1 row is stored for this page
Field | Field type | Value |
---|
_creationDate | Datetime | 2018-09-08 11:25:32 AM |
_modificationDate | Datetime | 2021-06-16 11:19:20 PM |
_creator | String | Tonemis |
_categories | List of String, delimiter: | | Derived_items • Unique_Rings |
_pageID | Integer | 82,221 |
_pageName | Page | Precursor's Emblem (Frenzy Charge) |
_pageTitle | String | Precursor's Emblem (Frenzy Charge)
|
_pageNamespace | Integer | 0 |
1 row is stored for this page
23 rows are stored for this page
Field | Field type | Value |
---|
id | String | IncreasedEnergyShieldPercentUnique__4 |
is_implicit | Boolean | No |
is_random | Boolean | No |
text | Text | |
Field | Field type | Value |
---|
id | String | ChargeBonusFrenzyChargeDuration |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusAddedColdDamagePerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusMaximumFrenzyCharges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusBlockChancePerFrenzyCharge_ |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusPhysicalDamageReductionPerFrenzyCharge__ |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusDodgeChancePerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusMovementVelocityPerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusFrenzyChargeOnHit__ |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusFrenzyChargeOnKill |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusAccuracyRatingPerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusChanceToGainMaximumFrenzyCharges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusDamagePerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusCriticalStrikeChancePerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusEvasionPerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusColdDamageAddedAsChaos |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusFlaskChargeOnCritFrenzyCharges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusOnslaughtOnHitFrenzyCharges_ |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusLifeRegenerationPerFrenzyCharge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
Field | Field type | Value |
---|
id | String | ChargeBonusIronReflexesFrenzyCharges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
text | Text | <Three Frenzy Charge mods> |
1 row is stored for this page
50 rows are stored for this page
Field | Field type | Value |
---|
avg | Integer | 25 |
id | String | base_cold_damage_resistance_% |
is_implicit | Boolean | |
is_random | Boolean | No |
max | Integer | 30 |
min | Integer | 20 |
Field | Field type | Value |
---|
avg | Integer | 25 |
id | String | base_cold_damage_resistance_% |
is_implicit | Boolean | Yes |
is_random | Boolean | No |
max | Integer | 30 |
min | Integer | 20 |
Field | Field type | Value |
---|
avg | Integer | 6 |
id | String | critical_strike_chance_+%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 6 |
min | Integer | 6 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | cold_damage_%_to_add_as_chaos_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 13 |
id | String | maximum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 13 |
min | Integer | 12 |
Field | Field type | Value |
---|
avg | Integer | 100 |
id | String | gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 100 |
min | Integer | 100 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | physical_damage_reduction_percent_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 5 |
id | String | damage_+%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 5 |
min | Integer | 5 |
Field | Field type | Value |
---|
avg | Integer | 30 |
id | String | base_frenzy_charge_duration_+% |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 40 |
min | Integer | 20 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | add_frenzy_charge_on_skill_hit_% |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 7 |
id | String | minimum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 8 |
min | Integer | 6 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | add_frenzy_charge_on_kill_%_chance |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 18 |
id | String | life_regeneration_rate_per_minute_%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 18 |
min | Integer | 18 |
Field | Field type | Value |
---|
avg | Integer | 100 |
id | String | gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_% |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 100 |
min | Integer | 100 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | accuracy_rating_+%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | movement_velocity_+%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | additional_attack_block_%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | chance_to_dodge_%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | gain_iron_reflexes_while_at_maximum_frenzy_charges |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 15 |
