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Precinct Map (Original)

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Precinct MapMap Level: 76
Map Tier: 11
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Precinct Map (Original) inventory icon.png
Acquisition
Level: 76
DROP DISABLED
Purchase Costs
Normal1x Exalted Orb
Magic2x Exalted Orb
Rare3x Exalted Orb
Unique6x Exalted Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier11_2
Precinct
Map area
No Waypoint
IdMapTier11_2
Act11
Area level76
Area type tagsurban, swamp
Tagsmap, einharmaps, urban_sarn_area, slums_area
Maps loading screen.png

Other versions

  • Precinct MapPrecinct MapMap Level: 79
    Map Tier: 12
    Guild Character: :
    Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Precinct MapPrecinct MapMap Level: 73
    Map Tier: 6
    Guild Character: :
    Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Precinct MapPrecinct MapMap Level: 77
    Map Tier: 10
    Guild Character: :
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Precinct MapPrecinct MapMap Level: 78
    Map Tier: 11
    Guild Character: =
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Precinct MapPrecinct MapMap Level: 78
    Map Tier: 11
    Guild Character: =
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.