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Poison

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Poison
Ailment
Poison status icon.png
A poisoned cannibal

Poison is an ailment that deals chaos damage over time to the affected target.[1]

Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[2]

Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course.[2] There is no limit to the number of poison stacks a target can have.[1] A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.[3]

Damage

The base damage per second dealt by a given application of poison equals 20% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.[4]

As an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill.

The following modifiers will directly affect the damage of poison:

  • Damage
  • Damage over Time
  • Chaos Damage
  • Poison Damage

Trap, mine, minion or totem damage modifiers will also affect the damage of poison if it is applied by a trap, a mine, a minion or a totem respectively.[5]

Duration

The default base duration of poison is 2 seconds. Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115%-142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
inflicts poison with a base duration of 4 seconds.

Increasing poison duration with the Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
curse results in a longer-lasting poison that deals damage at the same rate.

Removal and immunity

  • A flask with the of Curingof Curing
    Suffix
    Immune to Poison during Flask Effect
    Removes Poison on use
    suffix removes poison on sip and grants immunity to it while active
  • Viper's ScalesViper's Scales
    Full Scale Armour
    Quality: +20%
    Armour: (312-343)
    Evasion: (312-343)
    Requires Level 28, 43 Str, 43 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
    grants immunity to poison
  • Boots crafted with Essence of DeliriumEssence of DeliriumStack Size: 9
    Essence Level: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: Recover 2% of your maximum Mana when you Block
    Quiver: 40% increased Damage with Poison
    Amulet: 0.5% of Chaos Damage Leeched as Life
    Ring: 40% increased Damage with Poison
    Belt: +50% to Chaos Resistance during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.

Active skill gems

Related base stats

The following active skill gems have stats related to poison:

Skill gemStr.Dex.Int.Lvl.
Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The Agony Crawler will die when you have no Virulence.Per 1% Quality:
1% increased Minion Movement Speed
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (10-19)% increased Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon.png
N/AyesN/A16
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115%-142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1

Related quality stats

The following active skill gems have quality stats related to poison:

Currently, there are no active skill gems that have quality stats related to poison.

Support skill gems

Related base stats

The following support skill gems have stats related to poison:

Skill gemStr.Dex.Int.Lvl.
Lesser Poison SupportLesser Poison SupportChaos, Support
Icon: O
Mana Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have (1-44) to (2-66) added Chaos Damage
Supported Skills have 40% chance to Poison on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A1
Poison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have 60% chance to Poison on Hit
Supported Skills deal (0-19)% more Damage with Poison
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Vile Toxins SupportVile Toxins SupportSupport
Icon: e
Mana Multiplier: 120%
Requires Level 38Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 1% increased Damage with Poison
Supported Skills deal (30-49)% more Damage with Poison
Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (6-9)
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Support, Attack
Icon: M
Mana Multiplier: 140%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Related quality stats

The following support skill gems have quality stats related to poison:

Skill gemStr.Dex.Int.Lvl.
Lesser Poison SupportLesser Poison SupportChaos, Support
Icon: O
Mana Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have (1-44) to (2-66) added Chaos Damage
Supported Skills have 40% chance to Poison on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A1
Poison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have 60% chance to Poison on Hit
Supported Skills deal (0-19)% more Damage with Poison
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Vile Toxins SupportVile Toxins SupportSupport
Icon: e
Mana Multiplier: 120%
Requires Level 38Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 1% increased Damage with Poison
Supported Skills deal (30-49)% more Damage with Poison
Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (6-9)
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38

