Path of Exile Wiki

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Path of Exile Wiki
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:::: I'm not having any troubles with FF 20.0.1, but frankly I wouldn't visit this site at all if it wasn't for ad-blocking software. --[[User:Nightblade|Nightblade]] ([[User talk:Nightblade|talk]]) 08:46, 17 May 2013 (UTC)
 
:::: I'm not having any troubles with FF 20.0.1, but frankly I wouldn't visit this site at all if it wasn't for ad-blocking software. --[[User:Nightblade|Nightblade]] ([[User talk:Nightblade|talk]]) 08:46, 17 May 2013 (UTC)
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:::::We take bad ads seriously, and investigate EVERY report we receive. If you experience a bad ad, please screenshot it, or at least make note of what the ad is for and email the report to contact@curse.com --<small> [[User:Wynthyst|Wynthyst]] [[Image:User Wynthyst sig icon.png ]] [[User talk:Wynthyst|<span style="color:#00B6FF">''talk''</span>]]</small> 11:22, 17 May 2013 (UTC)

Revision as of 11:22, 17 May 2013

Requesting Animated Skill Image Feedback

I have uploaded a sample animated gif illustrating the Double Strike ability. Is this the kind of animation everyone would like on the skill pages? If people seem to like it, then I will go ahead and make more animations for other skills in a similar style. Thank you for your constructive feedback. Edit: Animations completed so far: Double Strike, Spark, Firestorm. Adalace (talk) 18:32, 20 February 2013 (UTC)

That's exactly the kind of thing I'd like to see. Great start! Iamacyborg (talk) 21:10, 20 February 2013 (UTC)
Awesome stuff, please make more! --FaceLicker (talk) 22:19, 20 February 2013 (UTC)
I thought it would be terrible, but I actually like it. looks good :) -AnnanFay (talk) 22:39, 20 February 2013 (UTC)
That's great to hear. I'll make more, starting with Firestorm. What is an acceptable file size for these animations? I'm keeping them well under 1MB, but there is a direct and perceivable correlation between file size and quality. I can make them as small or large, low or high quality as is desired; it's a matter of what is acceptable. Adalace (talk) 00:11, 21 February 2013 (UTC)
Personally I strongly dislike animated content. Perhaps offer a link to the animation for the curious? --Nightblade (talk) 00:40, 21 February 2013 (UTC)
We could do better. Have a static image but animate it when someone hovers the mouse over it. Not that hard to do with CSS. -AnnanFay (talk) 01:02, 21 February 2013 (UTC)
I would welcome that CSS change you mention AnnanFay. I don't know how to do that, but hopefully somebody will. Adalace (talk) 01:15, 21 February 2013 (UTC)
Great idea AnnanFay, but still extra load on the server? -- Nightblade (talk) 01:17, 21 February 2013 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── You need two images, one animated the other static. Most browsers will download both images even if one is hidden and never visible. The solution I can think of is a bit of javascript code. If it's done that way then it should reduce server load since the animated, and larger, image isn't loaded unless it's hovered over. (I can write the javascript if needed) -AnnanFay (talk) 02:05, 21 February 2013 (UTC)

Scrap that, background images on hidden elements are loaded but :hover background images shouldn't be. (so just CSS needed) Either way, there's ways around server load. -AnnanFay (talk) 02:09, 21 February 2013 (UTC)

The animation is nice, but it's very distracting when trying to read the page, I don't think it's a good idea to have it there always. I think a "View Animation" link below the static image in the infobox would be enough. — Malice (talk) 05:19, 21 February 2013 (UTC)

I've added an animation parameter to Template:Gem Infobox. I've done two of the pages as examples of different ways we could do it.
  • For the Spark page, the animation is put in the subpage Spark/animation.
  • For the Firestorm page, there's just a link stright to the animation's file page.
I think I like the subpage method better, especially since it has a link there to return to Spark. — Malice (talk) 05:56, 21 February 2013 (UTC)
I'm not completely satisfied with either option, but I have no better alternative in mind aside from AnnaFay's mouseover suggestion, which may need some help text associated with it such as "mouse over for animation" below the static image; otherwise how would a user know to mouse over for an animation? Of the two methods being considered presently though, I would prefer the Spark-style with its own clean image page rather than the Firestorm method which links directly to the animated image file's page which is fairly cluttered and contains a lot of impertinent data. Adalace (talk) 09:47, 21 February 2013 (UTC)
Alternatively, we can use YouTube videos instead of animated gifs. The animation is a much better representation of the skill than a static image, in my opinion, and the view animation link doesn't provide a good user experience. Iamacyborg (talk) 10:57, 21 February 2013 (UTC)
I'm much more in favor of using embedded videos. We should create a Youtube channel specifically for the PoE wiki so that there is no conflict of interest in generating revenue from clicks or whatever. —Vinifera7 (talk) 11:27, 21 February 2013 (UTC)
I've got the pathofexilewikivideos@gmail address, so I could host those there and ensure ads are switched off. However I'm open to the suggestion of someone else spearheading this. Iamacyborg (talk) 11:42, 21 February 2013 (UTC)
So what exactly is the procedure for adding a video to the wiki's youtube channel? Adalace (talk) 01:03, 22 February 2013 (UTC)
Send me the video to that email address and I'll upload it. Something like Dropbox or Google Drive should work, but if you need more space to send stuff I can always set up an FTP account for you to upload stuff to. Iamacyborg (talk) 08:45, 22 February 2013 (UTC)

