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Projectile

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Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units.[1] Skills gems that create projectiles usually have the Projectile or Bow gem tag.

Speed and duration

All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
.

The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.

For example, Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.

Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.

However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:

  • Ice SpearIce SpearSpell, Projectile, Cold
    Mana Cost: (8-23)
    Soul Gain Prevention: 0.002 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:12342% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed
  • The damage modifiers from Point Blank and Chin SolChin Sol
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (96-114)(284.8-338.2)
    Elemental Damage: 25–50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (200-260)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% More Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Attack Speed: 110% of Base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1230.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
    Fires an additional Projectile
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.

Ground and airborne projectiles

Most projectiles fly through the air, however there are some that travel along the ground.

Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.

Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
, Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:12341% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
.

Death

When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.

Subprojectiles

Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.

Effect types

At most one effect may be applied per hit. The effects are listed in order of priority.

Split

The projectile splits and auto target multiple enemies close to the target equal to the number of additional projectiles.

Sources of split include:

  • Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:123Cursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
    Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
    Cursed enemies take (16-35)% increased Damage from Projectile Hits
    You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
    You gain a Life Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sniper's Mark skill icon.png
  • Fury ValveFury Valve
    Turquoise Amulet
    Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
    +(15-20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20-30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    A single act of anger travels countless paths of destruction.

Pierce

The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.

Fork

The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.

Sources of fork include:

  • Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Mana Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills have 1% chance for an additional Projectile when ForkingProjectiles from Supported Skills Pierce an additional TargetSupported Skills deal (-10-9)% more Projectile Damage
    Projectiles from Supported Skills Fork
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Rigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    +7 Life gained for each Enemy hit by your Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Projectiles Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.

Chain

The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through. Chain has a specified number of iterations.

Sources of chain include:

  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Mana Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:123Supported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeProjectiles Fired by Supported Skills have 4% chance not to Pierce EnemiesSupported Skills Chain +2 times
    Supported Skills deal (30-11)% less Damage with Hits
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Ewar's MirageEwar's Mirage
    Antique Rapier
    One Handed Sword
    Quality: +20%
    Physical Damage: 14.455.2
    Elemental Damage: 1–(45-55)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.59)
    Weapon Range: 14
    Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
    (16-22)% increased Attack Speed
    Attacks Chain an additional time when in Main Hand
    Attacks fire an additional Projectile when in Off Hand
    (40-55)% increased Elemental Damage with Attack Skills
    A single breeze blows
    A hundred blades dance
    (When in main hand)
  • GloomfangGloomfang
    Blue Pearl Amulet
    Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
    Lose (15-10) Life for each Enemy hit by your Spells
    Lose (25-20) Life for each Enemy hit by your Attacks
    Skills Chain +1 times
    (30-40)% increased Projectile Speed
    Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
    Darkness never stops feeding.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Quality: +20%
    Physical Damage: (108-129.6)(202-242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    +300 Intelligence Requirement
    +200 Strength Requirement
    (30-40)% increased Lightning Damage with Attack Skills
    Look the storm in the eye and you will have its respect.
  • Ricochet passive for the Deadeye ascendancy.
  • Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Quality: +20%
    Physical Damage: (19.8-22)(61.2-68)
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.30-1.35)
    Weapon Range: 120
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    (4-8)% increased Attack Speed
    Skills Chain +1 times
    30% increased Projectile Speed
    (20-40)% increased Elemental Damage with Attack Skills
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
  • Touch of AnguishTouch of Anguish
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: (78-90)(234-258)
    Critical Strike Chance: (7.80%-8.40%)
    Attacks per Second: 1.60
    Weapon Range: 11
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    (While at maximum frenzy charges)

Also, ArcArcSpell, Chaining, Lightning
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:12340.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
, Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
Souls Per Use: 25 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:11.5% increased Duration of Lightning AilmentsBase duration is 4 seconds
Deals (38-924) to (64-1539) Lightning Damage
100% chance to Shock enemies
Chains +(5-9) Times
100% increased Effect of Lightning Ailments
100% increased Duration of Lightning Ailments
15% more Damage for each remaining Chain
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.png
, Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-150%)
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:12341% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
, Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:12341% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
, Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Mana Cost: (7-13)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1230.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dark Pact skill icon.png
, Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1231% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect Duration
Deals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
, and Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1231% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
can chain despite not being projectile skills.

Return

The projectile returns to the original firer. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once.[2] Its priority is after pierce/fork/chain.[3]

Sources of returning projectiles include:

  • Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Attack Speed: 110% of Base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1230.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
    Fires an additional Projectile
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    skill
  • Vengeant Cascade passive (for attack projectiles)
  • Relic of the CycleRelic of the Cycle
    Crude Bow
    Bow
    Quality: +20%
    Physical Damage: 1128.6
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 120
    Requires 14 Dex100% increased Physical Damage
    10% increased Attack Speed
    +30 to Accuracy Rating
    Projectiles Return to you from final Target
    Into darkness, horror, madness...
    So goes the descent.
    (Descent: Champions-exclusive)

Explosions

Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.

