A large portion of relevant modules/templates have now been switched to cargo. Various usages of SMW throughout the wiki need to be replaced by the new functions, in particular item tables. If some pages do not show up but contain no errors, please null-edit them. To see how you can help with the port check out Path_of_Exile_Wiki:To-do_list/SMW_migration (and leave a comment on the talk page if you have questions).

Port Map (War for the Atlas)

From Path of Exile Wiki
Jump to: navigation, search
Port MapMap Level: 70
Map Tier: 3
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Port Map (War for the Atlas) inventory icon.png
Acquisition
Level: 70
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Port
Map area
No Waypoint
IdMapWorldsPort
Act11
Area level70
Area type tagsurban
Tagsmap
The Shaper: The wealthy foolishly battle the ocean for domain.
The wealthy foolishly battle the ocean for domain.
Maps loading screen.png

Port Map (War for the Atlas) is a map area based on the tileset from The Quay.

Layout

The map runs the length of a long and winding harbour, with occasional paths leading on rafts or other dead ends. The boss waits in a separate arena with the entrance located at the end of the map.

Encounters

Boss

The boss behaves like a nesting doll. Upon death a smaller version with less HP is spawned. The Bosses biggest damage type is a bleed, so Basalt Flasks and "of Staunching" flasks are helpful.

Name Based On Skills
Unravelling Horror Knitted Horror PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
Base duration is 8 seconds
Causes Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast RainBlast RainFire, Attack, AoE, Bow
Radius: 24
Mana Cost: (8 to 10)
Cast Time: 1.00 sec
Damage Effectiveness: (40% to 48%)
Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-47.6)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Causes 4 Explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Boss video

Items found in this area

ItemLvl.
Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
1
Lucky ConnectionsLucky Connections720x Module Error: Item link: No results found for search parameter "Orb of Fusing".Luck is a fool's game, and I know plenty of rich fools.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Vaal FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1

Item acquisition
Questionmark.png

Usage in recipes

This item is used by upgrade paths or vendor recipes to create the following items:

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Port Map (Atlas of Worlds)Port MapMap Level: 77
    Map Tier: 10
    Guild Character: r
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Shaped Port Map (Atlas of Worlds)Shaped Port MapMap Level: 82
    Map Tier: 15
    Guild Character: r
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • There is no Port Map in The Awakening map series
  • There is no Port Map in the Original map series

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.