id | String | gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 15 |
min | Integer | 15 |
Field | Field type | Value |
---|
avg | Integer | 8 |
id | String | evasion_rating_+%_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 8 |
min | Integer | 8 |
Field | Field type | Value |
---|
avg | Integer | 6 |
id | String | critical_strike_chance_+%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 6 |
min | Integer | 6 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | cold_damage_%_to_add_as_chaos_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 13 |
id | String | maximum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 13 |
min | Integer | 12 |
Field | Field type | Value |
---|
avg | Integer | 100 |
id | String | gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 100 |
min | Integer | 100 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | physical_damage_reduction_percent_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 5 |
id | String | damage_+%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 5 |
min | Integer | 5 |
Field | Field type | Value |
---|
avg | Integer | 30 |
id | String | base_frenzy_charge_duration_+% |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 40 |
min | Integer | 20 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | add_frenzy_charge_on_skill_hit_% |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 7 |
id | String | minimum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 8 |
min | Integer | 6 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | add_frenzy_charge_on_kill_%_chance |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 18 |
id | String | life_regeneration_rate_per_minute_%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 18 |
min | Integer | 18 |
Field | Field type | Value |
---|
avg | Integer | 100 |
id | String | gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_% |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 100 |
min | Integer | 100 |
Field | Field type | Value |
---|
avg | Integer | 10 |
id | String | accuracy_rating_+%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 10 |
min | Integer | 10 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | movement_velocity_+%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | additional_attack_block_%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | chance_to_dodge_%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | gain_iron_reflexes_while_at_maximum_frenzy_charges |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 1 |
min | Integer | 1 |
Field | Field type | Value |
---|
avg | Integer | 15 |
id | String | gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 15 |
min | Integer | 15 |
Field | Field type | Value |
---|
avg | Integer | 8 |
id | String | evasion_rating_+%_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 8 |
min | Integer | 8 |
Field | Field type | Value |
---|
avg | Integer | 13 |
id | String | maximum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | |
is_random | Boolean | Yes |
max | Integer | 13 |
min | Integer | 12 |
Field | Field type | Value |
---|
avg | Integer | 13 |
id | String | maximum_added_cold_damage_per_frenzy_charge |
is_implicit | Boolean | No |
is_random | Boolean | Yes |
max | Integer | 13 |
min | Integer | 12 |
3 rows are stored for this page
Field | Field type | Value |
---|
automatic | Boolean | Yes |
set_id | Integer | 2 |
text | Text | random <em class="tc -corrupted">corrupted</em> <em class="tc -unique">Precursor's Emblem</em> |
Field | Field type | Value |
---|
automatic | Boolean | Yes |
set_id | Integer | 3 |
text | Text | random divination card set exchange |
5 rows are stored for this page
Field | Field type | Value |
---|
amount | Integer | 8 |
group_id | Integer | 1 |
item_id | String | Metadata/Items/DivinationCards/DivinationCardRemembrance |
item_name | String | Remembrance |
item_page | Page | Remembrance |
notes | Text | |
set_id | Integer | 2 |
Field | Field type | Value |
---|
amount | Integer | 1 |
group_id | Integer | 1 |
item_id | String | Metadata/Items/DivinationCards/DivinationCardTheVoid |
item_name | String | The Void |
item_page | Page | The Void |
notes | Text | |
set_id | Integer | 3 |
1 row is stored for this page
Field | Field type | Value |
---|
alternate_art_inventory_icons | List of String, delimiter: , | |
base_item | String | Sapphire Ring |
base_item_id | String | Metadata/Items/Rings/Ring6 |
base_item_page | Page | Sapphire Ring |
cannot_be_traded_or_modified | Boolean | No |
class | String | Rings |
class_id | String | Ring |
description | Text | |
drop_areas | List of String, delimiter: , | |
drop_areas_html | Text | |