The following skills explode on every hit:

  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (55%-64%)
    Projectile Speed: 3260
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1230.5% increased Area of Effect1% chance to inflict Withered on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
    Base duration is 2 seconds
    Deals (8.8-1927.1) Base Chaos Damage per second
    60% of Physical Damage Converted to Chaos Damage
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (130%-174%)
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1231% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Cold Damage
    Chills Enemies as though dealing (100-195)% more Damage
    (0-19)% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Radius: 14
    Mana Cost: (15-16)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (140%-155%)
    Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1230.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
    Creates 4 explosions
    35% less Area Damage
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Kinetic Blast skill icon.png
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (110%-134%)
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:12341% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (110-134)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    (1-9) to (13-179) Added Lightning Damage
    (10-29)% increased Effect of Lightning Ailments
    Shocks Enemies as though dealing (100-195)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
  • Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
    Souls Per Use: 20 (N) /
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-198%)
    Projectile Speed: 3260
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
    50% chance to Ignite enemies
    (150-188)% more Damage with Ignite
    100% of Physical Damage Converted to Fire Damage
    Projectiles Pierce 3 additional Targets
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Burning Arrow skill icon.png

Furthermore, all single-target on-hit effects apply on every hit.

The following skills only explode when the projectile is destroyed:

  • Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (7-20)
    Soul Gain Prevention: 0.001 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 844
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:12340.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
    Deals (11-383) to (16-572) Cold Damage
    Can have up to 10 Chilling Areas
    Deals (16.7-1391.2) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Creeping Frost skill icon.png
  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Radius: 15
    Mana Cost: (8-10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1231% chance to Ignite enemies
    1% increased Skill Effect Duration
    3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
    2% less Skill Effect Duration
    Base duration is 1 seconds
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion will have (47-522) to (71-783) added Fire Damage
    Explosion deals 50% less Base Damage
    Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
  • FireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1231% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (9-433) to (14-649) Chaos Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
Example projectile

Imagine a FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:

  1. It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
  2. It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
    • The first projectile
    1. The first projectile hits an enemy, and succeeds its piercing check, and continues on.
    2. There are no more enemies in its flight path, and it flies into a wall and explodes.
    • The second projectile
    1. The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
    2. It hits the enemy, succeeds its piercing check, and continues on.
    3. It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
    4. It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.

Math Calculations

All calculations assume maximum possible hits in ideal situations. Several factors, for example enemies evading your attacks, will prevent max possible hits from happening.

Solo hits

Individual projectiles can only target a single monster 1 time. If you have multiple chains, they will only chain to targets that have not been hit yet.

Projectiles that fork count as the same projectile after forking. This means that fork will not increase your solo target hits per second.

Max possible individual target hits per second Formula

  • Note: This formula requires enough chains and enemies for every projectile to reach your individual target.
  • (Total number of projectiles) x (Attacks/cast per Second) = final answer.

Multiple target hits

max possible multiple target hits per second formula

  • Note: Fork is calculated as 2. Awakened fork is calculated 6.
  • Note: "Pierce on return" comes from the vengeant cascade notable.

(Total number of projectiles) X (Attacks/cast per Second) = Q

( Q ) X (Number of Pierces + 1) = Z

( Q ) X (fork or awakened fork) = T

( T ) X (Chains) = F

( T ) X ( Average number of Pierces on return) = V

Z + T + F + V = Final Answer

Explosive projectile hits

Projectiles that explode for area of effect damage on every hit will use the same formula and restrictions as above for targeting, but are capable of hitting more times against densely packed enemies.

The area of effect damage that occurs when hitting a non-targeted enemy does not prevent that enemy from being targeted by chain. This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.

Unique items

Additional projectiles

Threshold jewels

ItemStats
First SnowFirst Snow
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
Cadiro watched young Chitus play in the frostbitten grass, care-free, happy,
and unburdened by the responsibility the Perandus scion would soon endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
Frozen TrailFrozen Trail
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
The Maraketh knew that a mountain path
free of vegetation was cut by regular avalanches,
and so the advancing Eternals were unwittingly drawn into a deathtrap.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
Hazardous ResearchHazardous Research
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
(10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
(20-15)% reduced Spark Duration
Of the elements at the thaumaturgist's disposal, lightning remained the least understood.
The simple passage of energy from one to another could result in profound power, or rapid death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
(20-15)% reduced Spark Duration
Ring of BladesRing of Blades
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
At night, as a young Daresso shared his bed with a woman whose name he could not recall,
his thoughts remained in the one place he called his own: The Grand Arena.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
Volley FireVolley Fire
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks

