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Physical damage
Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.
Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip SupportIron Grip SupportProjectile, Support
Icon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:
Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported Skills
Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem applies the same effect to a single skill.
Contents
Skill gems
Skills with the attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.
A list of skill gems with the spell gem tag that deal physical damage:
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: (9-36) Cast Time: 0.80 secRequires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality: Minions have 2% increased Movement SpeedCan use Items requiring up to Level (9-100) Base duration is 37.5 seconds Minions' Attacks deal (4-38) to (6-56) additional Physical Damage Can summon up to 50 Animated Weapons at a time Deals (100-252)% of Damage Minions have (0-38)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Mana Cost: (6-23) Can Store 3 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Damage Effectiveness: 200%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality: 1% increased Physical DamageThrows a Trap which uses this Skill when Triggered Trap lasts 4 seconds Deals (16-1447) to (22-2026) Physical Damage Enemies take 15% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Base duration is 3 seconds Locks enemy in place Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Radius: 15 Mana Cost: (6-19) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality: 0.5% increased Area of EffectDeals (7-123) to (10-185) Physical Damage Base duration is 5 seconds Can have up to 10 active spinning blades 10% increased Critical Strike Chance for each blade 35% increased Hit Rate for each blade 35% more Damage for each blade +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Radius: 12 Mana Cost: (13-26) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Damage Effectiveness: 90%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality: 0.5% increased Area of EffectDeals (44-380) to (65-570) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley Bladefall has 5 additional VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: (5-23) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality: 1% increased Projectile SpeedDeals (6-457) to (9-685) Physical Damage Fires 9 additional Projectiles (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Cost: (6-20) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Damage Effectiveness: 50%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality: 0.5% increased Area of EffectTrap lasts 4 seconds Deals (4-303) to (7-455) Physical Damage 50% of Physical Damage Converted to Fire Damage Causes (4-7) smaller explosions Throws a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Mana Reserved: 25% Can Store 1 Use(s) Cooldown Time: 1.00 secRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality: 1% increased Minion Movement SpeedGrants 20% chance to Poison on Hit Grants 10% more Poison Damage Agony Crawler deals (10-19)% increased Physical Damage per Virulence you have Agony Crawler has (2-3)% increased Attack Speed per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Maximum 1 Summoned Agony Crawler Grants Virulence when you Poison an Enemy Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: (13-25) Can Store 3 Use(s) Cooldown Time: 8.00 sec Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality: 1% increased Physical DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (42-462) to (64-693) Physical Damage Releases 5 waves Releases waves every 0.9 seconds Throws a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: (8-23) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Damage Effectiveness: 120%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality: 0.5% increased Cast SpeedDeals (13-540) to (19-810) Physical Damage Creates Corpses with Level (12-80) Maximum of 10 Corpses allowed Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 5.000 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Damage Effectiveness: 80%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality: 0.5% increased Area of EffectDeals (20-369) to (30-554) Physical Damage Base duration is 3 seconds +(8-12) to radius Hits Enemies every 0.13 Seconds 100% increased Critical Strike Chance Has 10 blades Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Radius: 12 Mana Cost: (13-26) Cast Time: 0.80 sec Critical Strike Chance: 5.00% Damage Effectiveness: 60%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality: 1% increased DamageDeals (48-422) to (72-633) Physical Damage 60% of Physical Damage Converted to Cold Damage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Mana Cost: (19-36) Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality: Minions have 2% increased Movement SpeedCan use Items requiring up to Level (33-100) Minions' Attacks deal (22-56) to (34-84) additional Physical Damage (0-76)% increased maximum Life Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Reserved: 25% Can Store 1 Use(s) Cooldown Time: 1.00 secRequires Level 16Grants a buff which adds physical damage to your spells and attacks. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality: 1% increased Minion Movement SpeedMaximum 4 Summoned Sentinels of Purity 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Adds (3-25) to (5-37) Physical Damage to Spells Adds (3-25) to (5-37) Physical Damage to Attacks Summon a Sentinel of Purity when you Kill an Enemy Minions deal (0-95)% more Physical Damage Minions have (0-38)% more LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 |
![]() Radius: 24 Mana Cost: (24-58) Cast Time: 0.60 sec Critical Strike Chance: 5.00% Damage Effectiveness: 60%Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality: 1% increased totem lifeDeals (23-231) to (46-429) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hit Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
Unique items
Global flat added physical damage
Unique items that have global flat increases to physical damage.
