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Power charge

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Power Charge
Charge

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Source of Power Charges

Skill Gems

  • Assassin's MarkAssassin's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies take 20% increased Extra Damage from Critical Strikes
    Cursed enemies have an additional (5-9)% chance to receive a Critical Strike
    Cursed enemies grant (16-25) Life when Killed
    Cursed enemies grant (16-25) Mana when Killed
    Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark skill icon.png
    is a curse that causes enemies a chance to grant a power charge when killed.
  • Power Charge On Critical SupportPower Charge On Critical SupportSupport
    Icon: P
    Mana Multiplier: 110%
    Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    grants the linked active gem a chance to generate a power charge on critical strike.
  • Power SiphonPower SiphonAttack, Projectile
    Mana Cost: (13 to 15)
    Cast Time: 1.00 sec
    Damage Effectiveness: (130% to 160%)
    Projectile Speed: 750
    Requires Level 12Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    Culling Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon skill icon.png
    and Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Damage Effectiveness: (125% to 155%)
    Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.Per 1% Quality:
    1% increased Damage
    Deals (125-155.4)% of Base Damage
    Fires Projectiles at all nearby Enemies
    Can't be Evaded
    Culling Strike
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Power Siphon skill icon.png
    grant a power charge on kill.
  • Ice SpearIce SpearProjectile, Spell, Cold
    Mana Cost: (9 to 27)
    Cast Time: 0.85 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 80%
    Projectile Speed: 1000
    Requires Level 12Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
    2% increased Projectile Speed
    Deals (17-548) to (26-822) Cold Damage
    (40-78)% increased Chill Duration on enemies
    Second form has 600% increased Critical Strike Chance
    (10-29)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    grants a chance to gain a power charge on critical strike with the appropriate helmet enchantment.
  • Cold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    (20-39)% increased Effect of Chill
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    grants a chance to gain a power charge on kill with the Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap
    has a 50% chance to grant a Power Charge on Kill
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    threshold jewel.

Passive Skills

Items

The following items grant a chance to generate a power charge:

  • Storm PrisonStorm Prison
    Carved Wand
    Wands
    Quality: +20%
    Physical Damage: (12.8 to 14.4)(22.4 to 25.2)
    Elemental Damage: 1–(35 to 45)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage(40-60)% increased Physical Damage
    Adds 1 to (35-45) Lightning Damage
    (15-25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25-35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    has a chance to generate a power charge on kill.
  • Victario's AcuityVictario's Acuity
    Turquoise Amulet
    Requires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
    +(8-10)% to Chaos Resistance
    10% chance to gain a Frenzy Charge on Kill
    10% chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    "Grind your words into sharp thoughts.
    Grind your thoughts into the sharpest of deeds."
    - Victario, the People's Poet
    has a chance to generate a power charge, as well as a frenzy charge, on kill.
  • Death's HandDeath's Hand
    Karui Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (80.4 to 93.6)(162 to 213.6)
    Critical Strike Chance: (7.50% to 9.00%)
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (30-41) to (80-123) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 2 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    has a chance to generate a power charge if a hit stuns an enemy.
  • TulbornTulborn
    Spiraled Wand
    Wands
    Quality: +20%
    Physical Damage: 1237.2
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 10 to 20 Cold Damage to Spells per Power Charge
    +(20-25) Mana gained on Killing a Frozen Enemy
    We remember the stillness.
    Then the great fall.
    The pain of separation.
    We return once more.

