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===Semi-automatic updates with PyPoE=== |
===Semi-automatic updates with PyPoE=== |
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====What can be updated==== |
====What can be updated==== |
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− | The following things can be updated with PyPoE for the most part and should not require manual updates |
+ | The following things can be updated with PyPoE for the most part and should not require manual updates |
− | The following things can be updated with PyPoE for the most part and should not require manual updates: |
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* All base item pages (this includes skills, currency, quest items and so on) |
* All base item pages (this includes skills, currency, quest items and so on) |
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− | * All area data (<code>Area:</code> namespace) |
+ | * <s>All area data (<code>Area:</code> namespace)</s> |
− | * All modifier data (<code>Modifier:</code> namespace) |
+ | * <s>All modifier data (<code>Modifier:</code> namespace)</s> |
* <s>All passive skill data (<code>Passive Skill:</code> namespace)</s> |
* <s>All passive skill data (<code>Passive Skill:</code> namespace)</s> |
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* All non-item skill data (<code>Skill:</code> namespace) |
* All non-item skill data (<code>Skill:</code> namespace) |
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** <s>Blight</s> |
** <s>Blight</s> |
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** Bestiary recipe data |
** Bestiary recipe data |
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− | ** Delve data (costs for equipment, delve scaling etc) |
+ | ** <s>Delve data (costs for equipment, delve scaling etc)</s> |
− | ** Incursion room data |
+ | ** <s>Incursion room data</s> |
* Monster data |
* Monster data |
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* miscellaneous data |
* miscellaneous data |
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+ | ** <s>crafting bench recipes</s> |
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− | ** quest and vendor reward data |
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− | ** |
+ | ** <s>quest and vendor reward data</s> |
− | ** |
+ | ** <s>atlas data</s> |
− | ** |
+ | ** <s>pantheon data</s> |
+ | ** <s>minimap icon data</s> |
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− | ** base monster and character stats |
+ | ** <s>base monster and character stats</s> |
===What needs to be done after=== |
===What needs to be done after=== |
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====Unique items==== |
====Unique items==== |
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− | * Unique items that have had modifiers added/removed/changed need to be looked at and corrected if necessary |
+ | * <s>Unique items that have had modifiers added/removed/changed need to be looked at and corrected if necessary</s> |
* New unique items: |
* New unique items: |
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** replace <code>modifier<N;>_text</code> with the actual modifier (see [[Template:Item#Finding_the_appropriate_mods_for_unique_items]]) |
** replace <code>modifier<N;>_text</code> with the actual modifier (see [[Template:Item#Finding_the_appropriate_mods_for_unique_items]]) |
Latest revision as of 20:26, 26 June 2020
When a task has been completed, please cross it out using <s></s>. Feel free to also add tasks under the manual changes section. |
General to-do for major patches[]
Semi-automatic updates with PyPoE[]
What can be updated[]
The following things can be updated with PyPoE for the most part and should not require manual updates
- All base item pages (this includes skills, currency, quest items and so on)
All area data (Area:
namespace)All modifier data (Modifier:
namespace)All passive skill data (Passive Skill:
namespace)- All non-item skill data (
Skill:
namespace)- As a result modifier lists will automatically be updated
- Unique items that only had numeric changes to their modifiers should receive the new values
- Certain supported league mechanic data
Blight- Bestiary recipe data
Delve data (costs for equipment, delve scaling etc)Incursion room data
- Monster data
- miscellaneous data
crafting bench recipesquest and vendor reward dataatlas datapantheon dataminimap icon database monster and character stats
What needs to be done after[]
- Check on the bot edits for correctness and potential mistakes; report errors on User:OmegaK2's talk page
- For item pages created, add relevant information to the item and proper structure (see Path_of_Exile_Wiki:Manual_of_Style/item)
- Create pages for new relevant areas and passives in the main namespace
Skills[]
- On skill pages, check
{{Skill progression}}
and add any new stats or fix mistakes - Add descriptions of the mechanics
- Add information about interactions if other support gems if there are any unusual interactions
- Create pages for new skills if any have been added
Unique items[]
Unique items that have had modifiers added/removed/changed need to be looked at and corrected if necessary- New unique items:
- replace
modifier<N;>_text
with the actual modifier (see Template:Item#Finding_the_appropriate_mods_for_unique_items) - make sure they're tagged with
release_version=3.11.0
- Edit the drop information and vendor recipes accordingly, see Path_of_Exile_Wiki:How_to_edit_item_acquisition
- replace
Manual changes[]
- Any mechanical reworks
- Monsters
- Quests
- NPCs
- Passive skills
- Version history on all relevant pages