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Phase Run

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Phase RunSpell, Duration, Movement
Mana Cost: (11 to 14)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.50 sec
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
80% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.pngPhase Run inventory icon.png
Level: 34
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment

Phase Run skill screenshot.jpg

In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.

Phase Run is a spell that applies a buff on the player granting movement speed, phasing and melee damage. Performing any skill replaces the first buff with a second short duration buff that only boosts melee damage.

Skill functions and interactions

Despite the skill tooltip suggesting this isn't the case, the melee damage buff from Phase Run is present during both the initial phasing buff and the secondary buff.

Duration: skill duration, buff/debuff duration, the Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Mana Multiplier: 140%
Requires Level 31Supports any skill with a duration.Per 1% Quality:
Supported Skills have 0.5% increased Skill Effect Duration
Supported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem and frenzy charges increases the duration of both the primary and secondary effect.

Monster Response time: Phase Run causes monsters to fail to respond to the player's presence for slightly longer than normal.

Trigger Gems: When linked to a trigger support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise it would go straight to the second buff (the one that boosts melee damage for 0.20 seconds) since another skill (the gem(s) linked after it) would be triggered after Phase Run and therefore end its first phase immediately.

Gem level progression

Lua error in Module:Skill at line 630: No gem level progression data found.

Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
Breaking the Seal
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Phase Run

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentPhaseRunDuration16624% increased Phase Run Duration
EnchantmentPhaseRunDuration27536% increased Phase Run Duration
EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges16620% chance for Phase Run to not consume Frenzy Charges
EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges27530% chance for Phase Run to not consume Frenzy Charges

Version history

Version Changes
  • Reintroduced into the game.
  • Has been retired to the plane of elemental fire to be reforged anew.
  • Fixed a server crash that could occur when using Phase Run.
  • From 1% damage per quality point to 0.5%.
  • Phase Run is now available from the Medicine Chest quest for every class.
  • Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.
  • Prevented Phase Run from being used on a Totem.
  • Increased Phase Run's melee damage bonus.
  • Reduced the cast time.
  • Phase Run added to the game.