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Park Map

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Park MapMap Level: 79
Map Tier: 12
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Park Map (Legion) inventory icon.png
Acquisition
Level: 78
Purchase Costs
Normal5x Chaos Orb
Magic5x Chaos Orb
1x Orb of Chance
Rare5x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Park
Map area
No Waypoint
IdMapWorldsPark
Act11
Area level80
Area type tagsforest, urban
Tagsmap, area_with_water, einharmaps
The Shaper: A brief respite in a sea of obligation and uncertainty.
A brief respite in a sea of obligation and uncertainty.
Maps loading screen.png

Park Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Crimson Temple MapCrimson Temple MapMap Level: 78
Map Tier: 11
Guild Character: ©
A sanguine supplication to death and depravity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Gardens MapGardens MapMap Level: 78
Map Tier: 11
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Belfry MapBelfry MapMap Level: 80
Map Tier: 13
Guild Character: w
Bells are rung in celebration, and in sorrow. And, finally, in despair.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Park MapPark MapMap Level: 79
Map Tier: 12
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Defiled Cathedral MapDefiled Cathedral MapMap Level: 80
Map Tier: 13
Guild Character: ú
Crafted with reverence. Defiled with ease.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Park MapPark MapMap Level: 79
Map Tier: 12
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.