Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

Game data updates to the wiki have been started.

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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Pier Map (Original)

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Pier MapMap Level: 70
Map Tier: 5
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pier Map (Original) inventory icon.png
Acquisition
Level: 70
DROP DISABLED
Purchase Costs
Normal1x Chaos Orb
Magic2x Chaos Orb
Rare3x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier5_2
Pier
Map area
No Waypoint
IdMapTier5_2
Act11
Area level70
Area type tagsurban
Tagsmap, area_with_water, einharmaps, dock_area, map_area_with_open_water
Maps loading screen.png

Other versions

  • Pier MapPier MapMap Level: 68
    Map Tier: 1
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Pier MapPier MapMap Level: 70
    Map Tier: 3
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Pier MapPier MapMap Level: 74
    Map Tier: 7
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Pier MapPier MapMap Level: 77
    Map Tier: 10
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Pier MapPier MapMap Level: 77
    Map Tier: 10
    Guild Character: z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Pier MapPier MapMap Level: 75
    Map Tier: 8
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Pier MapShaped Pier MapMap Level: 80
    Map Tier: 13
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Pier MapPier MapMap Level: 72
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.