Notes about changes to images

I can't edit the Community portal page so I've put this here. Let me know if there's a better place to discuss this sort of thing. I've spent the last couple of days categorizing all of the images on the pool domain, and consolidating and deleting duplicates. There were a large number of skill gem icons, most of them being used for linking inline with text in various ways. There is now one full size icon, and one small icon. I chose a 12x12 pixel icon for the small icon as it is small enough to not break the line spacing of a paragraph when used inline. Some of the other ones that were in use were up to 24 pixels high and weren't being resized when included in pages. As a result I had to update the Template:Sl, it uses the 12px image, add a colourless gem to any invalid input you give it that isn't explicitly listed in the template (eg. Module Error: No skills found with q_where = skill.active_skill_name="Chris Wilson"), and shouldn't break normal line spacing. It should be easier to find images now, you can find the root category here: pool:Category:Images. — Malice (talk) 20:53, 7 February 2013 (UTC)

Forgot to mention there were also two skill link templates, one of which was deprecated, so I went and updated all the pages that used the old one to use the new one. — Malice (talk) 21:12, 7 February 2013 (UTC)
I really like the inline images, but could you add an option for a larger image like it was before? If you look at for example Ground Slam, you can see that the gem is a lot smaller than the text "Ground Slam" is in the SkillBox. --Splinturr (talk) 21:58, 7 February 2013 (UTC)
The next major patch will include icons for all different gems, we might need another category in the pool. --Splinturr (talk) 22:07, 7 February 2013 (UTC)
Sorry, I didn't realise it was being used in that template, it didn't show up in the usage lists for some reason (or I missed it). For the SkillBox, what do you think of something like this? The gem icon isn't showing up yet because I just uploaded it for this test, but you get the idea. If we name the gem icons consistently, they should all show up automagically using the name parameter. I've already named the skill icons uniformly, they should show up already. I don't think we'll need to put all the different icons into the Sl template, at that size they will be too small to differentiate. — Malice (talk) 23:58, 7 February 2013 (UTC)

Equipment Mods

If you head over to the Belts page you'll notice I've added a table of possible prefixes belts can roll. This should be done for each type of item (suffixes as well), using this chart along with the prefixes and suffixes information from the PoE official website.

CSS

There are two stylesheets, Mediawiki:Common.css and Mediawiki:Vector.css, in addition to the base stylesheets put in place by the wiki software. Is there any reason to have two? From what I can tell, styles for the wiki's current appearance are disbursed between both css files. —Vinifera7 (talk) 16:55, 10 February 2013 (UTC)

The Vector.css only modified the site theme for anyone running the Vector skin, which is the default but can be switched off. Common.css effects all skins. I need to have a tidy up and work out exactly what needs to be where. Iamacyborg (talk) 17:17, 10 February 2013 (UTC)
Yeah, I definitely needs to be cleaned up. I would help with that, it's just that I'm not exactly sure what goes where. Also, how do you turn off the Vector skin? I don't seem to have the option to do so anymore. —Vinifera7 (talk) 17:27, 10 February 2013 (UTC)
Neither can I, must have been turned off without my knowledge. Will ask about it. In that case, I guess we can safely just put everything into Vector.css. Iamacyborg (talk) 17:34, 10 February 2013 (UTC)
Curse doesn't allow alternate skins. Users can change the appearance by creating their own personal css (i.e. User:Wynthyst/Vector.css). -- Wynthyst User Wynthyst sig icon talk 16:20, 11 February 2013 (UTC)

Item Levels

Much like D2 had Normal, Exceptional and Elite level equipment, we've got something similar going on in PoE. It'd make sense to organise items by these things. Speaking of which, do we even know what to call those level items? Iamacyborg (talk) 11:38, 11 February 2013 (UTC)

