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Pillar of the Caged God
Iron Staff
Warstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
Forged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt
Pillar of the Caged God inventory icon
Vendor Prices
Unique5x Chaos Orb
Vendor Offer
6x Alchemy Shard
Weapon DPS
Physical: 43.7
Phys+Chaos: 43.7
Total: 43.7
Metadata
Item class: Warstaves

Pillar of the Caged God is a unique Iron Staff inventory iconIron StaffIron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff
Iron Staff inventory icon
.

Mechanics[ | ]

The bonuses to attack damage, attack speed, and area of effect are global, and stack additively with other sources of increased attack damage, attack speed, and area of effect radius.

Damage Scaling

Strength - Pillar of the caged god can scale increased physical damage modifiers to much higher levels than most builds by having large amounts of strength. When combined with large amounts of flat added physical damage from non-weapon sources, it can scale damage competitive with high damage rare staves. Some examples of large sources of flat added physical are:

  • Bloodthirst support adds 2% of your life as flat added physical damage to weapons.
    • Example: A very high strength stacking build with average % increased life has 8,000 total life. (8,000 X .02) = 160 Flat added physical weapon damage.
  • Party - Having an ally with large average flat physical damage weapon use Rallying Cry inventory iconRallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon
    Rallying Cry inventory icon
    near you to give you 20% of the weapon's damage.
    • Example: A player with a high damage karui axe that does 700 average physical damage per hit. (700*.2) = 140 flat average added physical damage.
  • Items - See physical damage page for items with high flat added physical damage.
  • Ascendancy - Champion ascendancy passive can gives flat added physical damage per impale on enemies you hit.
  • Attacks - Some attack skills add flat physical damage.

Strength - See Strength page for more info about getting high strength.

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6Divination card inventory iconThe TowerThe Tower card artDivination card frameThe Tower6StaffA tower built of the strongest stone is not eternal; a towering intellect is not enlightened.Divination card inventory iconrandom staffAutomatic
4Divination card inventory iconAtziri's ArsenalAtziri's Arsenal card artDivination card frameAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Divination card inventory icon
random corrupted weaponAutomatic
7Divination card inventory iconPrejudicePrejudice card artDivination card framePrejudice7Item
Influenced Item
One who is blinded by their past may
only see a sliver of the present.
Divination card inventory icon
random influenced itemAutomatic
8Divination card inventory iconArrogance of the VaalArrogance of the Vaal card artDivination card frameArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Divination card inventory icon
random two-implicit corrupted itemAutomatic
4Divination card inventory iconJack in the BoxJack in the Box card artDivination card frameJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Divination card inventory icon
random itemAutomatic
1Singular Incubator inventory iconSingular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item
Item drops after killing # monsters
Unique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Singular Incubator inventory icon
random itemAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Legacy variants[ | ]

Pillar of the Caged God has legacy variants.

Version Discontinued Base Item Required level Modifiers
3.7.0 Long Staff inventory iconLong StaffLong StaffStaff
Physical Damage: 24-41
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff
Long Staff inventory icon
18
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 1% increased Area of Effect per 20 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 16% increased Physical Weapon Damage per 10 Strength
2.6.0 Long Staff inventory iconLong StaffLong StaffStaff
Physical Damage: 24-41
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff
Long Staff inventory icon
18
  • +12% Chance to Block Attack Damage while wielding a Staff
  • 1% increased Area of Effect per 20 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 16% increased Physical Weapon Damage per 10 Strength
1.0.0 Long Staff inventory iconLong StaffLong StaffStaff
Physical Damage: 24-41
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff
Long Staff inventory icon
18
  • +12% Chance to Block Attack Damage while wielding a Staff
  • 1% increased Area of Effect per 20 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 10% increased Physical Weapon Damage per 10 Strength

Supporter attribution[ | ]

Pillar of the Caged God was created by supporter QixunZ26. The design of Pillar of the Caged God was influenced by the magical staff Ruyi Jingu Bang of classic Chinese fiction.[citation needed]

Alternate artwork[ | ]

Pillar of the Caged God race season 8 inventory icon Race Season Eight prize for reaching 14 RP.

Gallery[ | ]

Version history[ | ]

Version Changes
3.8.0
  • Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
3.7.0
  • Now on the Iron Staff inventory iconIron StaffIron StaffWarstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff
    Iron Staff inventory icon
    basetype.
3.3.0
  • Added 3D art.
2.6.0
  • Base type implicit mod increased to 18% Chance to Block (up from 12%)
  • Base type critical strike chance decreased to 6% (down from 6.4%).
1.1.5
  • Added 3D art for the Season Eight alternate art rewards.
1.0.0
  • Increased Physical Damage per 10 Strength has been increased from 10% to 16%.
  • Using a Divine Orb on an existing version will roll new mods in the new ranges.
0.10.5
  • Introduced to the game.
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