Item | ![]() | Global Attack Physical Damage | Bow Physical Damage | Global Spell Physical Damage | Global Physical Damage |
---|---|---|---|---|---|
![]() Iron RingAdds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to FleeFear is highly infectious. ![]() | 1 | 1-4 | N/A | N/A | N/A |
![]() Plate VestQuality: +20% Armour: 22Requires 12 Str3% reduced Movement Speed (Hidden)Adds 2 to 4 Physical Damage to Attacks +(12-20) to maximum Life -2 Physical Damage taken from Attacks 40% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. ![]() | 1 | 2-4 | N/A | N/A | N/A |
![]() Crimson JewelTraps and Mines deal (3-5) to (10-15) additional Physical Damage Traps and Mines have a 25% chance to Poison on HitThe Ezomytes have a saying: Take everything and waste nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | N/A | N/A | N/A | N/A |
![]() Charan's SwordOne Handed Sword Quality: +20% Physical Damage: 6–13.2 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 9Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. ![]() | 2 | N/A | N/A | N/A | N/A |
![]() Serrated Arrow QuiverRequires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (60-80)% increased Stun Duration on Enemies Adds 6 to 10 Physical Damage to Bow Attacks 50% chance to double Stun DurationThe largest rock leaves the deepest mark. ![]() | 5 | N/A | 7-14 | N/A | N/A |
![]() Serrated Arrow QuiverRequires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (60-80)% increased Stun Duration on Enemies Adds 6 to 10 Physical Damage to Bow AttacksHit them hard. Hit them once. ![]() | 5 | N/A | 7-14 | N/A | N/A |
![]() Heavy BeltRequires Level 8+(25-35) to StrengthAdds 5 to 15 Physical Damage to Attacks +25 to Strength 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rateKaom's strength was rivaled only by the great Meginord of the north. ![]() | 8 | 5-15 | N/A | N/A | N/A |
![]() Rustic SashRequires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20-40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask EffectOur forefathers danced and drank and ate their fill and did not honour the First Ones for their gifts. So the First Ones filled the sky with fire. ![]() | 11 | 5-10 | N/A | N/A | N/A |
![]() Studded Round ShieldQuality: +20% Chance to Block: 26% Armour: (96-115) Evasion: (96-115)Requires Level 20, 28 Str, 28 Dex60% increased Block Recovery 3% reduced Movement Speed (Hidden)Adds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90-130)% increased Armour and Evasion +(30-50)% to Fire Resistance Curse Enemies with Level 5 Vulnerability on BlockThe thicker the shell, the greater the beast that hunts it. ![]() | 20 | 4-8 | N/A | N/A | N/A |
![]() Etched GreatswordTwo Hand Sword Quality: +20% Physical Damage: (35.2-39.6)–(73.6-82.8) Chaos Damage: (60-68)–(90-102) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 22, 45 Str, 38 Dex40% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon, the pleas for mercy were muted. Only one voice remained. Laughing. ![]() | 22 | N/A | N/A | N/A | N/A |
![]() Bronze GauntletsQuality: +20% Armour: (154-169)Requires Level 23, 36 StrAdds (3-6) to (10-12) Physical Damage to Attacks +(30-40) to Strength (80-100)% increased Armour Iron GripThe monstrous men of yore used bows, they were just bigger. ![]() | 23 | (3-6)-(10-12) | N/A | N/A | N/A |
![]() Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental ResistancesExistence is infinite A weave of the living and dead Beyond the understanding Of the many mortal threads ![]() | 24 | 1-4 | N/A | N/A | N/A |
![]() Wild LeatherQuality: +20% Evasion: (433-484)Requires Level 25, 73 Dex3% reduced Movement Speed (Hidden)Adds 5 to 12 Physical Damage to Attacks +(20-30) to Dexterity +500 to Evasion Rating while on Full Life (50-70)% increased Evasion Rating 10% increased Movement SpeedTo catch an animal, think like an animal. ![]() | 25 | 5-12 | N/A | N/A | N/A |
![]() Broadhead Arrow QuiverRequires Level 28Adds 6 to 12 Physical Damage to Bow Attacks+(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage (20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal Archer ![]() | 28 | N/A | 6-12 | N/A | N/A |
![]() Iron RingRequires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy"I don't always have a flame handy when a fresh delinquent walks through our gates." - Brutus, Warden of Axiom ![]() | 30 | (6-16)-(29-54) | N/A | N/A | N/A |
![]() Plate VestQuality: +20% Armour: 2422Requires Level 30, 12 Str3% reduced Movement Speed (Hidden)Adds 2 to 4 Physical Damage to Attacks +2000 to Armour +(12-20) to maximum Life -2 Physical Damage taken from Attacks 40% of Melee Physical Damage taken reflected to AttackerThere is no wall thicker or stronger than fear. ![]() | 30 | 2-4 | N/A | N/A | N/A |
![]() Death BowBow Quality: +20% Physical Damage: (33.6-38.4)–(82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. ![]() | 32 | N/A | N/A | N/A | N/A |
![]() Studded BeltRequires Level 32(20-30)% increased Stun Duration on Enemies(30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(20-40) to Strength +(80-100) to maximum Life Gain 50 Life when you Stun an EnemyAll creatures have the potential for greatness or unequivocal failure. ![]() | 32 | 1-(15-20) | N/A | N/A | N/A |
![]() Gilded SalletQuality: +20% Armour: (348-468) Evasion: 108Requires Level 33, 38 Str, 38 DexAdds 10 to 20 Physical Damage to Attacks +(20-30) to Strength +(20-30) to Dexterity +(200-300) to Armour 20% increased Melee Damage Cannot Leech when on Low LifeMay you never hear it toll. ![]() | 33 | 10-20 | N/A | N/A | N/A |
![]() Gilded SalletQuality: +20% Armour: (348-468) Evasion: 108Requires Level 33, 38 Str, 38 DexAdds 10 to 20 Physical Damage to Attacks +(20-30) to Strength +(20-30) to Dexterity +(200-300) to Armour 20% increased Melee Damage Cannot Leech when on Low Life You and nearby allies have 20% increased Attack, Cast and Movement Speed if you've Warcried RecentlyMay it echo through the halls. ![]() | 33 | 10-20 | N/A | N/A | N/A |