I'm not sure that this is such a good idea. In D2 the differentiation between Normal, Exceptional, and Elite was explicit in terms of difficulty. In PoE, there's no explicit differentiation; Astral Plate is just a higher level piece of armour that uses the same art as Full Plate. For all we know, the developers might add new art resources as they expand the game. —Vinifera7 (talk) 14:42, 11 February 2013 (UTC)
Yes, the "tiers" only exist in so far as the art is duplicated, but there are no actual tiers. In D2 there were other implications, such as the cube recipes up upgrade from one tier to the next, but there are no such things in PoE. The art also seems to change randomly and without notice, so I'm with Vinifera7 on this. — Malice (talk) 16:08, 11 February 2013 (UTC)

Builds

I think if there is going to be builds on the wiki, they should be user pages. This isn't information about the game itself but instead it's about how individuals have chosen to play the game. There probably thousands of people each with their own opinion on what an Ice Spear Witch should look like, for instance. We can still list all the builds people have posted by tagging them with categories. — Malice (talk) 05:31, 12 February 2013 (UTC)

You have a point in that there isn't just one of any type of build. Perhaps we could 1) better organize the naming of build pages, and 2) include builds under the same heading submitted by (or credited to) different users as sub-pages. For example, Ice Spear Witch would contain a list of all ice spear witch builds and Ice Spear Witch/Malice would contain the one credited to Malice. Would something like that work? I'd like to hear suggestions if anyone can think of a better way. —Vinifera7 (talk) 06:05, 12 February 2013 (UTC)
I can't decide if builds on here are a good idea or not. Providing new players with some solid starting point would be a good thing. But having every man and his dog post their own build could be troublesome - who would maintain the builds? We'd end up with tons of very detailed, outdated builds. For example links to passive trees will become broken very fast, since even minor changes to the tree will break the whole thing if the changes affect the build in any way. Updates & tweaks to the game will mean the most popular/effective builds are a moving target.
Builds in Guild Wars are much simpler than in PoE, and they devoted a whole wiki just to builds.
I'm not sure how to proceed. — Malice (talk) 07:55, 12 February 2013 (UTC)
Does it matter if there are a bunch of obsolete pages lying around? If it doesn't, we could make sure every build has version information, either in the page name or in a category tag. That way builds could be listed by version and it would be obvious which ones were current & being maintained. I think indicating the author in the name somehow is a good idea, either by having all builds in the user space eg User:Vinifera7/Ice Spear Witch, or just by putting the name in the title Build:Ice Spear Witch (Vinifera7). — Malice (talk) 08:18, 12 February 2013 (UTC)
I think if we stick to including version numbers prominently, either in the page name itself or somewhere high up on the page it could be pretty self explanatory. I can always use data from GA to see what the popular builds are and make sure those are kept up to date the most. I do like Vinifera7's idea of appending the user name of the writer to the end of the build, or, alternatively, something like Ice Spear Witch could contain all the different build variations. Outdated data will be outdated whether it's on the forums on on here, but at least here we have better tools available to manage it. Iamacyborg (talk) 08:54, 12 February 2013 (UTC)
We should put the version in Category tags. It might be slightly more useful to have it in the name, but if it's in the name that means the page will be have to be moved or duplicated every time it gets updated for a new patch, which could get messy. For the author name in the title, do we want to use /author or (author)? Also, do we want Build: at the start or not? Let's pick one:
  • name/author
  • name (author)
  • Build:name/author
  • Build:name (author)
I've also made a simple template for adding category/version information. I added it to this page as an example: Eldritch_Battery_Ethereal_Knives_ShadowMalice (talk) 09:54, 12 February 2013 (UTC)
I really, really, really believe builds should be user subpages. User:Danny/Ethereal_Knives_Shadow keeps it out of the mainspace to avoid clutter or conflicting with other page names. As a bonus it also contains the author name for further clarification. Danny (talk) 02:14, 15 February 2013 (UTC)
There's potentially a flaw in your reasoning, Danny. Putting builds as subpages under the User namespace requires a user to register before their build can be put on the wiki. It's a needless restriction that doesn't comport itself well with a free and open source of information. Pages in the User namespace are specifically about users of the wiki, not players of Path of Exile in general. —Vinifera7 (talk) 02:27, 15 February 2013 (UTC)
That's true, but should builds on the wiki be open invitation for everyone to edit them? I think most people who want to spend the time to write a whole article on a build wouldn't want someone to come along and change a bunch of stuff with it. It feels to me that it's something that should have some level of 'ownership' attached to it. Danny (talk) 18:00, 16 February 2013 (UTC)
Additionally, AFAIK it's still true that editing the Path of Exile wiki requires you to register. Danny (talk) 18:06, 16 February 2013 (UTC)
You are correct about that, but the thing that you are not understanding is that by putting builds as subpages under the User namespace you are imposing the restriction that a user must be registered before anyone can put builds credited to that user on the wiki. Do you see the problem with that? If not, I will try to rephrase it, but I don't know how much more clearly I can explain the issue. —Vinifera7 (talk) 23:48, 16 February 2013 (UTC)
We encourage users to share build information and play guides with the community in the same collaborative fashion that they add anything else to the wiki. Every time you press the save button you are agreeing to publish your original contribution under the CC-by-NC-SA license, and that does not change simply by placing that information in the User namespace. As the Edit warning clearly states "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If for no other reason than to make the search function as easy as possible, keeping them in Main Space with the name of the build as the page title is probably the best. Attribution is achieved through the page history, just like it is with any other article. -- Wynthyst User Wynthyst sig icon talk 04:17, 18 February 2013 (UTC)
Works for me. So then, with respect to Malice's original question, the article can really be named anything. Ethereal Knives Shadow, Malice's Freeze Mine Duelist, etc. Danny (talk) 18:04, 18 February 2013 (UTC)
There's no reason we can't use sensible naming conventions though. —Vinifera7 (talk) 19:01, 18 February 2013 (UTC)