Local additional projectiles

ItemLvl.# Projectiles
TwyzelTwyzel
Sage Wand
Wand
Quality: +20%
Physical Damage: (56-74.4)(110-141.6)
Critical Strike Chance: (8.80%-9.60%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
301
Death's HarpDeath's Harp
Death Bow
Bow
Quality: +20%
Physical Damage: (44-49)(116.6-129.85)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.32
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
321
Death's OpusDeath's Opus
Death Bow
Bow
Quality: +20%
Physical Damage: (66-98)(182.6-215.6)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.32
Weapon Range: 120
Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage
Adds (10-20) to (30-35) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
Bow Attacks fire an additional Arrow
The overture stretches thin,
The chorus gathers to begin.
Stacatto, drone, a rest drawn long,
Another hears Death's final song.
442
Sire of ShardsSire of Shards
Serpentine Staff
Warstaff
Quality: +20%
Physical Damage: 67.2140.4
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light Radius
That which was broken may yet break.
494

Global additional projectiles

ItemStats
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Quality: +20%
Physical Damage: 14.455.2
Elemental Damage: 1–(45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
Fury ValveFury Valve
Turquoise Amulet
Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
A single act of anger travels countless paths of destruction.
+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Dying SunDying Sun
Ruby Flask
Lasts 4.00 Seconds
Consumes (27-33) of 60 Charges on use
Requires Level 68(-10-10)% increased Charges used
Skills fire 2 additional Projectiles during Flask Effect
(15-25)% increased Area of Effect during Flask Effect
All things must die.
Whether you burn out or explode is up to you.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
(-10-10)% increased Charges used
Skills fire 2 additional Projectiles during Flask Effect
(15-25)% increased Area of Effect during Flask Effect

Additional Chains

ItemStats
Divide and ConquerDivide and Conquer
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Attack Damage while holding a Shield
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
It took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(10-15)% increased Attack Damage while holding a Shield
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
InevitabilityInevitability
Cobalt Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Magma Orb deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Magma Orb deals 50% less Damage
With at least 40 Intelligence in Radius, Magma Orb
has 10% increased Area of Effect per Chain
Izaro gave rise to Chitus.
Chitus gave rise to Voll.
None could know how it would end.
None could stop it.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Magma Orb deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Magma Orb deals 50% less Damage
With at least 40 Intelligence in Radius, Magma Orb
has 10% increased Area of Effect per Chain
WildfireWildfire
Crimson Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
News of Kaom's victory in the south spread quickly.
Those in support of the coming rebellion bided their time.
The rest fled like rats from a fire.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
Roth's ReachRoth's Reach
Recurve Bow
Bow
Quality: +20%
Physical Damage: (19.8-22)(61.2-68)
Critical Strike Chance: 6.70%
Attacks per Second: (1.30-1.35)
Weapon Range: 120
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
(4-8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20-40)% increased Elemental Damage with Attack Skills
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest
+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
(4-8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20-40)% increased Elemental Damage with Attack Skills
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Quality: +20%
Physical Damage: 14.455.2
Elemental Damage: 1–(45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
MjölnerMjölner
Gavel
One Handed Mace
Quality: +20%
Physical Damage: (108-129.6)(202-242.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit
Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
(80-120)% increased Physical Damage
Skills Chain +1 times
+300 Intelligence Requirement
+200 Strength Requirement
(30-40)% increased Lightning Damage with Attack Skills
Look the storm in the eye and you will have its respect.
15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit
Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
(80-120)% increased Physical Damage
Skills Chain +1 times
+300 Intelligence Requirement
+200 Strength Requirement
(30-40)% increased Lightning Damage with Attack Skills
Reach of the CouncilReach of the Council
Spine Bow
Bow
Quality: +20%
Physical Damage: (69.7-109.2)(251.6-337.35)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.57)
Weapon Range: 120
Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (15-30) to (70-95) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
We stand together. We strike together.
Socketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (15-30) to (70-95) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Quality: +20%
Physical Damage: (78-90)(234-258)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
GloomfangGloomfang
Blue Pearl Amulet
Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
Darkness never stops feeding.
(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage

Skill gems with Projectile gem tag

Active attack skill gems

A list of active skill gems with the gem tag: Projectile and Attack or Bow

Skill gemStr.Dex.Int.Lvl.
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (40%-51%)
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1231% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (40-51)% of Base Attack Damage
Totem lasts 8 seconds
Fires 5 additional Arrows
+2 to maximum number of Summoned Ballista Totems
100% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Artillery Ballista skill icon.png
N/AyesN/A28
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:12340.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png
N/AyesN/A12
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (30%-36%)
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:12340.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Damage
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (15-25)% Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png
N/AyesN/A28
Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Mana Cost: (5-8)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Projectile Speed: 3260
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:123+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AyesN/A1
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (55%-64%)
Projectile Speed: 3260
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1230.5% increased Area of Effect1% chance to inflict Withered on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png
N/AyesN/A1
Cobra LashCobra LashAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (75%-125%)
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1231.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage for each remaining ChainDeals (75-125.4)% of Base Attack Damage
(3-113) to (5-169) Added Chaos Damage
50% of Physical Damage Converted to Chaos Damage
Chains +(3-5) Times
+50% to Damage over Time Multiplier for Poison from Critical Strikes
40% chance to Poison on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cobra Lash skill icon.png
N/Ayesyes1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1231% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-175%)
Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Per 1% Quality:1230.5% increased Attack Speed1% increased Area of EffectEnsnared Enemies take 0.5% increased Spell DamageDeals (140-175)% of Base Attack Damage
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
Maximum 3 Snares per Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ensnaring Arrow skill icon.png
N/AyesN/A16
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Radius: 15
Mana Cost: (8-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1231% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
N/AyesN/A28
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:12340.5% increased Attack SpeedFires an additional ProjectileTargets 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1231% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Mana Cost: (6-10)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-99%)
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1231% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires 2 additional Arrows
(1-9) to (5-179) Added Lightning Damage
Increases and Reductions to Arrow Speed also apply to
this Skill's Area of Effect
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Arrow skill icon.png
N/AyesN/A1
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (130%-174%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1231% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
N/AyesN/A1
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (63%-85%)
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-134%)
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:12341% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (110-134)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
(10-29)% increased Effect of Lightning Ailments
Shocks Enemies as though dealing (100-195)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png
N/AyesN/A12
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:12341% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1234Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsTargets 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (48%-60%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:12340.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png
N/AyesN/A12
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (28%-35%)
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:12341% increased Projectile SpeedEach Spore Pod fires 0.1 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
(20-113) to (30-169) Added Chaos Damage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png
N/AyesN/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Mana Cost: (5-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (38%-44%)
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:12341% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+2 to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon.png
N/AyesN/A4
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Mana Cost: (6-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:12341% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+2 to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
N/AyesN/A12
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:12342% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1230.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Mana Cost: (6-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Fires multiple arrows at different targets.Per 1% Quality:1230.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Split Arrow skill icon.png
N/AyesN/A1
Tornado ShotTornado ShotAttack, Projectile, Bow
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-109%)
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1231% increased Projectile Damage3% of Physical Damage converted to a random Element0.5% increased Attack SpeedDeals (90-109)% of Base Attack Damage
Fires 3 secondary Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado Shot skill icon.png
N/AyesN/A28
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:12340.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
N/AyesN/A12
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:11% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:10.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Rain of Arrows skill icon.png
N/AyesN/A12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Effectiveness of Added Damage: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:10.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Venom GyreVenom GyreAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (90%-115%)
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1231% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (90-115)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
50% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(10-141) to (15-211) Added Chaos Damage
Returning Projectiles deal 75% less Damage
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png
N/Ayesyes12
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:12341% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-155%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1230.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png
N/AN/Ayes28
Kinetic BoltKinetic BoltAttack, Projectile
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-175%)
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:1231% increased Projectile SpeedIncreases and Reductions to Cast Speed apply to Attack Speed+0.1 Mana gained for each Enemy hitDeals (140-175)% of Base Attack Damage
Projectile changes direction (5-8) times
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Bolt skill icon.png
N/AN/Ayes1
Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-159%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1231% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png
N/AN/Ayes12
Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Souls Per Use: 15 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:11% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Power Siphon skill icon.png
N/AN/Ayes12
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:12341% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Mana Cost: (5-8)
Cast Time: 1.00 sec
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflcits Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon.png
yesyesN/A1

Active spell skill gems

A list of active skill gems with the gem tag: Projectile and Spell

Skill gemStr.Dex.Int.Lvl.
CremationCremationSpell, AoE, Fire, Duration, Projectile
Mana Cost: (11-20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:12341% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
N/Ayesyes28
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
N/Ayesyes1
UnearthUnearthSpell, Projectile, AoE, Physical
Mana Cost: (7-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:12340.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (25-682) to (37-1023) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
N/Ayesyes10
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Radius: 22
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1231% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
N/AN/Ayes28
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1230.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
N/AN/Ayes12
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (7-20)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:12340.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
N/Ayesyes12
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1231% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
N/Ayesyes12
FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes1
Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit
1% less Projectile Speed1% chance for Projectiles to Return
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes1
Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (8-23)
Soul Gain Prevention: 0.002 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:12342% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes12
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes12
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1231% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile Speed1% chance for Projectiles to Return
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes12
Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Soul Gain Prevention: 0.003 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 185%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:12341% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
Chains +(2-3) Times
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Magma Orb skill icon.png
N/AN/Ayes1
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:12341% increased Area of Effect5% increased Burning Damage
1% chance to Ignite enemies
1% increased effect of Aura2% increased Damage if firing at least 7 Projectiles
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
N/Ayesyes28
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Mana Cost: (14-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:12341% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds
Deals (137.1-1944.3) Base Chaos Damage per second
Deals (16-448) to (24-672) Chaos Damage
4% of Spell Damage Leeched as Energy Shield
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
N/AN/Ayes28
SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
N/AN/Ayes1
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:11% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes1
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1Shocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes12
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:11% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
N/AN/Ayes1
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile
Mana Cost: (2-4)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:12340.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.2 seconds
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
100% more Projectile Frequency while Channelling
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
N/AN/Ayes28
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:12341% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes4