![]() Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life Adds (10-14) to (19-24) Physical Damage to Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?" - Kiravi, Vaal Archer ![]() | 36 | N/A | (10-14)-(19-24) | N/A | N/A |
![]() Rock BreakerOne Handed Mace Quality: +20% Physical Damage: (73.2-80.4)–(123.6-130.8) Critical Strike Chance: 5.00% Attacks per Second: (1.24-1.26) Weapon Range: 9Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdAdds (24-30) to (34-40) Physical Damage (8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life Minions' Attacks deal (5-8) to (12-16) additional Physical Damage Can Summon up to 1 additional Golem at a time Grants Level 12 Summon Stone GolemThere is nothing, flesh, spirit, or stone Free from our hunger for dominion. ![]() | 41 | N/A | N/A | N/A | N/A |
![]() Unset RingRequires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill +3 to Level of Socketed Golem Gems Adds (5-10) to (11-15) Physical Damage to Attacks (5-10)% increased Attack Speed (3-5)% chance to Dodge Attack HitsWhen a fallen leader's body is taken to the funeral peak, those who seek power must ascend together. One returns with the seal. The rest do not return at all. ![]() | 44 | (5-10)-(11-15) | N/A | N/A | N/A |
![]() Corrugated BucklerQuality: +20% Chance to Block: 27% Evasion: 226Requires Level 46, 112 Dex3% increased Movement Speed 3% reduced Movement Speed (Hidden)Adds (8-12) to (15-20) Physical Damage to Attacks (6-10)% increased Attack Speed +(50-70) to maximum Life (8-12)% Chance to Block Spell DamageThe horrors we've encountered are nothing compared to the horrors we haven't. ![]() | 46 | (8-12)-(15-20) | N/A | N/A | N/A |
![]() Ancient GreavesQuality: +20% Armour: (407-483)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life. ![]() | 46 | (2-5)-(7-10) | N/A | N/A | N/A |
![]() Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee Melee Attacks have (30-50)% chance to cause Bleeding Melee Attacks have (20-40)% chance to Poison on HitNothing spreads fear faster than the unknown. ![]() | 48 | 1-4 | N/A | N/A | N/A |
![]() Wild LeatherQuality: +20% Evasion: (1572-2038)Requires Level 54, 73 Dex3% reduced Movement Speed (Hidden)Adds 5 to 12 Physical Damage to Attacks +(20-30) to Dexterity +1500 to Evasion Rating while on Full Life +(400-500) to Evasion Rating (120-150)% increased Evasion Rating 10% increased Movement Speed Damage from Enemies Hitting you is Unlucky while you are on Full LifeFollow your most basic instincts. The rest will come naturally. ![]() | 54 | 5-12 | N/A | N/A | N/A |
![]() Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. ![]() | 55 | N/A | (8-10)-(14-16) | N/A | N/A |
![]() Steelwood BowBow Quality: +20% Physical Damage: (104-116)–(156-174) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex4% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks <One Veiled Mod>"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. ![]() | 57 | N/A | N/A | N/A | N/A |
![]() Ezomyte BurgonetQuality: +20% Armour: (761-830)Requires Level 60, 138 StrAdds 40 to 60 Physical Damage to Attacks +(20-25) to all Attributes +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage takenWhen you have slain all of your enemies, what is left to fear? ![]() | 60 | 40-60 | N/A | N/A | N/A |
![]() Ezomyte StaffStaff Quality: +20% Physical Damage: 55.2–165.6 Critical Strike Chance: 6.40% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a Corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a Corpse Recently, you and nearby Allies regenerate 5% of Life per secondDeath is but the start of your servitude. ![]() | 62 | N/A | N/A | N/A | N/A |
![]() Exquisite LeatherQuality: +20% Evasion: (1760-1900)Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. ![]() | 62 | N/A | N/A | N/A | N/A |
![]() Maelström StaffStaff Quality: +20% Physical Damage: (392.4-428.4)–(550.8-598.8) Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffAdds (270-300) to (340-380) Physical Damage Adds (376-400) to (568-600) Physical Damage to Spells +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill RecentlyBlurred is the boundary between creator and destroyer. ![]() | 64 | N/A | N/A | (376-400)-(568-600) | N/A |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has 100% reduced Mana Reservation Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | N/A | N/A | N/A | (12-16)-(20-25) |
![]() Elegant RingmailQuality: +20% Armour: 452 Energy Shield: (122-164)Requires Level 64, 90 Str, 105 Int5% reduced Movement Speed (Hidden)Has 6 Sockets Adds (4-10) to (14-36) Physical Damage to Attacks +(8-24) to all Attributes (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-80)%When it comes to finding a use for surplus, a rich man has within himself boundless creativity. ![]() | 64 | (4-10)-(14-36) | N/A | N/A | N/A |
![]() Nightmare BascinetQuality: +20% Armour: (518-680) Evasion: (745-978)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage Socketed Gems are Supported by Level 18 Faster Attacks Socketed Gems are supported by Level 18 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-220) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" ![]() | 67 | 20-30 | N/A | N/A | N/A |
![]() Nightmare MaceOne Handed Mace Quality: +20% Physical Damage: (99.6-117.6)–(216-240) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 9Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. ![]() | 68 | N/A | N/A | N/A | N/A |
![]() Marble AmuletRequires Level 74(1.2-1.6)% of Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life (8-12) Life Regenerated per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra DamageCombat is simple. Keep your blood in. Take theirs out. ![]() | 74 | 10-20 | N/A | N/A | N/A |
![]() Steel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksAdds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on KillBe not stirred by the Void. ![]() | 80 | (3-4)-(10-14) | N/A | N/A | N/A |
Increased physical damage
Unique items that increase or decrease physical damage by a percentage.
