Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Level: 34Purchase Costs
|Normal||1x Orb of Chance|
1x Scroll FragmentMiscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun
Phase Run is an Active skill gem that applies a Buff to the character granting increased movement speed, Phasing, and reduced visibility to monsters. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the Increased Duration SupportIncreased Duration SupportSupport, Duration
Mana Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:
Supported Skills have 0.5% increased Skill Effect DurationSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem and Frenzy charges will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Gem level progression
This item can be acquired through the following upgrade paths or vendor recipes:
|6||The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."|
- Ezomyte Proverb
|random level 20 gem||Automatic|
|13||The CataclysmThe Cataclysm13Level 21 Spell Gem|
CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
|random corrupted level 21 Spell gem||Automatic|
|3||Gemcutter's PromiseGemcutter's Promise3Superior Gem|
Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
|random superior gem (Q20)||Automatic|
This item can be bought at the listed npc vendors after completing the following quests:
|Breaking the Seal|
Petarus and Vanja
|Fallen from Grace|
Related helmet enchantments
The following helmet enchantments affect Phase Run.
|Enchantment Phase Run Duration 1||66||24% increased Phase Run Duration||helmet 100|
|Enchantment Phase Run Duration 2||75||36% increased Phase Run Duration||helmet 100|
|Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1||66||20% chance for Phase Run to increase Duration without removing Frenzy Charges||helmet 100|
|Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2||75||30% chance for Phase Run to increase Duration without removing Frenzy Charges||helmet 100|