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Pier Map (War for the Atlas)

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Pier MapMap Level: 77
Map Tier: 10
Guild Character: z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pier Map (War for the Atlas) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsPier
Pier
Map area
No Waypoint
IdMapWorldsPier
Act11
Area level77
Area type tagsurban
Tagsmap, area_with_water
The Shaper: Man's reach extends into the ocean, clawing at its infinite depths.
Man's reach extends into

the ocean, clawing at

its infinite depths.
Maps loading screen.png

Pier Map (War for the Atlas) is a map area.

Layout

Layout is a long and wide corridor with at least one branching path. Said branching paths can either be dead ends or loop back onto the main.

Encounters

Boss

Ancient Architect (A unique Undying)

  • Spectral Throw (2 additional projectiles)
  • Summons several floor spikes
  • At 66% and 33%, the boss teleports to the another section of the arena; between each is a series of Labyrinth Traps.

Boss video

Items found in this area

ItemLvl.
Lucky ConnectionsLucky Connections720x Orb of FusingLuck is a fool's game, and I know plenty of rich fools.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Pit MapPit MapMap Level: 78
Map Tier: 11
Guild Character: ×
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Pier MapPier MapMap Level: 77
Map Tier: 10
Guild Character: z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Pier MapPier MapMap Level: 75
    Map Tier: 8
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Pier MapShaped Pier MapMap Level: 80
    Map Tier: 13
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Pier MapPier MapMap Level: 72
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Pier MapPier MapMap Level: 70
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.