drop_enabled | Boolean | Yes |
drop_leagues | List of String, delimiter: , | |
drop_level | Integer | |
drop_level_maximum | Integer | |
drop_monsters | List of Text, delimiter: , | |
drop_rarity_ids | List of Text, delimiter: , | |
drop_text | Text | |
explicit_stat_text | Text | +20 to [[Dexterity]]<br>5% increased maximum [[Energy Shield]]<br>5% increased maximum [[Life]]<br><table class="random-modifier-stats mw-collapsed" style="text-align: left"><tr><th class="mw-customtoggle-31"><Three Frenzy Charge mods></th></tr><tr class="mw-collapsible mw-collapsed" id="mw-customcollapsible-31"><td>(20-40)% increased [[Frenzy Charge]] Duration<hr style="width: 20%">(6-8) to (12-13) [[Cold Damage]] per [[Frenzy Charge]]<hr style="width: 20%">+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">+1% Chance to [[Block]] [[Attack Damage]] per [[Frenzy Charge]]<hr style="width: 20%">1% additional [[Physical Damage]] Reduction per [[Frenzy Charge]]<hr style="width: 20%">1% chance to [[Dodge]] [[Attack]] [[Hit|Hits]] per [[Frenzy Charge]]<hr style="width: 20%">1% increased [[Movement Speed]] per [[Frenzy Charge]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Hit]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Kill]]<hr style="width: 20%">10% increased [[Accuracy Rating]] per [[Frenzy Charge]]<hr style="width: 20%">15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">5% increased Damage per [[Frenzy Charge]]<hr style="width: 20%">6% increased [[Critical Strike Chance]] per [[Frenzy Charge]]<hr style="width: 20%">8% increased [[Evasion Rating]] per [[Frenzy Charge]]<hr style="width: 20%">Gain 1% of [[Cold Damage]] as Extra [[Chaos Damage]] per [[Frenzy Charge]]<hr style="width: 20%">Gain a Flask [[Charge]] when you deal a [[Critical Strike]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Gain Onslaught for 4 seconds on [[Hit]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Regenerate 0.3% of [[Life]] per second per [[Frenzy Charge]]<hr style="width: 20%">You have Iron Reflexes while at maximum [[Frenzy Charge|Frenzy Charges]]</td></tr></table> |
flavour_text | Text | History teaches humility. |
flavour_text_id | String | UniqueRing54 |
frame_type | String | unique |
help_text | Text | |
html | Text | <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Precursor's Emblem<br>Sapphire Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">49</em></em></span><span class="group tc -mod">+(20-30)% to [[Cold Resistance]]</span><span class="group tc -mod">+20 to [[Dexterity]]<br>5% increased maximum [[Energy Shield]]<br>5% increased maximum [[Life]]<br><Three Frenzy Charge mods></span><span class="group tc -flavour">History teaches humility.</span></span></span> |
html_extra | Text | <span class="infobox-page-container"><span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Precursor's Emblem<br>Sapphire Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">49</em></em></span><span class="group tc -mod">+(20-30)% to [[Cold Resistance]]</span><span class="group tc -mod">+20 to [[Dexterity]]<br>5% increased maximum [[Energy Shield]]<br>5% increased maximum [[Life]]<br><table class="random-modifier-stats mw-collapsed" style="text-align: left"><tr><th class="mw-customtoggle-31"><Three Frenzy Charge mods></th></tr><tr class="mw-collapsible mw-collapsed" id="mw-customcollapsible-31"><td>(20-40)% increased [[Frenzy Charge]] Duration<hr style="width: 20%">(6-8) to (12-13) [[Cold Damage]] per [[Frenzy Charge]]<hr style="width: 20%">+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">+1% Chance to [[Block]] [[Attack Damage]] per [[Frenzy Charge]]<hr style="width: 20%">1% additional [[Physical Damage]] Reduction per [[Frenzy Charge]]<hr style="width: 20%">1% chance to [[Dodge]] [[Attack]] [[Hit|Hits]] per [[Frenzy Charge]]<hr style="width: 20%">1% increased [[Movement Speed]] per [[Frenzy Charge]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Hit]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Kill]]<hr style="width: 20%">10% increased [[Accuracy Rating]] per [[Frenzy Charge]]<hr style="width: 20%">15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">5% increased Damage per [[Frenzy Charge]]<hr style="width: 20%">6% increased [[Critical Strike Chance]] per [[Frenzy Charge]]<hr style="width: 20%">8% increased [[Evasion Rating]] per [[Frenzy Charge]]<hr style="width: 20%">Gain 1% of [[Cold Damage]] as Extra [[Chaos Damage]] per [[Frenzy Charge]]<hr style="width: 20%">Gain a Flask [[Charge]] when you deal a [[Critical Strike]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Gain Onslaught for 4 seconds on [[Hit]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Regenerate 0.3% of [[Life]] per second per [[Frenzy Charge]]<hr style="width: 20%">You have Iron Reflexes while at maximum [[Frenzy Charge|Frenzy Charges]]</td></tr></table></span><span class="group tc -flavour">History teaches humility.