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Pathfinder ascendancy class.png
There are venoms and virtues aplenty in the wilds, if you know where to look.

Pathfinder is an Ascendancy class for Rangers.


The Pathfinder's focal point is her flasks, which she uses with increased effectiveness. She possesses the ability to not consume flask charges on use and flask charge recovery without needing to kill enemies through Nature's Boon. With Nature's Reprisal and Master Toxicist she gains enhancements to chaos damage, especially towards poison. Veteran Bowyer allows for increased flask charges gained and elemental damage bonuses. Her remaining skills enhance her offensive and defensive capabilities in various ways while under the effect of flasks, such as elemental ailment immunity with Master Alchemist, attack and movement speed through Nature's Adrenaline and flask generation on critical strikes via Master Surgeon. The Pathfinder is a flexible class that benefits both spell and attack builds effectively.

Passive skills

Minor skills

This class has the following minor passive skills:

Flask Effect and Charges Gained
FlaskEffectElementalResistance (PathFinder) passive skill icon.png
Flasks applied to you have 5% increased Effect
10% increased Flask Charges gained [1] [2]
Flask Effect and Duration
FlaskEffectFlaskDuration (PathFinder) passive skill icon.png
Flasks applied to you have 5% increased Effect
8% increased Flask Effect Duration [1] [2]
Flask Effect, Attack Damage
FlaskEffectAttackDamage (PathFinder) passive skill icon.png
Flasks applied to you have 5% increased Effect
10% increased Attack Damage [1]
Flask Effect, Chaos Damage
FlaskEffectDamageOverTime (PathFinder) passive skill icon.png
Flasks applied to you have 5% increased Effect
15% increased Chaos Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
MasterFletcher (PathFinder) passive skill icon.pngVeteran Bowyer Damage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Flask Effect, Attack Damage
AlchemistGift (PathFinder) passive skill icon.pngNature's Boon 6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Flask Effect and Charges Gained
MasterAlchemist (PathFinder) passive skill icon.pngMaster Alchemist Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
Nature's Boon Flask Effect and Charges Gained
NaturesAdrenaline (PathFinder) passive skill icon.pngNature's Adrenaline 20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
Flask Effect and Duration
MasterSurgeon (PathFinder) passive skill icon.pngMaster Surgeon Gain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
30% increased Life Recovery from Flasks
Nature's Adrenaline Flask Effect and Duration
MasterHerbalist (PathFinder) passive skill icon.pngNature's Reprisal 30% increased Chaos Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Chaos Skills have 50% increased Area of Effect
Flask Effect, Chaos Damage
Master Toxicist (PathFinder) passive skill icon.pngMaster Toxicist 10% more Chaos Damage with Attack Skills
Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
You lose Virulence 50% slower
10% of Physical Damage Converted to Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage
Nature's Reprisal Flask Effect, Chaos Damage

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