    This item can be transformed with a Blessing of Tul
    has a chance to generate a power charge on killing a frozen enemy.
  • TulfallTulfall
    Tornado Wand
    Wands
    Quality: +20%
    Physical Damage: 25.274.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 15 to 25 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (10-15)% increased Cold Damage per Frenzy Charge
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    has a chance to generate a power charge on killing a frozen enemy.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 140 Mana over 5.60 seconds
    Consumes (26 to 30) of 32 Charges on use
    Requires Level 12Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (120-150)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    grants a power charge when consumed.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Staves
    Quality: +20%
    Physical Damage: (289.2 to 301.2)(363.6 to 399.6)
    Critical Strike Chance: (7.32% to 7.93%)
    Attacks per Second: (1.40 to 1.45)
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Int18% Chance to Block6% Chance to Block
    Adds (180-190) to (190-220) Physical Damage
    (12-16)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    has a chance to generate a power charge when a melee attack knocks back an enemy.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Quality: +20%
    Chance to Block: 24%
    Evasion: 290
    Energy Shield: 56
    Requires Level 70, 85 Dex, 85 Int3% reduced Movement Speed (Hidden)
    4% chance to Dodge Spell Damage
    (18-28)% increased Trap Damage
    (15-25)% increased Physical Damage
    +(60-80) to maximum Life
    -(18-14) Physical Damage taken from Attacks
    25% chance to gain a Power Charge on Throwing a Trap
    Grants level 20 Bear Trap Skill
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
    has a chance to generate a power charge when a trap is thrown.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (181 to 203)
    Requires Level 65, 159 Int3% reduced Movement Speed (Hidden)
    (10-15)% increased Spell Damage
    (210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    has a chance to generate a power charge on hit.
  • SkyforthSkyforth
    Sorcerer Boots
    Quality: +20%
    Energy Shield: 58
    Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has a chance to generate a power charge on a critical strike.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15-25)% to Global Critical Strike Multiplier
    +(40-60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    grants a power charge on a non-critical strike.
  • Brinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (108 to 132)
    Requires Level 23, 60 Int3% reduced Movement Speed (Hidden)
    (5-10)% increased Spell Damage
    +3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    (20-40)% increased Mana Regeneration Rate
    +(70-90) to maximum Energy Shield
    Gain 2 Power Charges on using a Warcry
    The lords of the sea bow to no one.
    grants 2 power charges when a warcry skill is used.
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Quality: +20%
    Armour: (254 to 278)
    Evasion: (254 to 278)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Spell Damage per Power Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Elemental Damage per Frenzy Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    grants a chance to steal a power charge from an enemy on hit.
  • Victario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 135
    Energy Shield: 26
    Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
    +8% to all Elemental Resistances
    +(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    grants a chance to give nearby allies a power charge on kill.
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Quality: +20%
    Armour: 349
    Energy Shield: 70
    Requires Level 35, 53 Str, 53 Int5% reduced Movement Speed (Hidden)60% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    generates a power charge for each enemy you hit with a critical strike.
  • Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap
    has a 50% chance to grant a Power Charge on Kill
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Cold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    (20-39)% increased Effect of Chill
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    a chance to generate a power charge on kill.
  • The Blue DreamThe Blue Dream
    Cobalt Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    We crash against Chayula's body,
    and fall like rain into the place we cannot go.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants a chance to gain a power charge on kill, provided lightning or elemental resistance passives have been allocated within its radius.
  • The Blue NightmareThe Blue Nightmare
    Cobalt Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spells at 35% of its value
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    We swell and flood
    and drown the undeserving beneath our might.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants a chance to gain a power charge on kill, provided lightning or elemental resistance passives have been allocated within its radius.
  • Shield with Essence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Casts level 20 Spectral Spirits when equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
    Body Armour: Gain Onslaught for 3 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 10% chance to gain a Power Charge on Block
    Quiver: 10% reduced Reflected Damage taken
    Amulet: 10% chance to Recover 10% of Maximum Mana when you use a Skill
    Ring: 10% reduced Reflected Damage taken
    Belt: 5% increased Movement Speed while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    mod has 10% chance to generate a power charge on block.
  • Weapon with Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced elemental Damage Taken while not moving
    Body Armour: 15% of Physical Damage taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill nearby Enemies for 1 second on Block
    Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased effect of Fortify on You
    Ring: Adds 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    mod has 16% chance to generate a power charge, frenzy charge, or endurance charge on kill.

Source of maximum Power Charges

These unique items grant increased maximum power charges:

The theoretical maximum power charges is 10 (+3 base, +3 passives, +3 items1, +1 as Occultist).

1 Disregards Malachai's Loop since it removes power charges at maximum charges.

The unique jewel PowerlessnessPowerlessness
Cobalt Jewel
-1 to Maximum Power Charges
Corrupted
"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum power charges by 1.

Consume Charges

  • Cold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    (20-39)% increased Effect of Chill
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    can consume a charge to bypass its cooldown.
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    consumes power charges to deal additional lightning damage.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (181 to 203)
    Requires Level 65, 159 Int3% reduced Movement Speed (Hidden)
    (10-15)% increased Spell Damage
    (210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    removes all power charges and shocks the user if they reach maximum power charges.
  • TulfallTulfall
    Tornado Wand
    Wands
    Quality: +20%
    Physical Damage: 25.274.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 15 to 25 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (10-15)% increased Cold Damage per Frenzy Charge
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    removes all power charges and grants a frenzy charge to the user if they reach maximum power charges.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15-25)% to Global Critical Strike Multiplier
    +(40-60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    removes all power charges if the player deals a critical strike.

Related effects

These passive skills and unique items have modifiers related to power charges:

Passives

There passive skills are related to power charges:

Name Bonuses
Power Charge Duration
  • 18% increased Power Charge Duration
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Charge on Kill
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Infused
  • +1 to Maximum Power Charges
Instability
  • +1 to Maximum Power Charges
Overcharge
  • +1 to Maximum Power Charges
Fusillade
  • 6% increased Wand Damage per Power Charge
Claws of the Magpie
  • 20% increased Physical Damage with Claws
  • 15% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Armour and Energy Shield, Charge Duration
  • 14% increased Armour
  • 6% increased maximum Energy Shield
  • 20% increased Endurance, Frenzy and Power Charge Duration
Ascendant
Ascendant avatar.png
Assassin
  • +1.5% to Critical Strike Chance
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies
Hierophant
Hierophant avatar.png
Conviction of Power
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 15% chance to Gain a Power Charge if you or your Totems kill an Enemy
Assassin
Assassin avatar.png
Deadly Infusion
  • +8% to Critical Strike Multiplier per Power Charge
  • +2% Critical Strike Chance while at maximum Power Charge
  • +1 to Maximum Power Charge
Occultist
Occultist avatar.png
Forbidden Power
  • 10% chance to gain a Power Charge on Critical Strike
  • +1 to Maximum Power Charges
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Hierophant
  • 25% increased maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  • Skills in your Helm can have up to 1 additional Totem Summoned at a time
  • 50% chance to gain a Power Charge when you place a Totem
Assassin
Assassin avatar.png
Unstable Infusion
  • 10% chance to gain a Power Charge on non-Critical Strike

Effects on monsters and minions

The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges.


Version history

Version Changes
3.0.0
  • Power Charges now grant 40% increased Critical Strike Chance per Charge (down from 50%).

See also