Item | ![]() | Global Physical Damage | ||
---|---|---|---|---|
![]() Iron RingAdds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to FleeFear is highly infectious. ![]() | 1 | 5% | ||
![]() Viridian JewelLimited to: 2 Radius: Medium (1200)(10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Shrapnel Shot's cone has a 50% chance to deal Double Damage With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of EffectMalachai ran roughshod over every ethical boundary in pursuit of creating the ideal gemling. For him, there was no doubt that the end would justify the means.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (10-15)% | ||
![]() Iron HatQuality: +20% Armour: (28-40)Requires 9 Str20% increased Global Physical Damage +(15-25) to Armour +(25-50) to maximum Life Cannot Evade Enemy Attacks Cannot be StunnedA moment of victory may last an eternity in memory. ![]() | 1 | 20% | ||
![]() Iron HatQuality: +20% Armour: (28-40)Requires 9 Str20% increased Global Physical Damage +(15-25) to Armour +(25-50) to maximum Life Cannot Evade Enemy AttacksCenturies of servitude, a day of glory, an eternity of death. ![]() | 1 | 20% | ||
![]() Viridian JewelLimited to: 1 Radius: Medium (1200)(10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand WeaponEmperor Chitus could offer you a gift with one hand, and drive a blade into your back with the other. His blend of brutality and charisma cultured a potent mixture of fear and admiration among the masses.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (10-15)% | ||
![]() Crimson JewelLimited to: 2 Radius: Medium (1200)(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Cleave grants Fortify on Hit With at least 40 Strength in Radius, Cleave has 3% increased Area of Effect per Nearby EnemyEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (10-15)% | ||
![]() Crimson JewelLimited to: 2 Radius: Medium (1200)(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angleChitus began to aggressively expand his empire into neighbouring nations at great human cost. But for absolute power, there is no price that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (8-12)% | ||
![]() Viridian JewelLimited to: 1 Radius: Medium (1200)(10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional ProjectilesAt night, as a young Daresso shared his bed with a woman whose name he could not recall, his thoughts remained in the one place he called his own: The Grand Arena.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (10-15)% | ||
![]() Crimson JewelLimited to: 110% increased Global Physical Damage +50 to ArmourA helping hand has long reach.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 10% | ||
![]() Crimson JewelLimited to: 2 Radius: Medium (1200)(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double DamageOndar not only betrayed his emperor, He betrayed his friend. And in his dying moments, Chitus ensured, That Ondar felt the full weight of his guilt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (8-12)% | ||
![]() Rustic SashRequires Level 11(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask effect duration Deals 50 Chaos Damage per second to nearby EnemiesAfter the Great Fire, the land lay barren and our forefathers grew weak. Mother Gull took pity on them and gave them grain and water. ![]() | 11 | (12-24)% | ||
![]() Rustic SashRequires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20-40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask EffectOur forefathers danced and drank and ate their fill and did not honour the First Ones for their gifts. So the First Ones filled the sky with fire. ![]() | 11 | (12-24)% | ||
![]() Strapped MittsQuality: +20% Evasion: 36 Energy Shield: 7Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Attacks Extra goreFly like a Storm Crow, crush like a Rhoa ![]() | 16 | 0% | ||
![]() Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies(25-40)% increased Global Physical Damage +(40-50) to Strength 50% increased Flask Charges gained +(20-25)% to all Elemental Resistances while you have at least 200 StrengthFew men cast a longer shadow than the Great Meginord of the North. ![]() | 16 | (25-40)% | ||
![]() Buckskin TunicQuality: +20% Evasion: (352-387)Requires Level 17, 53 Dex3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 10 Added Fire Damage (80-100)% increased Evasion Rating +(30-50) to maximum Life +(40-50)% to Fire Resistance Cannot be Ignited (10-15)% increased Physical Damage with Ranged Weapons -(7-5) Physical Damage taken from AttacksThe blasted oak stands forever. ![]() | 17 | 0% | ||
![]() Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are IntimidatedIn battle, virtue matters not. Only victory. ![]() | 20 | (15-25)% | ||
![]() Rustic SashRequires Level 25(12-24)% increased Global Physical Damage10% increased Elemental Damage with Attack Skills Adds (7-8) to (15-16) Fire Damage to Attacks Adds (5-6) to (12-14) Cold Damage to Attacks Adds 1 to (30-34) Lightning Damage to Attacks +(6-8)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask EffectNothing is as vivid as the rage of battle ![]() | 25 | (12-24)% | ||
![]() Steel GauntletsQuality: +20% Armour: (185-208)Requires Level 35, 52 Str10% increased Global Physical Damage +100 to Strength (40-60)% increased Armour 2% of Life Regenerated per second with at least 400 StrengthRide with pride, strike with vengeance, live with honour. ![]() | 35 | 10% | ||
![]() Wyrmscale DoubletQuality: +20% Armour: 252 Evasion: 252Requires Level 38, 57 Str, 57 Dex3% reduced Movement Speed (Hidden)100% increased Global Physical Damage +(200-240) to maximum Life +(20-40)% to Cold Resistance 5% of Life Regenerated per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabledSimple is the life of the bear. ![]() | 38 | 100% | ||
