10-949) Physical Damage Fires 9 additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 22 Mana Cost: (16-33) Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality: Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) seconds Projectiles Pierce Cursed Enemies Hits on Cursed Enemies have an additional 25% chance to Knockback Cursed enemies take (25-44)% increased Damage from Projectile Hits +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 |
![]() Mana Cost: (4-5) Cast Time: 1.00 sec Attack Speed: 190% of Base Effectiveness of Added Damage: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality: 1% increased Projectile SpeedDeals (40-49.1)% of Base Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (7-10) Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality: 2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires (8-13) additional Projectiles Shard Projectiles Deal 25% less Damage Base Off Hand Attack time is (0.7-0.6) seconds +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality: 1% increased Projectile DamageDeals (90-109)% of Base Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 150% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality: 2% increased Projectile SpeedDeals (8-888) to (12-1332) Cold Damage Projectiles Pierce all Targets (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 80% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality: 2% increased Projectile SpeedDeals (22-383) to (33-575) Cold Damage Second form has 600% increased Critical Strike Chance Second form has 300% more Projectile Speed Second form has +(30-49)% to Critical Strike Multiplier Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Mana Reserved: (3-6) Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality: 1% increased Projectile DamageDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Fires (4-6) additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: (5-21) Cast Time: 0.65 sec Critical Strike Chance: 6.00% Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-63) to (20-1198) Lightning Damage Base duration is 2 seconds Fires (4-6) additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality: 1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage Base duration is 2 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-19)% increased Projectile Speed CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Mana Cost: (11-39) Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality: 1% increased Projectile SpeedTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses the Supported Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Related base stats
The following support skill gems have stats related to projectiles:
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: j Mana Multiplier: 110%Requires Level 31Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: Y Mana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (-10-9)% more Projectile Damage Supported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: P Mana Multiplier: 165%Requires Level 38Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills fire 4 additional Projectiles Supported Skills deal (35-26)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: l Mana Multiplier: 140%Requires Level 8Supports projectile skills.Per 1% Quality: Supported Skills have 0.5% increased Attack Speed Supported Skills have 0.5% increased Cast SpeedSupported Skills fire 2 additional Projectiles Supported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: M Mana Multiplier: 140%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality: Supported Skills deal 0.5% increased Attack DamageMirage Archer lasts 4 seconds Mirage Archer deals (30-11)% less Damage with Supported Skills Mirage Archer uses Supported Skill with 60% less Attack Speed Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: p Mana Multiplier: 110%Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 1 |
![]() Icon: b Mana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: J Mana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile Speed Supported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: d Mana Multiplier: 120%Requires Level 18Supports projectile attack skills.Per 1% Quality: Supported Skills deal 0.5% increased Physical DamageSupported Skills deal (40-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (40-59)% more Physical Damage over Time Supported Skills deal (40-59)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: = Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality: Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills fire 2 additional Projectiles Supported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported Skills Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
Related quality stats
The following support skill gems have quality stats related to projectiles:
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: c Mana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality: Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: Y Mana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (-10-9)% more Projectile Damage Supported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: p Mana Multiplier: 110%Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 1 |
![]() Icon: b Mana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: J Mana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile Speed Supported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: = Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality: Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills fire 2 additional Projectiles Supported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported Skills Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
Passive skills
There are passive skills that grant projectile bonuses.
Projectile damage
These passive skills grant increased projectile damage.
Name | Stats |
---|---|
Projectile Damage | 10% increased Projectile Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] 6% increased Projectile Damage [1] [2] [3] 4% increased Projectile Damage [1] [2] 16% increased Projectile Damage [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Dexterity | 8% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Speed | 6% increased Projectile Damage 10% increased Projectile Speed [1] 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Ballistic Mastery | 15% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 10% increased Global Accuracy Rating [1] |
Path of the Hunter | +20 to Dexterity 12% increased Projectile Damage +20 to Accuracy Rating [1] |
Projectile speed
These passive skills grant increased projectile speed.
