Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Pit Map (War for the Atlas)

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Pit MapMap Level: 78
Map Tier: 11
Guild Character: ×
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pit Map (War for the Atlas) inventory icon.png
Acquisition
Level: 78
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsPit
Pit
Map area
No Waypoint
IdMapWorldsPit
Act11
Area level78
Area type tagsurban, swamp
Tagsmap, einharmaps
The Shaper: Blood turns the soil to mud.
Blood turns the soil to mud.
Maps loading screen.png

Pit Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

Olof, Son of the Headsman - based on Barkhul.

  • Uses Cyclone leaving burning ground
  • Uses fire sunder
  • Taunts (you deal less damage to other enemies)

Boss video

Items found in this area

ItemLvl.
The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The King's BladeThe King's Blade5Bloodthirsty Eternal Sword
Item Level: 66
"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown."
- Daresso, the King of Swords
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(15-20)% to Cold and Lightning Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Pier MapPier MapMap Level: 77
Map Tier: 10
Guild Character: z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Villa MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Pit MapPit MapMap Level: 78
Map Tier: 11
Guild Character: ×
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Pit MapPit MapMap Level: 72
    Map Tier: 5
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Pit MapShaped Pit MapMap Level: 77
    Map Tier: 10
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Pit MapPit MapMap Level: 68
    Map Tier: 1
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.