![]() Trapper BootsQuality: +20% Evasion: 88 Energy Shield: (114-138)Requires Level 41, 40 Dex, 40 Int+(80-100) to maximum Energy Shield 20% increased Global Physical Damage 25% increased Movement Speed +(20-30)% to Lightning Resistance (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. ![]() | 41 | 20% | ||
![]() Rotfeather TalismanTalisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning Damage (30-35)% increased Chaos Damage CorruptedJust as the rat cowers before the dog and the dog cowers before Man, so too should we cower before the First Ones and pray we never learn of what comes next. ![]() | 44 | (10-15)% | ||
![]() Rustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life +(30-40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask effect duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned dark and those who partook of Mother Gull's gift birthed monsters that fed on the flesh of one another. ![]() | 44 | (12-24)% | ||
![]() Studded BeltRequires Level 48(20-30)% increased Stun Duration on Enemies(25-40)% increased Global Physical Damage +(40-50) to Strength +(40-50) to Dexterity 50% increased Flask Charges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength (40-50)% increased Projectile Attack Damage while you have at least 200 Dexterity ![]() | 48 | (25-40)% | ||
![]() Studded BeltRequires Level 48(20-30)% increased Stun Duration on Enemies(25-40)% increased Global Physical Damage +(40-50) to Strength +(40-50) to Intelligence 50% increased Flask Charges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength (50-60)% increased Critical Strike Chance while you have at least 200 IntelligenceFew men command an army better than the Great Meginord of the North ![]() | 48 | (25-40)% | ||
![]() Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee Melee Attacks have (30-50)% chance to cause Bleeding Melee Attacks have (20-40)% chance to Poison on HitNothing spreads fear faster than the unknown. ![]() | 48 | 5% | ||
![]() Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | (20-30)% | ||
![]() Twilight BladeOne Handed Sword Quality: +20% Physical Damage: (60-72)–(140.4-151.2) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 9Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (20-30) to (31-40) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Weapon Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth ![]() | 53 | 0% | ||
![]() Baroque Round ShieldQuality: +20% Chance to Block: (27%-30%) Armour: (268-292) Evasion: (268-292)Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery 3% reduced Movement Speed (Hidden)20% increased Global Physical Damage (100-120)% increased Armour and Evasion +(10-20)% to all Elemental Resistances +30% Chance to Block Spell Damage while on Low Life +(3-6)% Chance to Block +20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently 20% chance to Block Spell Damage if you have Blocked Attack Damage RecentlyBy tourney's end, Daresso bled and shivered. Yet even accursed treachery failed to steal the champion's victory. ![]() | 54 | 20% | ||
![]() Crusader GlovesQuality: +20% Armour: (242-290) Energy Shield: (48-57)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +2 Mana per 4 Strength 2% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn. There is nothing that cannot be changed. Nothing. ![]() | 66 | 0% | ||
![]() Nightmare BascinetQuality: +20% Armour: (437-518) Evasion: (629-745)Requires Level 67, 62 Str, 85 Dex10% reduced Global Physical Damage +(50-65) to Dexterity 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance 20% increased Movement Speed Mercury FootprintsSwift as thought are the actions of Man when borne on wings of divine providence. ![]() | 67 | -10% | ||
![]() Void SceptreOne Handed Mace Quality: +20% Physical Damage: (150-170)–(228-258.4) Critical Strike Chance: (11.16%-12.40%) Attacks per Second: (1.38-1.44) Weapon Range: 9Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. ![]() | 68 | 0% | ||
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.2% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (20-30)% | ||
![]() Imperial ClawClaw Quality: +20% Physical Damage: (72-81)–(184-207) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 9Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(250-350) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro saw himself not as a man, but as a divine saviour trapped in a man's body. ![]() | 68 | 0% | ||
![]() Void SceptreOne Handed Mace Quality: +20% Physical Damage: 60–91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 9Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed +5000 to Zombie maximum Life (25-30)% increased Zombie Resistances 25% increased Zombie Size Zombies deal (80-100)% more Physical Damage Enemies killed by Zombies explode dealing Fire DamageWith death as my ally, all the world is within my grasp. ![]() | 68 | 0% | ||
![]() Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (150-174)–(292.8-322.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 9Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Maximum Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 0% | ||
![]() Demon DaggerDagger Quality: +20% Physical Damage: (130.8-160.8)–(278.4-296.4) Elemental Damage: (130-160)–(220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 8Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 0% | ||
![]() Supreme Spiked ShieldQuality: +20% Chance to Block: 24% Evasion: 290 Energy Shield: 56Requires Level 70, 85 Dex, 85 Int4% chance to Dodge Spell Hits 3% reduced Movement Speed (Hidden)(18-28)% increased Trap Damage (15-25)% increased Global Physical Damage +(60-80) to maximum Life -(18-14) Physical Damage taken from Attacks 25% chance to gain a Power Charge on Throwing a Trap Grants Level 20 Bear Trap SkillOne wrong step triggers destruction. Agony slowly dominates the will to live. ![]() | 70 | (15-25)% |
Add a percentage of physical damage as another damage type
Unique items that add a percentage of the physical damage as another damage type.