Support skill gems

A list of support gems with the gem tag: Projectile or Bow

Skill gemStr.Dex.Int.Lvl.
Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Mana Multiplier: 140%
Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:123Supported Skills have 0.5% increased Attack SpeedSupported Skills have 1% increased Projectile SpeedSupported Skills have 2% reduced Projectile Speed
Supported Skills deal 1% increased Damage
Supported Skills fire 4 additional Projectiles
Supported Skills deal (40-26)% less Projectile Damage
Supported Skills Fire Projectiles in a circle
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills can only be used with Bows
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Mana Multiplier: 140%
Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:1Supported Skills have 1% increased Attack SpeedSupported Skills fire 5 additional Projectiles
Supported Skills deal (30-26)% less Projectile Damage
Supported Skills Fire Projectiles in a circle
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills can only be used with Bows
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile
Icon: c
Mana Multiplier: 150%
Requires Level 72Supports projectile skills, and any other skills that chain.Per 1% Quality:1Supported Skills have 1% increased Projectile Speed
Supported Skills have 0.5% increased Attack and Cast Speed
Supported Skills Chain +3 times
Supported Skills deal (19-10)% less Damage with Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Fork SupportAwakened Fork SupportSupport, Projectile
Icon: Y
Mana Multiplier: 130%
Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Per 1% Quality:1Supported Skills deal 1% increased Projectile DamageProjectiles from Supported Skills Fork an additional Time
Projectiles from Supported Skills Fork
Supported Skills deal (0-9)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles SupportSupport, Projectile
Icon: P
Mana Multiplier: 165%
Requires Level 72Supports projectile skills.Per 1% Quality:1Supported Skills have 1% increased Attack Speed
Supported Skills have 1% increased Cast Speed
Supported Skills fire 5 additional Projectiles
Supported Skills deal (30-26)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Mana Multiplier: 120%
Requires Level 72Supports projectile attack skills.Per 1% Quality:1Supported Skills deal 1% increased Physical DamageSupported Skills deal (60-64)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (60-64)% more Physical Damage over Time
Supported Skills deal (60-64)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Mana Multiplier: 150%
Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Per 1% Quality:123Supported Skills have 0.5% increased Attack SpeedProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles Fired by Supported Skills have 5% increased Projectile spreadSupported Skills fire 3 additional Projectiles
Supported Skills deal (68-62)% less Damage
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills Fire Projectiles sequentially
Supported Skills can only be used with Bows or Wands
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Mana Multiplier: 150%
Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:123Supported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeProjectiles Fired by Supported Skills have 4% chance not to Pierce EnemiesSupported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
Icon: j
Mana Multiplier: 110%
Requires Level 31Supports projectile skills.Per 1% Quality:123Supported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast Speed
Projectiles have 3% chance to Return to you from final TargetSupported Skills have 0.5% increased Projectile Speed
Supported Skills deal 0.5% increased Projectile Damage
Supported Skills have (50-69)% increased Projectile Speed
Supported Skills deal (20-29)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Fork SupportFork SupportSupport, Projectile
Icon: Y
Mana Multiplier: 130%
Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills have 1% chance for an additional Projectile when ForkingProjectiles from Supported Skills Pierce an additional TargetSupported Skills deal (-10-9)% more Projectile Damage
Projectiles from Supported Skills Fork
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Mana Multiplier: 165%
Requires Level 38Supports projectile skills.Per 1% Quality:123Supported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast Speed
Supported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% increased Projectile Speed
Projectiles Fired by Supported Skills have 1% increased Projectile spread
Supported Skills fire 4 additional Projectiles
Supported Skills deal (35-26)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Greater Volley SupportGreater Volley SupportSupport, Projectile
Icon:
Mana Multiplier: 165%
Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:123Supported Skills deal 1% increased Projectile Damage1% increased distance between Firing PointsSupported Skills have 1% increased Projectile SpeedSupported Skills also fire Projectiles from up to 4 points on each side of you
Supported Skills fire 4 additional Projectiles
Supported Skills deal (30-21)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Mana Multiplier: 140%
Requires Level 8Supports projectile skills.Per 1% Quality:123Supported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast Speed
Supported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% increased Projectile Speed
Projectiles Fired by Supported Skills have 1% increased Projectile spread
Supported Skills fire 2 additional Projectiles
Supported Skills deal (15-6)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Mana Multiplier: 140%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:123Supported Skills deal 0.5% increased Attack DamageMirage Archer fires 0.1 additional Projectiles with Supported Skills
Mirage Archer lasts -0.1 seconds
Supported Skills have 1% increased Skill Effect Duration
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Mana Multiplier: 110%
Supports projectile skills.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles from Supported Skills that have Pierced deal 2% increased DamageProjectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A1
Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Mana Multiplier: 120%
Requires Level 18Supports projectile skills.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageSupported Skills have 2% chance to Knock Enemies Back with Hits at Close RangeProjectiles from Supported Skills Pierce all Targets within 1 unitsSupported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile
Icon: J
Mana Multiplier: 140%
Requires Level 31Supports projectile skills.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal 0.75% increased Projectile Damage to nearby EnemiesProjectiles Fired by Supported Skills have 3% chance not to Pierce EnemiesSupported Skills have (20-30)% less Projectile Speed
Supported Skills deal (20-29)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Mana Multiplier: 120%
Requires Level 18Supports projectile attack skills.Per 1% Quality:123Supported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on Hit
Supported Attacks have 0.5% chance to Impale Enemies on Hit
Supported Skills deal (40-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (40-59)% more Physical Damage over Time
Supported Skills deal (40-59)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Volley SupportVolley SupportSupport, Projectile
Icon: =
Mana Multiplier: 140%
Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:123Supported Skills deal 1% increased Projectile Damage1% increased distance between Firing PointsSupported Skills have 0.5% increased Area of EffectSupported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills fire 2 additional Projectiles
Supported Skills deal (12-3)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Mana Multiplier: 140%
Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageLose Intensity 1% slower while movingLose Intensity 1% faster while movingSupported Skills fire 3 additional Projectiles
Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Skills deal (25-16)% less Projectile Damage
Supported Skills deal 30% more Projectile Damage with Hits per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes31
Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Mana Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:12341% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (42-33)% less Damage
Attacks used by Totem have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A8
Iron Grip SupportIron Grip SupportProjectile, Physical, Support
Icon: i
Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageSupported Skills have 0.5% reduced Attack Speed
Supported Skills deal 2% increased Damage
Supported Skills have 0.5% increased Projectile Speed
Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Active skill gems with stats related to projectiles