Skill Template

I see that we have two (new) skill templates now (Template:Gem Infobox and Template:SkillBox). So, which one are we going to use? --Goliath (talk) 15:15, 14 February 2013 (UTC)

Infobox looks like it's perfectly suited for support gems, whereas skillbox is better suited for skill gems. I think that's how they could best be used. Iamacyborg (talk) 15:40, 14 February 2013 (UTC)
I recently made the infobox one, my reasoning was this:
I had assumed for some reason that all the skills were using the Template:SkillBox, and I didn't realise it was new. So I had thought that icons could be added to all skill pages simply by editing the template. When I realised that the majority of pages are instead using the Template:Skill, and could do with an update, I figured I may as well do a thorough update pass over all skill pages, making sure the quality bonuses are correct, adding categories, etc.). Since that will take some time, I made a new template instead of updating the existing one so that the un-updated pages wouldn't look wonky while I am making my way through the list. I didn't put inputs for all the things that change on a per-level basis, because there's already a nice table on every page that shows that information in a more readable form. There's still room for listing mods that don't change though.
I've started from the the end of the list on Skills starting at Remote Mine and am working backwards. It's going to take quite some time to get through all of them. — Malice (talk) 17:29, 14 February 2013 (UTC)
Well, i was going to update the skill templates to Template:SkillBox 2 or 3 days ago but i've noticed some problems with it. They are easily fixed though (Not enough room for effects and static effects should be above level 1 to avoid confusion, in my opinion). I'm asking this to avoid any confusion that might happen, but i'm also asking because Template:MonsterBox i'm working on should look like the skill template. --Goliath (talk) 17:59, 14 February 2013 (UTC)
I think I prefer Template:Gem Infobox, the layout is just much more readable, though it will need some more info added to be as useful as the other template. Iamacyborg (talk) 20:32, 14 February 2013 (UTC)
What more info would you add? It's trivial to add more lines but I didn't think they were needed. I just compared the two templates and there are three in SkillBox that aren't in Infobox - req level, mana cost, and xp. All of which change with every level of a gem.
I think the monsterbox looks good. I don't think it's essential that it looks the same as a skill box, since they will be displaying entirely different stats. That said, changing the styles of one or the other or both to look similar wouldn't be too hard. — Malice (talk) 01:52, 15 February 2013 (UTC)
I've done all the blue supports now, starting on green. I added mana cost and required level parameters to the infobox, and increased the max number of modifiers from 5 to 9. — Malice (talk) 10:00, 15 February 2013 (UTC)
I've completed updating all the support gem pages, it's taking a long time since I'm having either update or write from scratch articles (like buff, totem, projectile) as I go along. I've started on the active skills now, again bottom to top starting at wrath. — Malice (talk) 10:24, 21 February 2013 (UTC)

Collecting Information for Average Monster Damage, Evasion and Accuracy

It should be possible to work out the estimated average damage, accuracy and evasion of monsters for specific levels. What is the best way to collect data?

  • Google Spreadsheet
    • (easy to copy/paste data in and out)
  • Google Form
    • (we get a nice form to fill in)
  • Wiki Table
    • of input stats - Example: Level, Armour, Damage Reduction
      • (no immediate feedback, we need two tables)
    • of output stats - Example: Level, Average Damage
      • (person needs to do the calculation, they could get it wrong. We lose the raw data)
    • of input stats passed through a template - Example: {{CalcAvgDmg|_Level_|_Armour_|_EDR_}}
      • (probably the best solution?)

