Consider helping out in updating the wiki for 3.6.0 - see Path of Exile Wiki:To-do list/3.6.0.

Precursor's Emblem (Frenzy and Power Charge)

From Path of Exile Wiki
Jump to: navigation, search
Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge) inventory icon.png
Acquisition
League(s): Delve
Purchase Costs
Unique8x Chaos Orb
Sell Price
11x Alteration Shard
Miscellaneous
Item class: Rings

Precursor's Emblem is a unique Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
1Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
Requires 3 rings total (Meadow, Mountain & Valley) and one Uzaza and Putembo Ring each.
1 Frenzy Charge modifier for each Uzaza Ring
1 Power Charge modifier for each Putembo Ring
1Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
1Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
1Putembo's MountainPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Putembo's ValleyPutembo's Valley
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
With no stone for rebuilding, each storm took its toll on the village.
Huts eventually collapsed, their occupants injured or dead.
Bodies were left by the river, to appease the gods.
But the dead would not remain there.
This item can be combined with a Meadow and Mountain ring at a Vendor.

Modifiers

Frenzy Charge Modifiers

Stats
(20-40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Kill
1% increased Movement Speed per Frenzy Charge
0.3% of Life Regenerated per second per Frenzy Charge
5% increased Damage per Frenzy Charge
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
10% chance to gain a Frenzy Charge on Hit
10% increased Accuracy Rating per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
+1 to Maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges

Power Charge Modifiers

Stats
(20-40)% increased Power Charge Duration
10% chance to gain a Power Charge on Kill
1% increased Movement Speed per Power Charge
0.3% of maximum Life Regenerated per second per Power Charge
5% increased Damage per Power Charge
(1-2) to (18-20) Lightning Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
1% chance to Dodge Attack Hits per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
3% increased Energy Shield per Power Charge
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
1% increased Attack and Cast Speed per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
+1 to Maximum Power Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges

Version history

Version Changes
3.4.0
  • Introduced to the game.