Related base stats

The following active skill gems have stats related to projectiles:

Skill gemStr.Dex.Int.Lvl.
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (40%-51%)
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1231% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (40-51)% of Base Attack Damage
Totem lasts 8 seconds
Fires 5 additional Arrows
+2 to maximum number of Summoned Ballista Totems
100% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Artillery Ballista skill icon.png
N/AyesN/A28
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:12340.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png
N/AyesN/A12
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (30%-36%)
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:12340.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Damage
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (15-25)% Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png
N/AyesN/A28
Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:12341.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.05 Cooldown UseBase duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blink Arrow skill icon.png
N/AyesN/A10
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (55%-64%)
Projectile Speed: 3260
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1230.5% increased Area of Effect1% chance to inflict Withered on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png
N/AyesN/A1
Cobra LashCobra LashAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (75%-125%)
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1231.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage for each remaining ChainDeals (75-125.4)% of Base Attack Damage
(3-113) to (5-169) Added Chaos Damage
50% of Physical Damage Converted to Chaos Damage
Chains +(3-5) Times
+50% to Damage over Time Multiplier for Poison from Critical Strikes
40% chance to Poison on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cobra Lash skill icon.png
N/Ayesyes1
CremationCremationSpell, AoE, Fire, Duration, Projectile
Mana Cost: (11-20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:12341% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
N/Ayesyes28
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1231% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-175%)
Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Per 1% Quality:1230.5% increased Attack Speed1% increased Area of EffectEnsnared Enemies take 0.5% increased Spell DamageDeals (140-175)% of Base Attack Damage
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
Maximum 3 Snares per Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ensnaring Arrow skill icon.png
N/AyesN/A16
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
N/Ayesyes1
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Radius: 15
Mana Cost: (8-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1231% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
N/AyesN/A28
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:12340.5% increased Attack SpeedFires an additional ProjectileTargets 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1231% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Mana Cost: (6-10)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-99%)
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1231% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires 2 additional Arrows
(1-9) to (5-179) Added Lightning Damage
Increases and Reductions to Arrow Speed also apply to
this Skill's Area of Effect
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Arrow skill icon.png
N/AyesN/A1
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (63%-85%)
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:12341% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:12341.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.1 Cooldown UsesBase duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Mirror Arrow skill icon.png
N/AyesN/A10
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (48%-60%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:12340.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png
N/AyesN/A12
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (28%-35%)
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:12341% increased Projectile SpeedEach Spore Pod fires 0.1 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
(20-113) to (30-169) Added Chaos Damage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png
N/AyesN/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Mana Cost: (5-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (38%-44%)
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:12341% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+2 to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon.png
N/AyesN/A4
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Mana Cost: (6-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:12341% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+2 to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
N/AyesN/A12
Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:123Cursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sniper's Mark skill icon.png
N/AyesN/A24
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:12342% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1230.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Mana Cost: (6-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Fires multiple arrows at different targets.Per 1% Quality:1230.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Split Arrow skill icon.png
N/AyesN/A1
Tornado ShotTornado ShotAttack, Projectile, Bow
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-109%)
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1231% increased Projectile Damage3% of Physical Damage converted to a random Element0.5% increased Attack SpeedDeals (90-109)% of Base Attack Damage
Fires 3 secondary Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado Shot skill icon.png
N/AyesN/A28
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:12340.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
N/AyesN/A12
UnearthUnearthSpell, Projectile, AoE, Physical
Mana Cost: (7-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:12340.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (25-682) to (37-1023) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
N/Ayesyes10