-AnnanFay (talk) 15:57, 16 February 2013 (UTC)

What is it exactly that you can do with Google Spreadsheets that you cannot do with the wiki? —Vinifera7 (talk) 23:39, 16 February 2013 (UTC)
Tonnes of stuff. The main reason I use spreadsheet programs is easy of data entry. I can type 123<ENTER>456<ENTER>789 and it will input data vertically. I can type <TAB> to input horezontally.
The main reason to use it for collaborative data gathering is because maybe more people would be inclined to use it instead of editing a wiki. But maybe not, it would be interesting to set up both methods and see how many people use each.
I would prefer to have the data in a wiki because it's source code with version control, however I'd accept any solution which is likely to gather the most input from contributers. The wiki currently doesn't allow anonymouse page editing, this means most people wouldn't be able to contribute data unless they sign up.
Anyway, yesterday I set up the Monster Damage page so we'll see how it works.-AnnanFay (talk) 13:59, 17 February 2013 (UTC)

Item/Unique Template and data duplication?

"Make sure every unique item has it's own page, this will be increasingly important as GGG add the 200+ they have planned."

[snip, my bad]

We're essentially storing the items twice.

We want to display the same data in multiple places Full Unique Index, Unique Belts, Wurms Molt and in different styles. If we wanted it to appear exactly the same we could just use transclusion like we're doing on Full Unique Index.

Are there any plans? I don't want to step on any toes. If not I'll put together something on a test page -AnnanFay (talk) 02:38, 20 February 2013 (UTC)

Is it possible to transclude data when it's displayed in the form on this page: Redbeak? Ideally, I'd like to use Malice's item template on the individual pages. But you're right in that we'll be storing data twice which is a huge waste of resources. We should have individual pages to display alternate artwork and discuss Diamond Supporter, easter egg, builds and other relevant info for each unique. But how we go about transcluding that data into the sortable table style we already have set up, I have no idea. Personally, what I would do, I would just create the individual pages and then create textual lists of each category with links to the individual pages. Or.. keep the category pages but transclude the item template from each individual page. While the sortable table style can be handy.. I really don't like it. --FaceLicker (talk) 22:46, 20 February 2013 (UTC)
If we use partial template specification then we can store the data once (in the item's page) and use it in different formats. Basically transclusion but you get to specify what format you want it to be included in. I'll set up a test over the next few days when I have time. -AnnanFay (talk) 23:19, 20 February 2013 (UTC)
I've done as much as I can for tonight, going to bed! You can see the prototype at User:AnnanFay/ItemTest -AnnanFay (talk) 03:35, 21 February 2013 (UTC)

Race and Seasons

Since races are a pretty big thing (at least for me) in Path of Exile i was wondering if we should do some articles about them, maybe something like a Events/Season 1 overview page with a list of the unique rewards and a link to every race. The race page itself may have a list of the top 20 players and some statistics, like how many templar/witches etc. reached the top 20/1000. Just throwing some ideas around.
If you are wondering what i'm talking about http://www.pathofexile.com/seasons. Opinions/Ideas ? --Goliath (talk) 08:01, 20 February 2013 (UTC)

I like the idea. I wonder if we can leverage the API to display ladder rankings on the site, or if this is even the right place to be putting that information. Iamacyborg (talk) 08:41, 20 February 2013 (UTC)
We should definitely have all the basic info - race types/rules, race times(in UTC), and rewards. The ladder results will permanently be displayed on the Path of Exile website, do we really need it also? Not to mention other sites like Temple of Exiles and poestatistics.com that will also have the ladder information and statistics readily available. --FaceLicker (talk) 22:33, 20 February 2013 (UTC)
When i've made the first draft earlier i've noticed that including Ladder Results (manually) is a ton of work. Since (like you said) it's already easily available i don't think it's really necessary anymore... --Goliath (talk) 22:52, 20 February 2013 (UTC)

Outdated Message Box?

