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Pendulum of Destruction

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Pendulum of Destruction
Ascendancy notable Passive Skill
Pendulum of Destruction passive icon.png
  • Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
  • Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds

Pendulum of Destruction is a notable Ascendancy passive skill for the Elementalist that applies a four second buff that grants increased elemental damage and area of effect every ten seconds.

Mechanics

There is currently no icon indicating that the Pendulum of Destruction buff is active, but players can check that the area of effect modifier on any area skill in the character screen changes periodically.

Because Pendulum of Destruction changes the radius of a player's auras, this will cause each aura's effects on allies to be reset and recalculated. In the case of players using the DisciplineDisciplineAura, Spell, AoE
Radius: 36
Mana Reserved: 35%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge rate
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
aura, this recalculation will cause allies affected by the Discipline aura to have their Energy Shield reset to the value it would be without the aura, after which it will recharge to the full value provided by the Discipline aura. This interaction does not affect the player who originally cast Discipline.

Version history

Version Changes
2.6.0
  • "Increased Radius of Area" changed to "Increased Area of Effect".
2.3.0
  • Added Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds.
2.2.2
  • Fixed a bug where the Ascendancy skills [...], Pendulum of Destruction (Elementalist) [...] would not resume after you die and resume at a checkpoint.
2.2.0
  • Added to the game.