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:11% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:10.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Rain of Arrows skill icon.png
N/AyesN/A12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Effectiveness of Added Damage: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:10.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Venom GyreVenom GyreAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (90%-115%)
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1231% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (90-115)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
50% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(10-141) to (15-211) Added Chaos Damage
Returning Projectiles deal 75% less Damage
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png
N/Ayesyes12
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:12341% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Arcanist BrandArcanist BrandSpell, Duration, Brand
Mana Cost: (18-32)
Cast Time: 0.80 sec
Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:Can be Attached for a total Duration of 3 seconds
Your Skills can have an additional Brand Attached to an Enemy
Activates every 1 second while Attached
Can be Detached for a total Duration of 5 seconds
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Supported Skills deal (55-46)% less Damage
Supported Skills have 40% less Area of Effect
Supported Skills have 40% reduced Chaining range
Supported Skills Deal (40-59)% more Damage to Branded Enemy
Supported Skills have limited Projectile Range
Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arcanist Brand skill icon.png
N/AN/Ayes38
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Radius: 22
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1231% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
N/AN/Ayes28
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1230.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
N/AN/Ayes12
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (7-20)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:12340.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
N/Ayesyes12
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1231% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
N/Ayesyes12
FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes1
Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit
1% less Projectile Speed1% chance for Projectiles to Return
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes1
Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (8-23)
Soul Gain Prevention: 0.002 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:12342% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes12
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes12
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-155%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1230.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png
N/AN/Ayes28
Kinetic BoltKinetic BoltAttack, Projectile
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-175%)
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:1231% increased Projectile SpeedIncreases and Reductions to Cast Speed apply to Attack Speed+0.1 Mana gained for each Enemy hitDeals (140-175)% of Base Attack Damage
Projectile changes direction (5-8) times
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Bolt skill icon.png
N/AN/Ayes1
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1231% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile Speed1% chance for Projectiles to Return
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes12
Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Soul Gain Prevention: 0.003 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 185%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:12341% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
Chains +(2-3) Times
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Magma Orb skill icon.png
N/AN/Ayes1
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1231% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect Duration
Deals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
N/AN/Ayes4
Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-159%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1231% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png
N/AN/Ayes12
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:12341% increased Area of Effect5% increased Burning Damage
1% chance to Ignite enemies
1% increased effect of Aura2% increased Damage if firing at least 7 Projectiles
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
N/Ayesyes28
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Mana Cost: (14-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:12341% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds
Deals (137.1-1944.3) Base Chaos Damage per second
Deals (16-448) to (24-672) Chaos Damage
4% of Spell Damage Leeched as Energy Shield
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
N/AN/Ayes28
SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
N/AN/Ayes1
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:11% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes1
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1Shocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes12
Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Souls Per Use: 15 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:11% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Power Siphon skill icon.png
N/AN/Ayes12
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:11% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
N/AN/Ayes1
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile
Mana Cost: (2-4)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:12340.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.2 seconds
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
100% more Projectile Frequency while Channelling
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
N/AN/Ayes28
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:12341% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes4
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:12341% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Mana Cost: (5-8)
Cast Time: 1.00 sec
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflcits Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon.png
yesyesN/A1

Related quality stats

The following active skill gems have quality stats related to projectiles:

