Primordial Blocks Map (War for the Atlas)

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"Torture Chamber Map" redirects here. For other uses, see Torture Chamber Map (disambiguation).

Primordial Blocks MapMap Level: 79
Map Tier: 12
Guild Character: â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Torture Chamber Map (War for the Atlas) inventory icon.png
Acquisition
Level: 79
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsTortureChamber

Primordial Blocks
Map area
No Waypoint
IdMapWorldsTortureChamber
Act11
Area level79
BossesHigh Lithomancer
Area type tagsdungeon, temple
Tagsmap, cannot_be_twinned, einharmaps
The Shaper: Who is the true criminal, the one behind bars, or the one who tortures him?
Who is the true criminal, the one behind bars, or the one who tortures him?
Maps loading screen.png

Primordial Blocks Map (War for the Atlas) is a map area.

Layout

Torture Chamber Map uses the Prison tileset.

Encounters

Boss

Shock and Horror

Boss video

Items found in this area

ItemLvl.
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The AvengerThe Avenger12Mjölner
Corrupted
Justice comes swift
Equal to the crime
Revenge is a gift
Life for a life
Eye for an eye
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The Long WatchThe Long Watch3The VigilThe rain pelts down, Mud grasping at his feet,
as thoughts of those in his care bolster his resolve.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Waterways MapWaterways MapMap Level: 78
Map Tier: 11
Guild Character: Ì
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Malformation MapMalformation MapMap Level: 80
Map Tier: 13
Guild Character: ñ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Primordial Blocks MapPrimordial Blocks MapMap Level: 79
Map Tier: 12
Guild Character: â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

ItemLvl.
Oba's Cursed TroveOba's Cursed Trove
Primordial Blocks Map
Map Level: 79
Map Tier: 12
Guild Character: #
Item Quantity: +40%
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 10 (Hidden)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Area becomes fatal after some time
"Here the soil is more deadly than any swing of the axe."
- Oba of the Karui, Conqueror of Corruption.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Primordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 82
    Map Tier: 15
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 70
    Map Tier: 3
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 70
    Map Tier: 3
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 75
    Map Tier: 8
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 78
    Map Tier: 11
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 72
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Primordial Blocks MapPrimordial Blocks MapMap Level: 74
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • (Not in patch note) Primeval Hideout can now be obtained from the Primordial Blocks Map.
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Atlas of Worlds map series is introduced.
2.1.0
  • Shock and Horror now has her totems die when she dies. Her spawn no longer create lightning storms when they die.
2.0.0
  • The Awakening map series is introduced.
1.1.3
  • Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.
1.0.5
  • Fixed an issue where you were unable to leave the Torture Chambers boss room.
1.0.4
  • Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
1.0.3
  • Shock and Horror, the boss of the Torture Chamber, has had her ArcArcSpell, Chaining, Lightning
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Lightning Ailments
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    skill replaced with a new skill.
1.0.0
0.10.0
  • Start of open beta, the old map items are destroyed. Introduction of the original map series.
0.9.11
  • Added 45 Map areas, each with its own boss
  • (Not in patch note) Torture Chamber map is introduced to the game.