Unique items

ItemLvl.Stats
Coated Shrapnel
Coated Shrapnel
Crimson Jewel
Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
The Ezomytes have a saying:
Take everything and waste nothing.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
Growing Agony
Growing Agony
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Maligaro understood that devotion to science,
Means devotion to trial and error.
For Maligaro's errors, death was slow,
And very painful.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
The Golden Rule
The Golden Rule
Viridian Jewel
Limited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you
Hurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you
Maligaro's Cruelty
Maligaro's Cruelty
Turquoise Amulet
Requires Level 20+(16-24) to Dexterity and Intelligence(4-8)% increased maximum Life
(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
"He does not love. He does not feel regret or remorse.
He does not think about consequences, only possibilities.
If that does not describe a monster, tell me: what does?"
- Archbishop Geofri
20+(16-24) to Dexterity and Intelligence(4-8)% increased maximum Life
(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Coralito's Signature
Coralito's Signature
Diamond Flask
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
Your Critical Strike Chance is Lucky
Requires Level 27Take 30 Chaos Damage per Second during Flask effect
25% chance to Poison on Hit during Flask effect
Your Critical Strikes do not deal extra Damage during Flask effect
(50-75)% increased Duration of Poisons you inflict during Flask effect
Grants Perfect Agony during Flask effect
"What cruelty it is, that to be judged a success,
such great work must go uncredited."
- Coralito, Brotherhood of Silence
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Take 30 Chaos Damage per Second during Flask effect
25% chance to Poison on Hit during Flask effect
Your Critical Strikes do not deal extra Damage during Flask effect
(50-75)% increased Duration of Poisons you inflict during Flask effect
Grants Perfect Agony during Flask effect
Viper's Scales
Viper's Scales
Full Scale Armour
Quality: +20%
Armour: (312-343)
Evasion: (312-343)
Requires Level 28, 43 Str, 43 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
+(30-40) to maximum Life
+(15-25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
Swift and silent.
One strike, one corpse.
283% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
+(30-40) to maximum Life
+(15-25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
Mortem Morsu
Mortem Morsu
Fright Claw
Claw
Quality: +20%
Physical Damage: (23.4-26.4)(89.7-101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 9
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
25% reduced Enemy Stun Threshold with this Weapon
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
34+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
25% reduced Enemy Stun Threshold with this Weapon
Severed in Sleep
Severed in Sleep
Cutlass
One Handed Sword
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
His lucky thralls dream eternal,
but we must crawl on our own.

This item can be transformed with a Blessing of Chayula
3840% increased Global Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
Volkuur's Guidance
Volkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (16-20) to (25-30) Cold Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Cold Resistance
50% less Poison Duration
Your Cold Damage can Poison
Cold Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43Adds (16-20) to (25-30) Cold Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Cold Resistance
50% less Poison Duration
Your Cold Damage can Poison
Cold Skills have 20% chance to Poison on Hit
Volkuur's Guidance
Volkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (16-20) to (25-30) Fire Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Fire Resistance
50% less Poison Duration
Your Fire Damage can Poison
Fire Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43Adds (16-20) to (25-30) Fire Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Fire Resistance
50% less Poison Duration
Your Fire Damage can Poison
Fire Skills have 20% chance to Poison on Hit
Volkuur's Guidance
Volkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (1-3) to (42-47) Lightning Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Lightning Resistance
50% less Poison Duration
Your Lightning Damage can Poison
Lightning Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43Adds (1-3) to (42-47) Lightning Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Lightning Resistance
50% less Poison Duration
Your Lightning Damage can Poison
Lightning Skills have 20% chance to Poison on Hit
Apep's Slumber
Apep's Slumber
Ancient Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (139-163)
Requires Level 45, 110 Int3% reduced Movement Speed (Hidden)
(5-10)% increased Spell Damage
Adds (20-22) to (30-37) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
50 Energy Shield Regenerated per Second per Poison on you, up to 250 per second
Poisons on you expire 50% slower
The heart grows slow,
the spirit grows strong.

