Mana Cost: (11-14)
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
80% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge
PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Level: 34Purchase Costs
|Normal||1x Orb of Chance|
1x Scroll FragmentMiscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun
Phase Run is a spell that applies a buff on the player granting movement speed, phasing and melee damage. Performing any skill replaces the first buff with a second short duration buff that only boosts melee damage.
Skill functions and interactions
Despite the skill tooltip suggesting this isn't the case, the melee damage buff from Phase Run is present during both the initial phasing buff and the secondary buff.
Duration: skill duration, buff/debuff duration, the Increased Duration SupportIncreased Duration SupportSupport, Duration
Mana Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:
Supported Skills have 0.5% increased Skill Effect DurationSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem and frenzy charges increases the duration of both the primary and secondary effect.
Monster Response time: Phase Run causes monsters to fail to respond to the player's presence for slightly longer than normal.
Trigger Gems: When linked to a trigger support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise it would go straight to the second buff (the one that boosts melee damage for 0.20 seconds) since another skill (the gem(s) linked after it) would be triggered after Phase Run and therefore end its first phase immediately.
Gem level progression
Vendor rewardThis skill can be bought at the listed npc vendors after completing the following quests:
|Breaking the Seal|
Petarus and Vanja
|Fallen from Grace|
Related helmet enchantments
The following helmet enchantments affect Phase Run.
|EnchantmentPhaseRunDuration1||66||24% increased Phase Run Duration|
|EnchantmentPhaseRunDuration2||75||36% increased Phase Run Duration|
|EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges1||66||20% chance for Phase Run to not consume Frenzy Charges|
|EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges2||75||30% chance for Phase Run to not consume Frenzy Charges|