Do we have something like: [Template:Outdated]

I hesitate to add it because it has other templates it uses. Such as Template:Mbox which uses Template:Namespace detect, etc. -AnnanFay (talk) 19:27, 4 March 2013 (UTC)
There is Template:OOD but it needs to be updated for the Curse color scheme somehow. Danny (talk) 10:41, 5 March 2013 (UTC)

Fan Portal Addition

I'm not sure how to add (or what the stipulations are for it) sites to the "Fan Portal" section on the left, but I've been PMed on the PoE forums by one of the creators of a nice Russian/Ukranian PoE fansite. It looks like they even translate patchnotes. We might want to add it to the Fan Portal! Danny (talk) 13:16, 8 March 2013 (UTC)

For sure. I'm trying to move away from having sites in the sidebar and having a dedicated area on the wiki for fansites. What do you think? Iamacyborg (talk) 13:19, 8 March 2013 (UTC)
It's probably a good idea, however I don't see anything wrong with including a few of the good ones on the side, provided they are actually active sites. The sidebar is pretty empty otherwise. As long as we don't clutter it up with low-quality or dead sites it's probably okay. Up to you, though! Danny (talk) 13:34, 9 March 2013 (UTC)
I can understand that reasoning. There are definitely a few now which are of more value to the community. I think we can also add some of the more popular pages to the sidebar or add a beginner's guide there or something of value to people who are new. Iamacyborg (talk) 13:49, 9 March 2013 (UTC)

Problems uploading images

If an image is linked to on a page before the actual image is uploaded, then it takes days for said image to show up on the page. For example, the skill page Incinerate was created before the images Incinerate skill icon and File:Incinerate gem icon.png were uploaded. As you can see on the page, the images are not showing up. Another example is Le Heup of All on the Unique Rings page. The image link was created just moments before uploading the image but the image will not show. Yet, Chernobog's Pillar shows up on the Unique Shields page because the image was uploaded first. Why does this occur and is there a way to resolve the issue? In the future, I will be sure to upload images first before linking them but that is not always possible as in the case of Incinerate.--FaceLicker (talk) 18:37, 9 March 2013 (UTC)

The images for Incinerate should show up now, but i have no idea why the image for Le Heup of All doesn't work. I think it's an issue with the cache. --Goliath (talk) 19:54, 9 March 2013 (UTC)
I'll ask some people to see what can be done. Iamacyborg (talk) 20:33, 9 March 2013 (UTC)
Yeah this happened the other day when I updated one of the Microtransaction images. It's not even a case of the image not being uploaded first. And purging the pages didn't work either. It seems that eventually (after some unspecified amount of time) you can fix it with a null edit though. Danny (talk) 10:14, 10 March 2013 (UTC)

3D image models

I recently discovered how to view the 3D models of PoE's chests and barrels, monsters, npc's etc. I'm thinking it would be great to add images of all the monsters, for example Undying and Perpetus, the images of course have transparent backgrounds. I think it would be a good alternative to screenshots of everything. Is this perhaps something people would like to see? --FaceLicker (talk) 00:22, 24 March 2013 (UTC)

It definitely would be. Iamacyborg (talk) 00:42, 24 March 2013 (UTC)
Awesome! :) -AnnanFay (talk) 06:45, 25 March 2013 (UTC)

Defenses page needed

We need a page to quickly cover "Armour vs Evasion vs Energy Shield: What's the difference", and maybe other FAQs. Lubaf (talk) 03:40, 26 March 2013 (UTC)

You can already refer to the Armour, Evasion, and Energy Shield pages. I'm not sure that there is enough information regarding a comparison of these defensive stats to warrant a separate page, though maybe you would disagree. Perhaps an adequate solution would be to add something to the Diablo Player's Guide or the FAQ. —Vinifera7 (talk) 08:27, 26 March 2013 (UTC)

DPS on skill tables

The following is transcribed from User talk:Intently:

Hey, before making such big changes to skill pages, could you please discuss with other members? I'm not sure that we want to be showing that data in that manner, but it's worth discussing first before making edits. There may be better ways of showing this kind of info. Iamacyborg (talk) 15:33, 18 March 2013 (UTC)

I'm new to this, my apologies! I just wanted the info for myself and thought I'd share it. I'm open to anything. --Intently (talk) 19:32, 18 March 2013 (UTC)
No worries! Maybe add a new table to the bottom of the page with that info for now and then we can work on a better solution. Iamacyborg (talk) 20:01, 18 March 2013 (UTC)
Should I use the same template, or something else? --Intently (talk) 20:05, 18 March 2013 (UTC)
Go with the same template for now, we'll tidy it up if we have to. Iamacyborg (talk) 20:22, 18 March 2013 (UTC)
Showing this information is not necessarily a bad idea, but we do not want to clutter up the gem stat tables. If you were to show this info, I recommend using a graph so that way the data can be visualized better. —Vinifera7 (talk) 18:13, 18 March 2013 (UTC)
It's definitely not a bad idea, it looks like it'll be really useful data to show, we just need to find the right place for it and the right way to visualise it. What kind of graph do you have in mind? I can't really imagine it as being displayed in graph form. Iamacyborg (talk) 19:25, 18 March 2013 (UTC)
You can represent a set of points as a curve (a line). The x-axis is gem level and the y-axis is whatever type of data you are presenting, such as DPS. —Vinifera7 (talk) 22:46, 18 March 2013 (UTC)
Would that really be a better way to visualise the information though? Iamacyborg (talk) 13:04, 19 March 2013 (UTC)
How about a separate table along side the Gem Data table? That way it's clearly related to gem data, but not actually shown in-game, and it's easy to see all the info for a given level. -- Nightblade (talk) 06:29, 19 March 2013 (UTC)