This item can be transformed on the Altar of Sacrifice along with Vial of Awakening
453% reduced Movement Speed (Hidden)
(5-10)% increased Spell DamageAdds (20-22) to (30-37) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
50 Energy Shield Regenerated per Second per Poison on you, up to 250 per second
Poisons on you expire 50% slower
Voidheart
Voidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
The Embalmer
The Embalmer
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: 21
Requires Level 50, 39 Dex, 39 IntSocketed Gems are Supported by Level 20 Vile Toxins
Adds (13-17) to (23-29) Chaos Damage
+(50-70) to maximum Life
+(17-29)% to Chaos Resistance
(20-25)% increased Poison Duration
"Decomposition takes hold too quickly!
No, if we are to keep the specimen in perfect shape,
we must begin the process before expiry."
50Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13-17) to (23-29) Chaos Damage
+(50-70) to maximum Life
+(17-29)% to Chaos Resistance
(20-25)% increased Poison Duration
Arakaali's Fang
Arakaali's Fang
Fiend Dagger
Dagger
Quality: +20%
Physical Damage: (87-112)(310.3-374.4)
Chaos Damage: 1–59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
20% chance to Trigger Level 1 Raise Spiders on Kill
15% chance to Poison on Hit
All children must eat.
5340% increased Global Critical Strike Chance(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
20% chance to Trigger Level 1 Raise Spiders on Kill
15% chance to Poison on Hit
The Consuming Dark
The Consuming Dark
Fiend Dagger
Dagger
Quality: +20%
Physical Damage: 26.4104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
(40-60)% increased Fire Damage
+(20-40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
5340% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
(40-60)% increased Fire Damage
+(20-40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
Snakebite
Snakebite
Assassin's Mitts
Quality: +20%
Evasion: (280-312)
Energy Shield: 24
Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema
58(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
Dendrobate
Dendrobate
Sentinel Jacket
Quality: +20%
Evasion: (825-891)
Energy Shield: (260-280)
Requires Level 59, 86 Dex, 86 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 10 Lesser Poison
(130-150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15-25)% to all Elemental Resistances
(75-100)% increased Damage with Poison if you have at least 300 Dexterity
(15-25)% increased Poison Duration if you have at least 150 Intelligence
Ask any tracker and they'll tell you:
the most dangerous animals
are the ones who don't bother to hide.
593% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 10 Lesser Poison
(130-150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15-25)% to all Elemental Resistances
(75-100)% increased Damage with Poison if you have at least 300 Dexterity
(15-25)% increased Poison Duration if you have at least 150 Intelligence
Taproot
Taproot
Ambusher
Dagger
Quality: +20%
Physical Damage: (57-60.8)(222-236.8)
Critical Strike Chance: 6.10%
Attacks per Second: (1.65-1.72)
Weapon Range: 8
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
(10-15)% increased Attack Speed
(15-20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15-20)% chance to Maim on Hit
20% chance to Poison on Hit
Some things must die so that others can live.
6030% increased Global Critical Strike Chance(180-200)% increased Physical Damage
(10-15)% increased Attack Speed
(15-20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15-20)% chance to Maim on Hit
20% chance to Poison on Hit
The Wasp Nest
The Wasp Nest
Throat Stabber
Claw
Quality: +20%
Physical Damage: (56.7-60.9)(197.1-211.7)
Critical Strike Chance: (7.56%-7.88%)
Attacks per Second: (1.80-1.88)
Weapon Range: 9
Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(180-200) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
60+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(180-200) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
Apep's Supremacy
Apep's Supremacy
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (219-243)
Requires Level 62, 159 Int3% reduced Movement Speed (Hidden)
(5-10)% increased Spell Damage
Adds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
623% reduced Movement Speed (Hidden)
(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19)-(23-29) Chaos Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
623% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19)-(23-29) Chaos Damage to Attacks while you have a Bestial Minion
Mark of the Doubting Knight
Mark of the Doubting Knight
Platinum Kris
Dagger
Quality: +20%
Physical Damage: (88.8-93.6)(351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Dagger
Quality: +20%
Physical Damage: (72-84)(247.2-271.2)
Critical Strike Chance: (8.82%-9.45%)
Attacks per Second: 1.40
Weapon Range: 8
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
Adds (50-60) to (120-140) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
6530% increased Global Critical Strike Chance30% increased Damage over Time
Adds (50-60) to (120-140) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Fenumus' Toxins
Fenumus' Toxins
Necromancer Circlet
Quality: +20%
Energy Shield: (176-192)
Requires Level 65, 112 IntAdds (16-21) to (31-36) Chaos Damage to Spells
(220-250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
A hunter uses everything at their disposal.
The First of the Night did not hold back her venom. She used it to weaken her enemies, and used her enemies to strengthen her many children.
65Adds (16-21) to (31-36) Chaos Damage to Spells
(220-250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Cospri's Will
Cospri's Will
Assassin's Garb
Quality: +20%
Evasion: (1768-2063)
Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
Enemies can have 1 additional Curse
Your Curses can apply to Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
Curse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
683% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
Enemies can have 1 additional Curse
Your Curses can apply to Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
United in Dream
United in Dream
Cutlass
One Handed Sword
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 9
Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies
They grow fat and ripe in slumber.
To be fed upon when he wakes.
6940% increased Global Accuracy RatingGrants Level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies

Related passive skills

These passive skills are related to Poison.

Chance to poison

NameStats
Chance to Poison
Poison passive skill icon.png
10% chance to Poison on Hit [1] [2] [3]
Claw Damage and Poison Chance
Clawmasterydex passive skill icon.png
12% increased Physical Damage with Claws
10% chance to Poison on Hit
12% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Poison and Bleed Chance
DamageOverTime passive skill icon.png
10% chance to Poison on Hit
Attacks have 15% chance to cause Bleeding [1] [2]
Sword Damage and Attack Speed, Chance To Poison
Attackspeedsworddex passive skill icon.png
8% increased Physical Damage with Swords
4% increased Attack Speed with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword
10% chance to Poison on Hit [1]
Sword Damage and Attack Speed, Chance to Poison
Attackspeedsworddex passive skill icon.png
8% increased Physical Damage with Swords
4% increased Attack Speed with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword
10% chance to Poison on Hit [1]
Poisonous Fangs
Poison passive skill icon.png
20% increased Physical Damage with Claws
10% chance to Poison on Hit
30% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Toxic Strikes
Poison passive skill icon.png
30% increased Chaos Damage with Attack Skills
10% increased Poison Duration
10% chance to Poison on Hit [1]