Name | Stats |
---|---|
Damage, Area and Projectile Speed | 8% increased Damage 5% increased Area of Effect 5% increased Projectile Speed [1] [2] |
Projectile Damage and Speed | 6% increased Projectile Damage 10% increased Projectile Speed [1] 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Projectile Speed and Attack Damage | 10% increased Projectile Attack Damage 10% increased Projectile Speed [1] [2] |
Ballistic Mastery | 15% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Flash Freeze | 24% increased Cold Damage 20% increased Projectile Speed 10% increased Effect of Chill [1] |
Lethal Assault | 18% increased Damage 10% increased Projectile Speed 10% increased Area of Effect [1] |
Longshot | 20% increased Projectile Attack Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets 20% increased Projectile Speed [1] |
Projectile piercing
These passive skills grant additional pierces.
Name | Stats |
---|---|
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Miscellany
These passive skills are related to projectiles, but do not fit into any other category.
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Projectile Attack Damage | 14% increased Projectile Attack Damage [1] |
N/A | Projectile Attack Damage and Speed | 10% increased Projectile Attack Damage 4% increased Attack Speed [1] |
N/A | Projectile Speed and Attack Damage | 10% increased Projectile Attack Damage 10% increased Projectile Speed [1] [2] |
N/A | Deflection | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield 40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage [1] |
N/A | Longshot | 20% increased Projectile Attack Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets 20% increased Projectile Speed [1] |
Ascendant![]() | Deadeye | Projectiles Pierce 2 additional Targets Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 50% increased Global Accuracy Rating Moving while Bleeding doesn't cause you to take extra Damage [1] |
Deadeye![]() | Endless Munitions | Skills fire an additional Projectile 50% increased Area of Effect +200 to Accuracy Rating [1] |
Deadeye![]() | Powerful Precision | Projectiles have 100% increased Critical Strike Chance against Targets they Pierce Projectiles Pierce 3 additional Targets Projectiles Pierce all nearby Targets [1] |
Deadeye![]() | Ricochet | Skills Chain +1 times Projectiles deal 10% more Damage for each remaining Chain [1] |
Raider![]() | Avatar of the Chase | 100% increased Onslaught Effect 30% more chance to Evade Melee Attacks during Onslaught 30% more chance to Evade Projectile Attacks during Onslaught 30% increased Attack Damage during Onslaught [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Deadeye | Projectiles Pierce 2 additional Targets Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 50% increased Global Accuracy Rating Moving while Bleeding doesn't cause you to take extra Damage [1] |
Deadeye![]() | Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] [3] |
Deadeye![]() | Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Deadeye![]() | Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Deadeye![]() | Endless Munitions | Skills fire an additional Projectile 50% increased Area of Effect +200 to Accuracy Rating [1] |
Deadeye![]() | Far Shot | Far Shot 30% increased Projectile Speed [1] |
Deadeye![]() | Fast and Deadly | 30% increased Projectile Damage 10% increased Attack Speed 50% more Global Accuracy Rating 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed [1] |
Deadeye![]() | Powerful Precision | Projectiles have 100% increased Critical Strike Chance against Targets they Pierce Projectiles Pierce 3 additional Targets Projectiles Pierce all nearby Targets [1] |
Deadeye![]() | Ricochet | Skills Chain +1 times Projectiles deal 10% more Damage for each remaining Chain [1] |
Raider![]() | Avatar of the Chase | 100% increased Onslaught Effect 30% more chance to Evade Melee Attacks during Onslaught 30% more chance to Evade Projectile Attacks during Onslaught 30% increased Attack Damage during Onslaught [1] |
Keystones
Name | Stats |
---|---|
Arrow Dancing | 40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks [1] |
Iron Grip | The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks [1] |
Point Blank | Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.2 |
|
References
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
- ↑ Mark_GGG (October 16, 2017). "[QUESTION] powerful precision". Path of Exile Reddit. Retrieved October 16, 2017.
- ↑ windzqt (September 10, 2014). "GGG Mark explains Projectiles return to you (Tora's lvl 7 mod)". Path of Exile Reddit. Retrieved October 13, 2014.