Categories

I find categories on this wiki to be somewhat haphazard and generally inconsistent with other wikis I've used in the past. For example, Category:Unique_items contains links to other categories, item lists, and items. (Probably not a great example, as it seems to be in the middle of changes, but it does illustrate my point.)

Are there some guidelines on categories that we are/should be following? -- Nightblade (talk) 02:19, 2 April 2013 (UTC)

I try to follow the wikipedia guide on categorization as closely as possible. In particular, read over Naming Conventions and Category Tree Organization. —Vinifera7 (talk) 14:57, 3 April 2013 (UTC)
I've found the categorization to be inconsistent as well. It seems to me that there's too many people with 'ideas' of how it should be done. Someone will create, for example, 10 pages and place categories at the bottom. Then someone else will come along and change the categories on 5 out of 10 pages because it's convenient for their current project but they'll neglect the other 5. Then someone completely new will come along and create 10 more pages using the original categories, while someone else entirely will also create 10 pages but use the 'changed' categories. Then if the categories are not spelled with the same capitalization then even more categories are created.
Honestly, I couldn't care less about categories since I have never used them on any wiki that I have ever visited. So, if you've got a sensible method, then by all means go forth with it.--FaceLicker (talk) 15:15, 3 April 2013 (UTC)
One thing I personally would encourage is automated category selection via template. Template:Item for example should know enough about each item to categorise it. --Nightblade (talk) 02:38, 4 April 2013 (UTC)
It's certainly possible, but generally discouraged by Wikipedia's categorization guide. —Vinifera7 (talk) 02:45, 4 April 2013 (UTC)
Yes I've noticed that. I've also noticed most wikis I've used completely ignore that guideline. ;) IMHO the benefits far outweigh the potential problems. -- Nightblade (talk) 03:06, 4 April 2013 (UTC)

Support Gems that Share Names with Other Things

There are several instances where support gems share names with other thing such as keystones and mechanics. The instances that I am aware of are:

As you can see, it's rather inconsistent. We should decide how we want to handle page names so that it is consistent. My suggestion is to use the name proper on keystones and mechanics, and "<name> (Support Gem)" for the support gems. Any other ideas? —Vinifera7 (talk) 22:15, 13 April 2013 (UTC)

Your suggestion makes the most sense to me. It's something that's already mostly consistent across the support gems. Iamacyborg (talk) 10:27, 14 April 2013 (UTC)
Agreed, labeling the support gems would be the best idea. However, is there any way you can smoothly swap the names without breaking all the redirects to the respective pages? For example if you just make a new page for the support gem and move everything there and than move the mechanic stuff to the original page than all links to the respective gem would now link to the mechanic instead. Is the only way that you manually change all the redirects or is there another way to do it smoother? --Ersk (talk) 11:04, 14 April 2013 (UTC)
I think you have to manually change the links. However, that can be quite time consuming and tedious as in the case with Knockback which has approx 66 pages that link to it. Perhaps it is something a bot can take care of.--FaceLicker (talk) 13:25, 14 April 2013 (UTC)
Yeah, a lot of that can be done with a bot. Another thing that might help is reworking Template:Sl so that it links to the correct page automatically if the page name is different than the gem name. It's bothered me since I made the template, but I've never actually bothered to improve it as such. —Vinifera7 (talk) 13:31, 14 April 2013 (UTC)

@font-face

Fontin, the font used in the game, allows for web embedding. It's free of charge [1], if I'm reading this correctly. Could an admin add the @font-face declaration to the CSS file for the item info boxes? --Folivor (talk) 05:16, 4 May 2013 (UTC)

Would it be possible to upload the font files, Iamacyborg? If so, I can handle the css. —Vinifera7 (talk) 05:54, 4 May 2013 (UTC)
Meant to respond to this yesterday, but I'm on it. Iamacyborg (talk) 21:16, 5 May 2013 (UTC)
Okay, so we're not able to upload the font files to the server, so if we can find another way to deal with it, it is something we can look into adding. Iamacyborg (talk) 18:58, 6 May 2013 (UTC)
We can't change the permitted file types for file uploads? —The preceding unsigned comment was added by AnnanFay (talkcontribs) 19:45, 6 May 2013
We could ask for permission to use the files from the GGG servers. -Folivor (talk) 20:39, 6 May 2013 (UTC)
That's an idea. It can't hurt to ask. Would you please do that Iamacyborg? —Vinifera7 (talk) 20:42, 6 May 2013 (UTC)
I'll shoot support an email now. Iamacyborg (talk) 07:54, 7 May 2013 (UTC)

