A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include
upgraded_from_disabled=true if they are not eligible for the system.
Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
Parties allow up to six people to play together. Players can create or join public parties by clicking on the Notice Board in town, or by pressing S to open the Social window. Players can also invite someone to a party by selecting a player's name in chat, clicking on them in town, or typing
/invite playername in the chat console.
Effect on monsters
|This section may contain out-of-date information. Please help talk page. by updating it. There may be additional information on the|
Monsters gain extra life for each additional party member after the first:
|Life \ Members||2||3||4||5||6|
|Normal Monster Life||50%||100%||150%||200%||250%|
|Magic Monster Life||60%||120%||180%||240%||300%|
|Rare Monster Life||80%||160%||240%||320%||400%|
|Unique Monster Life||100%||200%||300%||400%||500%|
It is believed that monster's extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.
Effect on loot
Each player after the first adds the following bonus:
|Effect \ Members||2||3||4||5||6|
|increased item quantity||27%||51%||73%|
|increased item rarity||17%||31%||44%|
Bonuses to item rarity or quantity from modifiers on player gear are only counted from the player who lands the killing blow. This bonus is multiplicative with any player bonuses to rarity/quantity. Any quantity bonus from a map is multiplicative with all other modifiers.
Item drops from monsters are calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
Effect on experience
See experience in party for more information.
Effect on flasks
Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby. This is not true for all +life and +mana gained "when you deal a killing blow" modifiers; only a character actually landing a killing blow will trigger those effects.
- chris_wilson (July, 2015). "The Awakening Releases July 10th with New Content & Challenge Leagues". Path of Exile subreddit. Retrieved January 24, 2016.
- Chris (March 20, 2013). "0.10.4 Patch Notes". Official Path of Exile Forums. Retrieved October 25, 2019.
- Chris (June 26, 2012). "Dev Diary: End-game Maps". Official Path of Exile Forums. Retrieved January 24, 2016.
- Mark_GGG (March 9, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 18, 2014.