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Path of Exile Wiki:How to edit item acquisition

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In Path of Exile there are quite a few items dropping in various places, some are random and some are restricted to certain areas. As the number of items and areas where it drops increases the harder it is to maintain multiple pages with the same information. To minimize the number of pages to manually edit it's been decided to store drop restriction information on the item pages only. Other pages then have to query for that information from a database. This will reduce repetitive edits across the wiki and increase accuracy for less popular pages.

What's the mechanic?

{{Item acquisition}} is supposed to show various ways the item can be obtained, if the item:

  • only drops in a specific area then add the area id to |drop_areas=
  • is obtained through other items such as prophecy rewards, divination card rewards or vendor recipes use |upgraded_from_set<i>_group<j>_<item_page/amount>= (do not use this for generic recipes)
  • drops from certain monsters or another mechanic, use |drop_text=.
  • it will also add quest and vendor reward information based on the data in Module:Quest reward.

For items that follow regular drop mechanics, no changes to the item template are required.

See {{Item}} for more information about how the parameters are used.

Editing & retrieving area id

When to edit the area id

Drop restrictions for the area id should only be used for cases the item can only specifically appear in a particular area.

This means if it is obtained from specific monsters found in specific areas, that information should go to drop_text and not drop_areas. Likewise, for items that just happen to have a high drop level requirement, this parameter should not be used.

At the time of writing only Divination cards and atlas base items have drop area restrictions.

Get the area id

Before being able to specify how an item is acquired (say from a map), you will need to make note of the place's area id.

It can be found on the wiki page for the area, in an infobox beside the Id column. For example, for Graveyard Map the id is MapWorldsGraveyard.

Graveyard id.png

You cannot add the item into the area, instead you add the area to the item.

Edit the item page

To add or modify where an item is acquired, you must edit the {{Item}} infobox on that item's page (e.g. Her Mask).

First edit the page using Edit Source or Edit (make sure to switch it to Source Editing in the editor dropdown menu)

Her mask edit buttons.png

Edit the Item infobox data

Find the section starting with {{Item, and the first line that reads drop_areas =.

This is a comma separated list of area ids. Add the new area id you made note of above (say MapWorldsGraveyard for the Graveyard Map) to the list. Do not replace old areas, they're still relevant for old areas. The tables will filter them out instead in the future.

Her mask drop areas edit.png

Save your changes

Save your changes, specifying where you got the information in the Summary box (e.g. Personal drop)

Thank you for contributing to the wiki!

Adding vendor recipes and upgrade paths

Vendor recipes and upgrade paths can be added as parameter to the {{Item}} template by using the |upgraded_from_... set of parameters. Those parameters must be edited on the page the vendor recipe or upgrade path produces, and not the ingredients. After the recipe has been correctly added, it will show up on all ingredient pages accordingly using the {{item acquisition}} template.

For example, Hyrri's BiteHyrri's Bite
Sharktooth Arrow Quiver
Requires Level 10+(3-4) Life gained for each Enemy hit by your Attacks+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
+(2-3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
A Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.
can be created by selling a normal Sharktooth Arrow QuiverSharktooth Arrow QuiverRequires Level 10+(3-4) Life gained for each Enemy hit by your Attacks, a rare Onyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes, a Rain of ArrowsRain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png
with at least 1% quality and an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
. It can however also be obtained via the divination card Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
as random draw.


This means we'll have two sets to add to the upgraded_from_parameters. Naturally we start each set at 1 and increment by one for each:


The sets will appear in the order given here, so set1 will appear before set2 in the {{Item acquisition}} template. Generally we go from most-specific to least-specific here, meaning that we add the vendor recipe first (because it's specific to Hyrri's Bite) and the divination card last (because it can drop any unique item with just a tiny chance of one of those being a Hyrri's Bite),


Groups are used to for each particular ingredient in a recipe. The vendor recipe for hyrri's bite has 4 ingredients:


Now we need to tell the template which items we're looking for. There 3 ways to do this;

  • by item name using _item_name
  • by the page on the wiki using _page
  • by the metadata id using </code>_metadata_id</code>

Generally speaking the name works as long there is only one item with a name. If there isn't, we need to use page (for cases like Two-Stone Rings for example, which has 3 variants). In our case we don't have any pages with duplicates, so we can simply use the name:

|upgraded_from_set1_group1_item_name = Sharktooth Arrow Quiver
|upgraded_from_set1_group2_item_name = Onyx Amulet
|upgraded_from_set1_group3_item_name = Rain of Arrows
|upgraded_from_set1_group4_item_name = Orb of Chance

The template now knows which items are being used, but now how many of them. Now we just add the amount with the _amount parameter for each group:

|upgraded_from_set1_group1_item_name = Sharktooth Arrow Quiver
|upgraded_from_set1_group1_amount    = 1
|upgraded_from_set1_group2_item_name = Onyx Amulet
|upgraded_from_set1_group2_amount    = 1
|upgraded_from_set1_group3_item_name = Rain of Arrows
|upgraded_from_set1_group3_amount    = 1
|upgraded_from_set1_group4_item_name = Orb of Chance
|upgraded_from_set1_group4_amount    = 1

There are some special conditions for some of items we haven't covered yet. The conditions are just additional text that is displayed to the user for additional information about the recipe. Those are added with the _notes parameter. These arguments can also contain other templates, for example the colour template {{c}}.

It's easier for people to recognize that we mean normal and rare items when we use the colour. Compare:

  • normal vs normal {{c|normal|normal}}
  • rare vs rare {{c|rare|rare}}

There is nothing noteworthy about the Orb of Chance so we just leave the parameter out.

With all that in mind, we can now add the notes:

|upgraded_from_set1_group1_item_name = Sharktooth Arrow Quiver
|upgraded_from_set1_group1_amount    = 1
|upgraded_from_set1_group1_notes     = {{c|normal|normal}}
|upgraded_from_set1_group2_item_name = Onyx Amulet
|upgraded_from_set1_group2_amount    = 1
|upgraded_from_set1_group2_notes     = {{c|rare|rare}}
|upgraded_from_set1_group3_item_name = Rain of Arrows
|upgraded_from_set1_group3_amount    = 1
|upgraded_from_set1_group3_notes     = 1%+ quality
|upgraded_from_set1_group4_item_name = Orb of Chance
|upgraded_from_set1_group4_amount    = 1

We're done with the first set at this point. Next we add Jack in the Box, similar to above we fill out the parameters. This is set 2 and the groups naturally start at 1 again with Jack in the Box being the only item being added.

Instead of manually looking up the stack size of jack in the box in this case we can use {{Query stack size}} for example which will do the work for us and set the number into the field.

|upgraded_from_set1_group1_item_name = Sharktooth Arrow Quiver
|upgraded_from_set1_group1_amount    = 1
|upgraded_from_set1_group1_notes     = {{c|normal|normal}}
|upgraded_from_set1_group2_item_name = Onyx Amulet
|upgraded_from_set1_group2_amount    = 1
|upgraded_from_set1_group2_notes     = {{c|rare|rare}}
|upgraded_from_set1_group3_item_name = Rain of Arrows
|upgraded_from_set1_group3_amount    = 1
|upgraded_from_set1_group3_notes     = 1%+ quality
|upgraded_from_set1_group4_item_name = Orb of Chance
|upgraded_from_set1_group4_amount    = 1
|upgraded_from_set2_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount    = {{Query stack size|Jack in the Box}}
|upgraded_from_set2_group1_notes     = random {{c|unique|unique}} item

That's it! Now we just need to place that within the {{Item}} template on the page. See also Path of Exile Wiki:How to edit item acquisition#Edit the item page