Diamond Unique

Hey guys, I've got a diamond supporter unique I need to create. I want something that can be linked to the wiki in a way. My initial (dumb) idea is some kind of increased exp unique, but I know you can do better than that. Iamacyborg (talk) 12:06, 7 May 2013 (UTC)

Maybe something that scales in power with the number of uniques the player has discovered. —Vinifera7 (talk) 16:47, 7 May 2013 (UTC)
Could model it after a monicle. 300% More Wisdom Scrolls from monster drops would be funny. Would be interesting to have something that scaled for equipped uniques. XX% (IIQ / Exp gain / something else) for each unique equipped. -AnnanFay (talk) 00:00, 8 May 2013 (UTC)
I was thinking increased experience, but more wisdom scrolls could be a funny one. Second suggestion seems just like what Vinifera7 is suggesting, which could also be a fun one to implement. Base item type? I'm thinking a ring or amulet, something low level that stays relevant throughout the entire game. Iamacyborg (talk) 07:33, 8 May 2013 (UTC)

Community FAQ

I wasn't really happy with the official FAQ or the one on the forums since they miss some important things, so I started a Frequently Asked Questions page. I added as much as I could think of, but feel free to add whatever you want. Or double-check to see if I got anything wrong. I got most of my information from the mechanics thread, but you never know.

If we ever get around to updating the front page, this would be something good to have. Magnanimous (talk) 02:25, 8 May 2013 (UTC)

The existing FAQ page, which looks to be based on the official FAQ, should be merged with Frequently Asked Questions. We don't need two separate FAQ pages. —Vinifera7 (talk) 02:32, 8 May 2013 (UTC)

Microtransaction Videos

I've just added the ability to show microtransaction videos to the template, and added 4 videos to the weta pet table, is this something you feel is useful, or are the vids just too small? Iamacyborg (talk) 18:32, 15 May 2013 (UTC)

They are indeed too small. However, it's rather easy to just click the 'YouTube' button and view it there if someone wishes. It's nice to have quick access to the videos while visiting this site.--FaceLicker (talk) 23:28, 15 May 2013 (UTC)
Great, that's exactly what I was thinking in terms of them being a bit small but it's very easy to see them at the correct size. I'll get working on adding the rest then. Iamacyborg (talk) 07:40, 16 May 2013 (UTC)

Ads on the website

What's up with the advertisements? This is the ONLY website that gives me problems. I get frequent crashes for Adobe Shockwave/Flash and I even get popup ads. I'm using the latest Firefox and all my extensions and whatnot are up to date. As I said, this is the ONLY website that does this to me, not even porn websites give me popups or crashes. What gives? It's super annoying and really makes me not want to visit this site.--FaceLicker (talk) 23:42, 15 May 2013 (UTC)

I'll ask around. Are there any particular ads causing issues? In the meantime, feel free to block ads here. Iamacyborg (talk) 07:35, 16 May 2013 (UTC)
Also, is anyone else having issues with ads? Iamacyborg (talk) 08:38, 16 May 2013 (UTC)
I'm also getting frequent crashes on this site, using the latest Firefox. I don't know which ad is the culprit, because the plugin just crashes when it is loaded. Folivor (talk) 12:30, 16 May 2013 (UTC)
^ ditto. The ad doesn't load at all, just simply crashes. When it happens my entire browser locks up for upwards of 30 seconds. It's even worse if I try to use an ad-blocker or flash blocker for some reason. If it continues, I'll see about using Chrome or possibly IE instead of Firefox.--FaceLicker (talk) 12:34, 16 May 2013 (UTC)
Okay, but you having to change your browser isn't acceptable. I'm chasing people at Curse and doing what I can to see this get resolved properly, will get back to you as soon as I hear anything. Iamacyborg (talk) 14:49, 16 May 2013 (UTC)
I'm not having any troubles with FF 20.0.1, but frankly I wouldn't visit this site at all if it wasn't for ad-blocking software. --Nightblade (talk) 08:46, 17 May 2013 (UTC)
We take bad ads seriously, and investigate EVERY report we receive. If you experience a bad ad, please screenshot it, or at least make note of what the ad is for and email the report to contact@curse.com -- Wynthyst User Wynthyst sig icon talk 11:22, 17 May 2013 (UTC)