Item | ![]() | Light % | Cold % | Fire % | Chaos % | ||
---|---|---|---|---|---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | 0% | ||
![]() Two-Point Arrow QuiverRequires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Curses on Slain Enemies are transferred to a nearby EnemyMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland. ![]() | 10 | 0% | 20% | 0% | 0% | ||
![]() SabreOne Handed Sword Quality: +20% Physical Damage: (11.2-15.3)–(37.8-51) Critical Strike Chance: 5.00% Attacks per Second: 1.78 Weapon Range: 9Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"She's pretty, aye. So pretty you'll want to be with her long after you're dead." ![]() | 10 | 0% | (25-30)% | 0% | 0% | ||
![]() Painted BucklerQuality: +20% Chance to Block: 29% Evasion: (196-239)Requires Level 16, 44 Dex6% increased Movement Speed 3% reduced Movement Speed (Hidden)(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to BlockCold, miserable and alone... but alive. ![]() | 16 | 0% | (10-15)% | 0% | 0% | ||
![]() Painted BucklerQuality: +20% Chance to Block: 29% Evasion: (196-239)Requires Level 16, 44 Dex6% increased Movement Speed 3% reduced Movement Speed (Hidden)(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot, but the soul remains unbroken. ![]() | 16 | 0% | (10-15)% | 0% | 0% | ||
![]() War SwordOne Handed Sword Quality: +20% Physical Damage: (30-33.6)–(62.4-68.4) Critical Strike Chance: 5.00% Attacks per Second: (1.30-1.37) Weapon Range: 9Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage Gain 15% of Physical Attack Damage as Extra Fire DamageThe blade thrums with wild energy Eager for vengeance against all who walk free. ![]() | 20 | 15% | 0% | 15% | 0% | ||
![]() Bone BowBow Quality: +20% Physical Damage: (22.8-25.2)–(68.4-75.6) Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 120Requires Level 23, 80 Dex(70-90)% increased Physical Damage +(20-30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to IgniteUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]() | 23 | 0% | 0% | 20% | 0% | ||
![]() Fire Arrow QuiverRequires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana Gain (25-35)% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow AttacksFire spreads thick and fast. The first spark is never the last. ![]() | 24 | 0% | 0% | (25-35)% | 0% | ||
![]() Royal BowBow Quality: +20% Physical Damage: (26.4-31.2)–(73.2-78) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65) Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch ![]() | 28 | 0% | 0% | 0% | 0% | ||
![]() SledgehammerTwo Hand Mace Quality: +20% Physical Damage: (80.6-131.2)–(161.2-230.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 36, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage +10 to Strength 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies Gain 50% of Physical Damage as Extra Cold DamageThe last sweet music to touch Hrimnor's ears passed right beneath his chin. ![]() | 36 | 0% | 50% | 0% | 0% | ||
![]() Royal BowBow Quality: +20% Physical Damage: (26.4-31.2)–(73.2-78) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65) Weapon Range: 120Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"The Vaal, a thousand years ago, came up with more delightful methods of murder than I could ever wish for." - Koralus Doomfletch ![]() | 40 | 0% | 0% | 0% | 0% | ||
![]() WoodsplitterTwo Handed Axe Quality: +20% Physical Damage: (104-136.4)–(230-275) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Adds (30-40) to (70-80) Physical Damage +(15-30) to Strength Gain 70% of Physical Damage as Extra Fire Damage Culling StrikeA burned branch leaks sap no more. ![]() | 40 | 0% | 0% | 70% | 0% | ||
![]() Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | 0% | 0% | 0% | 0% | ||
![]() Demon's HornWand Quality: +20% Physical Damage: (67.2-74.4)–(166.8-181.2) Critical Strike Chance: (8.82%-9.24%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (24-30) to (80-92) Physical Damage (26-32)% increased Critical Strike Chance Gain (13-15)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageWe forge order from the world around us Wielding anarchy and destruction as our tools of genesis. ![]() | 56 | 0% | 0% | 0% | (13-15)% | ||
![]() Arcanist GlovesQuality: +20% Energy Shield: 51Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold DamageDeath does not remove you from our grasp. Death only brings you closer. ![]() | 60 | 0% | 0% | 0% | 0% | ||
![]() Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (88.4-114.4)–(183.6-237.6) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 11Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(50-100)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. ![]() | 67 | 0% | 0% | 0% | 0% | ||
![]() Archon Kite ShieldQuality: +20% Chance to Block: 27% Armour: 187 Energy Shield: 36Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances 3% reduced Movement Speed (Hidden)0.4% of Chaos Damage Leeched as Life Gain (5-10)% of Physical Damage as Extra Chaos Damage +5% Chance to Block Gain Unholy Might on block for 10 seconds 100% increased Global Armour while you have no Energy ShieldBe not blinded by the light. ![]() | 68 | 0% | 0% | 0% | (5-10)% | ||
![]() Nightmare MaceOne Handed Mace Quality: +20% Physical Damage: (99.6-117.6)–(216-240) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 9Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. ![]() | 68 | 0% | 0% | (30-40)% | 0% | ||
![]() Amethyst RingRequires Level 69+(9-13)% to Chaos Resistance(10-5)% reduced maximum Life (10-5)% reduced maximum Energy Shield +(40-50)% to Chaos Resistance Gain 20% of Physical Damage as Extra Chaos DamageMing slew Tranquillity Took Chaos for his wife And on Her immortal finger He placed his Heart ![]() | 69 | 0% | 0% | 0% | 20% |
Converted to another damage type
Unique items that convert physical damage to another damage type.