Skill gemStr.Dex.Int.Lvl.
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:12340.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png
N/AyesN/A12
Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Mana Cost: (5-8)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Projectile Speed: 3260
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:123+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AyesN/A1
Cobra LashCobra LashAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (75%-125%)
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1231.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage for each remaining ChainDeals (75-125.4)% of Base Attack Damage
(3-113) to (5-169) Added Chaos Damage
50% of Physical Damage Converted to Chaos Damage
Chains +(3-5) Times
+50% to Damage over Time Multiplier for Poison from Critical Strikes
40% chance to Poison on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cobra Lash skill icon.png
N/Ayesyes1
CremationCremationSpell, AoE, Fire, Duration, Projectile
Mana Cost: (11-20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:12341% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
N/Ayesyes28
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
N/Ayesyes1
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:12340.5% increased Attack SpeedFires an additional ProjectileTargets 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1231% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Mana Cost: (6-10)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-99%)
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1231% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires 2 additional Arrows
(1-9) to (5-179) Added Lightning Damage
Increases and Reductions to Arrow Speed also apply to
this Skill's Area of Effect
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Arrow skill icon.png
N/AyesN/A1
HasteHasteAura, Spell, AoE
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:12342% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.5% increased Projectile SpeedBuffs on You and nearby Allies expire 1% fasterYou and nearby allies gain (9-16)% increased Attack Speed
You and nearby allies gain (9-16)% increased Cast Speed
You and nearby allies gain (4-9)% increased Movement Speed
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Haste skill icon.png
N/AyesN/A24
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:12341% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1234Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsTargets 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (28%-35%)
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:12341% increased Projectile SpeedEach Spore Pod fires 0.1 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
(20-113) to (30-169) Added Chaos Damage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png
N/AyesN/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Mana Cost: (5-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (38%-44%)
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:12341% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+2 to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon.png
N/AyesN/A4
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Mana Cost: (6-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:12341% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+2 to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
N/AyesN/A12
Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:123Cursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sniper's Mark skill icon.png
N/AyesN/A24
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:12342% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1230.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Tornado ShotTornado ShotAttack, Projectile, Bow
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-109%)
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1231% increased Projectile Damage3% of Physical Damage converted to a random Element0.5% increased Attack SpeedDeals (90-109)% of Base Attack Damage
Fires 3 secondary Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado Shot skill icon.png
N/AyesN/A28
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:11% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Venom GyreVenom GyreAttack, Projectile, Chaos
Mana Cost: (5-7)
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (90%-115%)
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1231% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (90-115)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
50% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(10-141) to (15-211) Added Chaos Damage
Returning Projectiles deal 75% less Damage
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png
N/Ayesyes12
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:12341% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1230.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
N/AN/Ayes12
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (7-20)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:12340.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
N/Ayesyes12
FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes1
Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit
1% less Projectile Speed1% chance for Projectiles to Return
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes1
Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (8-23)
Soul Gain Prevention: 0.002 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:12342% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes12
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes12
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-155%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1230.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png
N/AN/Ayes28
Kinetic BoltKinetic BoltAttack, Projectile
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-175%)
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:1231% increased Projectile SpeedIncreases and Reductions to Cast Speed apply to Attack Speed+0.1 Mana gained for each Enemy hitDeals (140-175)% of Base Attack Damage
Projectile changes direction (5-8) times
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Bolt skill icon.png
N/AN/Ayes1
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1231% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile Speed1% chance for Projectiles to Return
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes12
Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Soul Gain Prevention: 0.003 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 185%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:12341% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
Chains +(2-3) Times
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Magma Orb skill icon.png
N/AN/Ayes1
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1231% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect Duration
Deals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
N/AN/Ayes4
Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-159%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1231% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png
N/AN/Ayes12
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:12341% increased Area of Effect5% increased Burning Damage
1% chance to Ignite enemies
1% increased effect of Aura2% increased Damage if firing at least 7 Projectiles
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
N/Ayesyes28
SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
N/AN/Ayes1
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:11% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes1
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:11% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
N/AN/Ayes1
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile
Mana Cost: (2-4)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:12340.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.2 seconds
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
100% more Projectile Frequency while Channelling
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
N/AN/Ayes28
Blood and SandBlood and SandSpell, Stance
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
yesyesN/A4
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:12341% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes4
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:12341% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Mana Cost: (5-8)
Cast Time: 1.00 sec
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflcits Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon.png
yesyesN/A1

Support skill gems with stats related to projectiles

#lst:List of projectile related skill gems

Passive skills

There are passive skills that grant projectile bonuses.

Projectile damage

These passive skills grant increased projectile damage.

#invoke: Passive skill table

Projectile speed

These passive skills grant increased projectile speed.

#invoke: Passive skill table

Projectile piercing

These passive skills grant additional pierces.

#invoke: Passive skill table

Miscellany

These passive skills are related to projectiles, but do not fit into any other category.

#invoke: Passive skill table

Ascendancy passive skills

#invoke: Passive skill table

Keystones

#invoke: Passive skill table

Version history

Version Changes
3.12.0
  • Changed the behavior of projectiles. Projectile modifiers will now behave in the following order: Split, Pierce, Fork, Chain, and Return.
  • For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return.
3.11.0
  • Fixed an instance crash related to projectiles and Kineticism.
3.0.0
  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.
2.2.2
  • Fixed a bug where 100% pierce chance would not grant increased damage for appropriate skills.
  • Fixing an issue where projectiles did not appear to pierce on the client.

References

Template:Reflist