Chance to poison with attacks

NameStats
Bow Damage and Chance to Poison
Attackspeedbow passive skill icon.png
12% increased Physical Damage with Bows
12% increased Damage Over Time with Bow Skills
10% chance to Poison on Hit with Attacks [1]
Master Fletcher
Masterfletcher passive skill icon.png
24% increased Physical Damage with Bows
24% increased Damage Over Time with Bow Skills
10% chance to Poison on Hit with Attacks [1]

Poison duration

NameStats
Dirty Techniques
BleedPoison passive skill icon.png
20% increased Poison Duration
20% increased Bleeding Duration
25% increased Damage with Poison
50% increased Damage with Bleeding
25% increased Chaos Damage with Attack Skills [1]
Fatal Toxins
Poison passive skill icon.png
40% increased Damage with Poison
10% increased Poison Duration
30% increased Chaos Damage with Attack Skills [1]
Toxic Strikes
Poison passive skill icon.png
30% increased Chaos Damage with Attack Skills
10% increased Poison Duration
10% chance to Poison on Hit [1]

Poison damage

NameStats
Dagger Critical Strike Chance and Multiplier, Poison Damage
Criticaldaggerdex passive skill icon.png
20% increased Critical Strike Chance with Daggers
+15% to Critical Strike Multiplier with Daggers
10% increased Damage with Poison [1]
Dagger Damage and Critical Strike Chance
Criticaldaggerdex passive skill icon.png
10% increased Physical Damage with Daggers
20% increased Critical Strike Chance with Daggers
10% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
Poison Damage
Poison passive skill icon.png
10% increased Damage with Poison
10% increased Chaos Damage with Attack Skills [1] [2]

15% increased Damage with Poison
15% increased Chaos Damage with Attack Skills [1]
Adder's Touch
Adderstouch passive skill icon.png
+30% to Critical Strike Multiplier with Daggers
Critical Strikes with Daggers have a 40% chance to Poison the Enemy
40% increased Damage with Poison [1]
Dirty Techniques
BleedPoison passive skill icon.png
20% increased Poison Duration
20% increased Bleeding Duration
25% increased Damage with Poison
50% increased Damage with Bleeding
25% increased Chaos Damage with Attack Skills [1]
Fatal Toxins
Poison passive skill icon.png
40% increased Damage with Poison
10% increased Poison Duration
30% increased Chaos Damage with Attack Skills [1]
Poisonous Fangs
Poison passive skill icon.png
20% increased Physical Damage with Claws
10% chance to Poison on Hit
30% increased Damage with Ailments from Attack Skills while wielding a Claw [1]

Miscellaneous

NameStats
Adder's Touch
Adderstouch passive skill icon.png
+30% to Critical Strike Multiplier with Daggers
Critical Strikes with Daggers have a 40% chance to Poison the Enemy
40% increased Damage with Poison [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Assassin
Assassin (Ascendants) passive skill icon.png
40% chance to Poison on Hit
10% chance to gain a Power Charge on Critical Strike
+1% to Critical Strike Chance
10% increased Movement Speed if you've Killed Recently
Damage from your Critical Strikes cannot be Reflected [1]
Assassin
Assassin avatar.png
Noxious Strike
NoxiousStrike (Assassin) passive skill icon.png
50% chance for Attacks to Maim on Hit against Poisoned Enemies
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently
+0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]
Assassin
Assassin avatar.png
Toxic Delivery
ToxicDelivery (Assassin) passive skill icon.png
10% reduced Damage taken from Damage Over Time
Gain 20% of Physical Damage as Extra Chaos Damage against
Poisoned Enemies
Poison you inflict with Critical Strikes deals 30% more Damage
Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill [1]
Pathfinder
Pathfinder avatar.png
Master Toxicist
Master Toxicist (PathFinder) passive skill icon.png
10% more Chaos Damage with Attack Skills
Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
You lose Virulence 50% slower
10% of Physical Damage Converted to Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage [1]
Pathfinder
Pathfinder avatar.png
Nature's Reprisal
MasterHerbalist (PathFinder) passive skill icon.png
30% increased Chaos Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Chaos Skills have 50% increased Area of Effect [1]
Trickster
Trickster avatar.png
Prolonged Pain
TricksterEssenceSurge (Trickster) passive skill icon.png
10% reduced Damage taken from Damage Over Time
15% more Damage over Time
20% increased Skill Effect Duration
20% increased Poison Duration [1]

Version history

Version Changes
3.0.0
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
2.4.0
  • Poison damage reduce to 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%).
2.1.0
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

References

  1. 1.0 1.1 Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.
  2. 2.0 2.1 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
  3. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  4. Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 9, 2017.
  5. https://www.pathofexile.com/forum/view-thread/1894879