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Pit Map (Atlas of Worlds)

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Pit MapMap Level: 72
Map Tier: 5
Guild Character: U
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pit Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasPit
Pit
Map area
No Waypoint
IdMapAtlasPit
Act11
Area level72
Area type tagsurban, swamp
Tagsmap, einharmaps, daresso_area, pitfight_area
The Shaper: Blood turns the soil to mud.
Maps loading screen.png
Pit t5.png

Map Type: Daresso's Dream

Boss Arena

Boss doesn't have an arena. He stands in the middle of one of the pits (accessible from two sides) with other monsters. The gate to that pit is easily recognizable - it closes upon entry and releases packs of Pitbull Demons, Pit Butchers, Talon Demons and Talon Archers. At least one of those packs will be magic. Gates open when all the monsters inside are killed. Boss can be lured out of the pit without entering to be killed separately.

Boss

Olof, Son of the Headsman - based on Barkhul.

  • Uses CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    leaving burning ground
  • Uses fire sunder
  • Taunts (you deal less damage to other enemies)

Boss Video

Walkthrough

Item acquisition
Questionmark.png

This item is drop disabled.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Racecourse MapRacecourse MapMap Level: 73
Map Tier: 6
Guild Character: k
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Pit MapPit MapMap Level: 72
Map Tier: 5
Guild Character: U
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Divination cards

The following divination cards can drop in this area:

  • The Arena ChampionThe Arena Champion10Colosseum MapThe fight is the easy part. It's the years of training that'll kill you.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down
    and the crowd roars,
    they want death
    and the blood is yours.
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.
  • The King's BladeThe King's Blade5BloodthirstyBloodthirsty
    Prefix
    (110-134)% increased Physical Damage
    Eternal Sword
    Item Level: 66
    "To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown."
    - Daresso, the King of Swords


Other versions

  • Pit MapPit MapMap Level: 75
    Map Tier: 8
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Pit MapPit MapMap Level: 75
    Map Tier: 8
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Pit MapPit MapMap Level: 73
    Map Tier: 6
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Pit MapPit MapMap Level: 77
    Map Tier: 10
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Pit MapPit MapMap Level: 78
    Map Tier: 11
    Guild Character: ×
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Pit MapShaped Pit MapMap Level: 77
    Map Tier: 10
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Pit MapPit MapMap Level: 68
    Map Tier: 1
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.