Prisoner's Gate (Act 1)
After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.
Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while Ungulath can spawn anywhere.
This area contains a lot of cliffs, so the movement skills Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Mana Cost: 10
Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Mana Cost: (9-26)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 usesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are useful for skipping sections.
Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.
Items found in this area
There are currently no items that have a drop table specific to this area.