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Precursor's Emblem (Endurance and Frenzy Charge)

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Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon.png
Acquisition
League(s): Delve
Purchase Costs
Unique8x Chaos Orb
Sell Price
11x Alteration Shard
Miscellaneous
Item class: Rings

Precursor's Emblem is a unique Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances.

Item acquisition
Questionmark.png

This item is restricted to areas with the league flag for Delve active. There are additional ways to acquire league-restricted items, see League-specific unique items for more details.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
1Ahkeli's MeadowAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
Requires 3 rings total (Meadow, Mountain & Valley) and one Ahkeli and Uzaza Ring each.
1 Endurance Charge modifier for each Ahkeli Ring
1 Frenzy Charge modifier for each Uzaza Ring
1Ahkeli's MountainAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
1Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
1Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.

Modifiers

Endurance Charge Modifiers

Stats
(20-40)% increased Endurance Charge Duration
10% chance to gain an Endurance Charge on Kill
1% increased Movement Speed per Endurance Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
5% increased Damage per Endurance Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
6% increased Armour per Endurance Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain an Endurance Charge every second if you've been Hit Recently
1% increased Attack and Cast Speed per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
+1 to Maximum Endurance Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges

Frenzy Charge Modifiers

Stats
(20-40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Kill
1% increased Movement Speed per Frenzy Charge
0.3% of Life Regenerated per second per Frenzy Charge
5% increased Damage per Frenzy Charge
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
10% chance to gain a Frenzy Charge on Hit
10% increased Accuracy Rating per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
+1 to Maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges

Version history

Version Changes
3.4.0
  • Introduced to the game.