Item | ![]() | Lightning % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | 0% |
![]() Goathide GlovesQuality: +20% Evasion: (86-98)Requires Level 9, 17 Dex+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee AttackersOf ancient giants, none remain, Their only trace is timeless pain. ![]() | 9 | 0% | 50% | 0% | 0% |
![]() Fire Arrow QuiverRequires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow AttacksMolten feathers, veiled spark, Hissing arrows from the dark. ![]() | 22 | 0% | 0% | 50% | 0% |
![]() Plated GreavesQuality: +20% Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Shock Duration on Enemies 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of ShockLike lightning, the Ezomyte cavalry need never strike twice. ![]() | 23 | 30% | 0% | 0% | 0% |
![]() Goathide GlovesQuality: +20% Evasion: (86-98)Requires Level 24, 17 Dex+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can IgniteGiant's blood you cannot tame, as wild as an unwatched flame. ![]() | 24 | 0% | 50% | 0% | 0% |
![]() Fire Arrow QuiverRequires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana Gain (25-35)% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow AttacksFire spreads thick and fast. The first spark is never the last. ![]() | 24 | 0% | 0% | 50% | 0% |
![]() Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (74-84)–(122.1-138.6) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 9Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignited Enemies Burn 50% faster You can only deal Damage with this Weapon and IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | 28 | 0% | 0% | 100% | 0% |
![]() Fright ClawClaw Quality: +20% Physical Damage: (23.4-26.4)–(89.7-101.2) Critical Strike Chance: 7.88% Attacks per Second: 1.80 Weapon Range: 9Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 25% reduced Enemy Stun Threshold with this WeaponFear blisters the heart and thins the blood. Fear squeezes lungs and sets the guts to fester. Fear is the wound left untended. ![]() | 34 | 0% | 0% | 0% | (10-20)% |
![]() TomahawkOne Handed Axe Quality: +20% Physical Damage: (57-71.4)–(112.1-132.3) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.50 Weapon Range: 9Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage Adds (5-9) to (13-17) Physical Damage (30-50)% increased Critical Strike Chance 25% of Physical Damage Converted to Cold Damage 25% of Physical Damage Converted to Lightning Damage Grants Level 1 Lightning Warp SkillBeneath the cold light of the moon, the wing moves faster than the eye. ![]() | 39 | 25% | 25% | 0% | 0% |
![]() Elder SwordOne Handed Sword Quality: +20% Physical Damage: (79.2-93.6)–(145.2-171.6) Critical Strike Chance: 5.00% Attacks per Second: (1.52-1.62) Weapon Range: 9Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hitA sword he brought, his foes to maim and rend, from places dark behind forbidden doors, but night by night he woke with frighten'd roars from ghoulish dreams, too strange to comprehend. ![]() | 47 | 0% | 0% | 0% | 25% |
![]() Ornate RingmailQuality: +20% Armour: (621-673) Energy Shield: (122-132)Requires Level 47, 69 Str, 69 Int5% reduced Movement Speed (Hidden)(120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) Desecrated Ground lasts 8 second (Hidden). . . and the Light faded and hope waned Zahndethus cast aside his faith and embraced the darkness. ![]() | 47 | 0% | 0% | 0% | 30% |
![]() Abyssal AxeTwo Handed Axe Quality: +20% Physical Damage: (213.9-241.5)–(322.4-364) Critical Strike Chance: 5.00% Attacks per Second: (1.35-1.40) Weapon Range: 11Requires Level 55, 128 Str, 60 Dex(190-230)% increased Physical Damage (8-12)% increased Attack Speed 50% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance 20% chance to Trigger Level 16 Molten Burst on Melee Hit"The Karui savages claim the weapon was forged by their fire god. I'm rather inclined to believe them." - Fairgraves, Renowned Explorer ![]() | 55 | 0% | 0% | 50% | 0% |
![]() Royal StaffStaff Quality: +20% Physical Damage: (318-339.6)–(405.6-426) Critical Strike Chance: (7.80%-8.78%) Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage Cannot be Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on BlockYou cannot control the storm, But you can utilise it. ![]() | 60 | 50% | 50% | 0% | 0% |
![]() Ebony Tower ShieldQuality: +20% Chance to Block: 25% Armour: (988-1112)Requires Level 61, 159 Str+(20-30) to maximum Life 3% reduced Movement Speed (Hidden)(120-150)% increased Armour +(60-80) to maximum Life +(35-50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse non-Cursed Enemies with Enfeeble on Hit Adds (12-15) to (30-35) Fire Damage to Spells and AttacksFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame ![]() | 61 | 0% | 0% | 25% | 0% |
