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Pit of the Chimera Map (War for the Atlas)

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Pit of the Chimera MapMap Level: 83
Map Tier: 16
Guild Character: Â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pit of the Chimera Map (War for the Atlas) inventory icon.png
Acquisition
Level: 83
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsChimera
Pit of the Chimera
Map area
No Waypoint
IdMapWorldsChimera
Act11
Area level83
Area type tagsurban
Tagsmap, no_echo, cannot_be_twinned
The Shaper: One of my captors hid a beast within his heart. Now his true self can be seen by all.
One of my captors hid a beast within his heart. Now his true self can be seen by all.
Maps loading screen.png

Pit of the Chimera Map (War for the Atlas) is a map area.

Map Type

Outdoors. Based on Daresso's Dream.

Boss

The boss of this area, Guardian of the Chimera, always drops one Fragment of the ChimeraFragment of the ChimeraItem Quantity: +5%Area yields 5% more Items (Hidden)Enter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in the Templar Laboratory or a personal Map Device.
and has a chance to drop one of the following unique items:

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The Dragon's HeartThe Dragon's Heart11Level 4 Empower
Corrupted
They say when a dragon dies, the flesh smoulders and burns until all that remains is the still, white-hot, heart.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
PerfectionPerfection5Jewellery
Item Level: 100
Shaper Item
There are countless worlds, but only those with limitless potential will be able to achieve perfection.
1
Boon of the First OnesBoon of the First Ones6Bestiary ItemWreathed in the skin and bones
of the beasts she slew,
her gift came from what she lost:
her humanity.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Pit of the Chimera MapPit of the Chimera MapMap Level: 83
    Map Tier: 16
    Guild Character: Â
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

See also

  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Lair of the Hydra MapLair of the Hydra MapMap Level: 83
    Map Tier: 16
    Guild Character: ¢
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.