</span></span><span class="images">[[File:Precursor's Emblem (Frenzy Charge) inventory icon.png|78x78px]]</span></span><span class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">DROP RESTRICTED</span></span><span class="group "><em class="header"><abbr title="Cost of purchasing this item from an NPC vendor when it is available in their inventory">Vendor Prices</abbr></em><br><table style="width: 100%; margin-top: 0px;"><tr><td>Unique</td><td>8x [[Chaos Orb]]<br /></td></tr></table></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>11x [[Alteration Shard]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value">Rings</em></span></span></span></span> |
icon | String | |
implicit_stat_text | Text | +(20-30)% to [[Cold Resistance]] |
influences | List of String, delimiter: , | |
inventory_icon | String | File:Precursor's Emblem (Frenzy Charge) inventory icon.png |
is_corrupted | Boolean | No |
is_drop_restricted | Boolean | Yes |
is_fated | Boolean | No |
is_fractured | Boolean | No |
is_relic | Boolean | No |
is_replica | Boolean | No |
is_synthesised | Boolean | No |
is_veiled | Boolean | No |
metadata_id | String | |
name | String | Precursor's Emblem |
name_list | List of String, delimiter: � | Precursor's Emblem |
quality | Integer | |
rarity | String | Unique |
rarity_id | String | unique |
release_version | String | 3.4.0 |
removal_version | String | |
required_dexterity | Integer | |
required_dexterity_html | Text | |
required_dexterity_range_average | Integer | |
required_dexterity_range_colour | String | |
required_dexterity_range_maximum | Integer | |
required_dexterity_range_minimum | Integer | |
required_dexterity_range_text | Text | |
required_intelligence | Integer | |
required_intelligence_html | Text | |
required_intelligence_range_average | Integer | |
required_intelligence_range_colour | String | |
required_intelligence_range_maximum | Integer | |
required_intelligence_range_minimum | Integer | |
required_intelligence_range_text | Text | |
required_level | Integer | 49 |
required_level_base | Integer | 1 |
required_level_html | Text | <em class="tc -value">49</em> |
required_level_range_average | Integer | 49 |
required_level_range_colour | String | value |
required_level_range_maximum | Integer | 49 |
required_level_range_minimum | Integer | 49 |
required_level_range_text | Text | <em class="tc -value">49</em> |
required_strength | Integer | |
required_strength_html | Text | |
required_strength_range_average | Integer | |
required_strength_range_colour | String | |
required_strength_range_maximum | Integer | |
required_strength_range_minimum | Integer | |
required_strength_range_text | Text | |
size_x | Integer | 1 |
size_y | Integer | 1 |
stat_text | Text | +(20-30)% to [[Cold Resistance]]<span class="item-stat-separator -unique"></span>+20 to [[Dexterity]]<br>5% increased maximum [[Energy Shield]]<br>5% increased maximum [[Life]]<br><table class="random-modifier-stats mw-collapsed" style="text-align: left"><tr><th class="mw-customtoggle-31"><Three Frenzy Charge mods></th></tr><tr class="mw-collapsible mw-collapsed" id="mw-customcollapsible-31"><td>(20-40)% increased [[Frenzy Charge]] Duration<hr style="width: 20%">(6-8) to (12-13) [[Cold Damage]] per [[Frenzy Charge]]<hr style="width: 20%">+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">+1% Chance to [[Block]] [[Attack Damage]] per [[Frenzy Charge]]<hr style="width: 20%">1% additional [[Physical Damage]] Reduction per [[Frenzy Charge]]<hr style="width: 20%">1% chance to [[Dodge]] [[Attack]] [[Hit|Hits]] per [[Frenzy Charge]]<hr style="width: 20%">1% increased [[Movement Speed]] per [[Frenzy Charge]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Hit]]<hr style="width: 20%">10% chance to gain a [[Frenzy Charge]] on [[Kill]]<hr style="width: 20%">10% increased [[Accuracy Rating]] per [[Frenzy Charge]]<hr style="width: 20%">15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">5% increased Damage per [[Frenzy Charge]]<hr style="width: 20%">6% increased [[Critical Strike Chance]] per [[Frenzy Charge]]<hr style="width: 20%">8% increased [[Evasion Rating]] per [[Frenzy Charge]]<hr style="width: 20%">Gain 1% of [[Cold Damage]] as Extra [[Chaos Damage]] per [[Frenzy Charge]]<hr style="width: 20%">Gain a Flask [[Charge]] when you deal a [[Critical Strike]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Gain Onslaught for 4 seconds on [[Hit]] while at maximum [[Frenzy Charge|Frenzy Charges]]<hr style="width: 20%">Regenerate 0.3% of [[Life]] per second per [[Frenzy Charge]]<hr style="width: 20%">You have Iron Reflexes while at maximum [[Frenzy Charge|Frenzy Charges]]</td></tr></table> |
tags | List of String, delimiter: , | ring • default |