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Primordial Pool Map

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Primordial Pool MapMap Level: 73
Map Tier: 6
Guild Character: Â
A dough of bad blood.
A yeast of ill will.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Primordial Pool Map (Legion) inventory icon.png
Acquisition
Level: 72
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
1x Orb of Chance
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Primordial Pool
Map area
No Waypoint
IdMapWorldsPrimordialPool
Act11
Area level78
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
The Shaper: A dough of bad blood. A yeast of ill will.
A dough of bad blood. A yeast of ill will.
Maps loading screen.png

Primordial Pool Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The InoculatedThe Inoculated4Seraphim'sSeraphim's
Prefix
(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
Armour
Chaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Arcade MapArcade MapMap Level: 72
Map Tier: 5
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Fungal Hollow MapFungal Hollow MapMap Level: 72
Map Tier: 5
Guild Character: d
The water brings life,
the poison takes it away.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Residence MapResidence MapMap Level: 74
Map Tier: 7
Guild Character: T
Home only to misery now.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Primordial Pool MapPrimordial Pool MapMap Level: 73
Map Tier: 6
Guild Character: Â
A dough of bad blood.
A yeast of ill will.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Spider Forest MapSpider Forest MapMap Level: 74
Map Tier: 7
Guild Character: Ã
Each branch, each leaf,
an extension of a web
that spans sanity.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Primordial Pool MapPrimordial Pool MapMap Level: 73
Map Tier: 6
Guild Character: Â
A dough of bad blood.
A yeast of ill will.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.