![]() Assassin BowBow Quality: +20% Physical Damage: (100-121.5)–(260-294.3) Critical Strike Chance: 6.50% Attacks per Second: 1.38 Weapon Range: 120Requires Level 62, 212 Dex(130-150)% increased Physical Damage Adds (10-15) to (15-20) Physical Damage 10% increased Attack Speed 25% of Physical Damage Converted to Chaos Damage (15-30)% increased Global Accuracy Rating 25% of Physical Damage from Hits taken as Chaos Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath ![]() | 62 | 0% | 0% | 0% | 25% |
![]() MeatgrinderTwo Hand Mace Quality: +20% Physical Damage: (171.6-195.6)–(524.4-584.4) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 63, 212 Str30% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage 50% of Physical Damage Converted to Lightning Damage 15% chance to Shock 10% chance to Cause Monsters to Flee Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Damage Penetrates 20% Lightning ResistanceThe mind may have no limits, but the skull sure does. ![]() | 63 | 50% | 0% | 0% | 0% |
![]() Citadel BowBow Quality: +20% Physical Damage: (96.25-112.5)–(388.85-454.5) Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 64, 185 Dex(265-330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Ignites your Skills cause spread to other Enemies within a Radius of 15 Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. ![]() | 64 | 0% | 0% | 50% | 0% |
![]() Void SceptreOne Handed Mace Quality: +20% Physical Damage: (150-170)–(228-258.4) Critical Strike Chance: (11.16%-12.40%) Attacks per Second: (1.38-1.44) Weapon Range: 9Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. ![]() | 68 | 50% | 0% | 0% | 0% |
![]() Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (150-174)–(292.8-322.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 9Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Maximum Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 0% | 0% | 25% | 0% |
![]() Demon DaggerDagger Quality: +20% Physical Damage: (130.8-160.8)–(278.4-296.4) Elemental Damage: (130-160)–(220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 8Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 0% | 0% | 0% | 0% |
Passive skills
Many passive skills throughout the tree increase physical damage, but most are restricted to particular sources. Passives exist to increase physical damage from the following sources:
All of these categories of passive skills will only increase the physical damage of attacks, not spells. Passives which increase projectile damage, and the Iron Will SupportIron Will SupportSpell, Support
Icon: wRequires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Per 1% Quality:
Supported Skills deal 0.5% increased Spell DamageStrength's damage bonus applies to Spell Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support gem, apply their bonuses to all types of damage, not just physical.
Base passives
These passive skills grant unrestricted physical damage bonuses. This includes physical damage generated by spells such as Ethereal KnivesEthereal KnivesSpell, Projectile
Mana Cost: (5-23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile SpeedDeals (6-457) to (9-685) Physical Damage
Fires 9 additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
Shockwave TotemShockwave TotemTotem, Spell, AoE
Radius: 24
Mana Cost: (24-58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem lifeDeals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Name | Stats |
---|---|
Physical and Chaos Damage | 12% increased Global Physical Damage 12% increased Chaos Damage [1] 10% increased Global Physical Damage 10% increased Chaos Damage [1] [2] [3] [4] |
Physical and Chaos Damage and Life | 14% increased Global Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical Damage | 8% increased Global Physical Damage [1] [2] [3] [4] 12% increased Global Physical Damage [1] [2] [3] |
Fangs of the Viper | +20 to Dexterity 5% increased Movement Speed 20% increased Global Physical Damage 20% increased Chaos Damage [1] |
Force Shaper | 25% increased Global Physical Damage Gain 5% of Physical Damage as Extra Chaos Damage [1] |
Holy Dominion | 12% increased Elemental Damage +12% to all Elemental Resistances 5% chance to Freeze, Shock and Ignite 12% increased Global Physical Damage [1] |
Master of Force | 16% increased Global Physical Damage 10% reduced Reflected Physical Damage taken [1] |
Path of the Warrior | +20 to Strength 12% increased Global Physical Damage +10 to Armour [1] |
Red Storm | Attacks have 15% chance to cause Bleeding 30% increased Global Physical Damage [1] |
Revenge of the Hunted | 18% increased Evasion Rating 8% increased maximum Life 12% increased Global Physical Damage [1] |
Will of Blades | 20% increased Global Physical Damage 20% increased Critical Strike Chance [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator![]() | One Handed Speed, Physical Damage | 10% increased Global Physical Damage 5% increased Attack Speed with One Handed Weapons [1] [2] |