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Pierce

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Pierce is a behavior of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Pierce has first priority for projectile behaviors, followed by chain, fork then return.

Each projectile can pierce a certain number of times. The number of times a projectile can pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers. If a projectile is an arrow, Arrows Pierce x additional Targets modifiers are included in the sum. The Projectiles Pierce all Targets modifier built in to Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (4-18)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 125%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
2% increased Projectile Speed
Deals (7-798) to (11-1197) Cold Damage
Projectiles Pierce all Targets
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
allows projectiles to pierce an unlimited number of times. The Arrows Pierce all Targets modifier found on InfractemInfractem
Decimation Bow
Bow
Quality: +20%
Physical Damage: (128.8-161.7)(269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
+(20-30) to Dexterity
+(200-250) to Accuracy Rating
Arrows Pierce all Targets
10% increased Movement Speed
Cannot Leech Life
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
functions the same way for arrow projectiles.

Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
will apply its debuff to each target a projectile hits. Skills such as Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
and Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:
0.5% increased Area of Effect
Deals (120-146.6)% of Base Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png
apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behavior of some projectiles, such as FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 160%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (7-890) to (10-1335) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
and Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (6-20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-275) to (10-413) Cold Damage
Base duration is 5 seconds
Can have up to 10 Chilling Areas
Deals (9.2-1089.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png
, is not an on-hit effect and occurs only when a projectile ceases to exist.

Related effects

Some unique items or passive skills provide bonuses based off of pierce.

  • Powerful Precision grants Projectiles Pierce Nearby Enemies, and 100% increased Critical Strike Chance for Piercing Projectiles.
  • DrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    Adds (10-14) to (19-24) Physical Damage to Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    grants the modifier Arrows that Pierce deal 50% increased Damage.
  • SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192)(403.2-427.2)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    has 50% chance to inflict bleeding with Piercing arrows.

Active skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Projectile Hits
Base duration is (9-10.9) seconds
Projectiles Pierce Cursed Enemies
Hits on Cursed Enemies have an additional 25% chance to Knockback
Cursed enemies take (25-44)% increased Damage from Projectile Hits
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Projectile Weakness skill icon.png
N/AyesN/A24
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png
N/AyesN/A12
Shrapnel ShotShrapnel ShotLightning, Attack, Projectile, AoE, Bow
Mana Cost: (6-10)
Cast Time: 1.00 sec
Damage Effectiveness: (80%-99%)
Projectile Speed: 3260
Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
0.5% increased Area of Effect
Deals (80-99)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Arrows Pierce (4-7) additional Targets
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Shot skill icon.png
N/AyesN/A1
Siege BallistaSiege BallistaTotem, Attack, Projectile, Bow
Mana Cost: (8-13)
Cast Time: 1.00 sec
Damage Effectiveness: (140%-170%)
Projectile Speed: 3260
Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
1% increased Totem Placement speed
Deals (140-170.4)% of Base Damage
50% less Attack Speed
Totem lasts 8 seconds
Arrows Pierce (6-9) additional Targets
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
N/AyesN/A4
UnearthUnearthSpell, Projectile
Mana Cost: (8-23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:
0.5% increased Cast Speed
Deals (13-540) to (19-810) Physical Damage
Creates Corpses with Level (12-80)
Maximum of 10 Corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
N/Ayesyes10
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (160%-198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Damage
(30-49)% chance to Ignite enemies
(30-68)% more Damage with Ignite
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AyesN/A1
Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 5.000 sec
Cast Time: 1.00 sec
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (80-100.1)% of Base Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Rain of Arrows skill icon.png
N/AyesN/A12
Wild StrikeWild StrikeAttack, Melee, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (4-18)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 125%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
2% increased Projectile Speed
Deals (7-798) to (11-1197) Cold Damage
Projectiles Pierce all Targets
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 160%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
1% increased Cold Damage
Deals (6-753) to (10-1129) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes1
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality:
Shocked Ground causes 0.25% increased Damage taken
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
Projectiles leave Shocking Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes12
Flame TotemFlame TotemTotem, Spell, Projectile, Fire
Mana Cost: (12-42)
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 25%
Projectile Speed: 750
Requires Level 4Summons a totem that fires a stream of flame at nearby enemies.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (1-122) to (2-183) Fire Damage
Summons a Totem which uses the Supported Skill
Projectiles Pierce all Targets
Fires (0-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Totem skill icon.png
yesN/Ayes4

Related quality stats

There are currently no active skill gems that have quality stats related to pierce.

Support skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Mana Multiplier: 110%
Supports projectile skills.Per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A1

Related quality stats

There are currently no support skill gems that have quality stats related to pierce.

Base items

ItemLvl.Stats
Greatwolf Talisman
Greatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood.
1
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
2% of Life Regenerated per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Corrupted
Horned Talisman
Horned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
Behind a mask of politeness and civility.
The First Ones teach us to look through the lies,
And that no beast can truly cover their tracks.
- The Wolven King
1Projectiles Pierce 2 additional TargetsCorrupted
Penetrating Arrow Quiver
Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target
36Arrows Pierce an additional Target

Unique items

Extra targets pierced

ItemLvl.Stats
Poacher's Aim
Poacher's Aim
Viridian Jewel
Limited to: 1Projectiles Pierce an additional Target
10% increased Projectile Damage
A sharp eye can be more deadly than a sharp blade.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Projectiles Pierce an additional Target
10% increased Projectile Damage
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Infractem
Infractem
Decimation Bow
Bow
Quality: +20%
Physical Damage: (128.8-161.7)(269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
+(20-30) to Dexterity
+(200-250) to Accuracy Rating
Arrows Pierce all Targets
10% increased Movement Speed
Cannot Leech Life
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
53(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
+(20-30) to Dexterity
+(200-250) to Accuracy Rating
Arrows Pierce all Targets
10% increased Movement Speed
Cannot Leech Life
Voidfletcher
Voidfletcher
Penetrating Arrow Quiver
Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
+(20-40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Even emptiness may be harnessed.
64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
+(20-40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Voidwalker
Voidwalker
Murder Boots
Quality: +20%
Evasion: (481-555)
Energy Shield: (44-51)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Step into the void
and experience true freedom.
69+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints

Other interactions

ItemLvl.Stats
Omen on the Winds
Omen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Eyes of the Greatwolf
Eyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
2% of Life Regenerated per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
2% of Life Regenerated per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Lioneye's Vision
Lioneye's Vision
Crusader Plate
Quality: +20%
Armour: (1923-2223)
Requires Level 59, 160 Str, 160 Dex5% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
"The Virtue Gems are a gift from the land,
our land, and we will not let our gifts
be destroyed by savages."
- Marceus Lioneye
595% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
Slivertongue
Slivertongue
Harbinger Bow
Bow
Quality: +20%
Physical Damage: (174-192)(403.2-427.2)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
68(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Snakepit
Snakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce

Passive skills

Basic passive skills

NameStats
Pierce
Pierce passive skill icon.png
Projectiles Pierce an additional Target [1]
Piercing Shots
PierceNoteable passive skill icon.png
Projectiles Pierce 2 additional Targets [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Deadeye
Deadeye (Ascendants) passive skill icon.png
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
100% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage [1]
Deadeye
Deadeye avatar.png
Powerful Precision
PowerfulPrecision (DeadEye) passive skill icon.png
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce 3 additional Targets
Projectiles Pierce all nearby Targets [1]

Version history

Version Changes
3.0.0
  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.