The Pantheon is a system of divine powers that players can activate for themselves. These powers grant defensive bonuses and become available when players defeat certain gods in Acts 6 through 10.
There are twelve gods that each grant a power; four major gods and eight minor gods. A player can only have one major and one minor power activated at a time. The bonuses can be freely swapped with no extra cost, as long as the player is in a town or hideout.
Upgrading a god's power requires consuming a Divine Vessel and any map, with a boss that can upgrade a pantheon power, in the Map Device. Strengthening the Map Boss, killing it allows the retrieval of its Captured Soul from the Map Device. These are used when speaking to Sin to unlock the secondary powers. Once this is done you will simultaneously get that captured soul's buff as well as the baseline god's buff. This means, in total, you can get up to 4 simultaneous buffs from a Major god, and 2 simultaneous buffs from a Minor god.
List of powers
|Soul of Lunaris||1% additional Physical Damage Reduction for each|
nearby Enemy, up to 8%
1% increased Movement Speed for each
nearby Enemy, up to 8%
|Soul of Arakaali||5% reduced Damage taken from Damage Over Time|
10% chance to Avoid Lightning Damage from Hits
|Soul of Solaris||6% additional Physical Damage Reduction while there|
is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits
|Soul of the Brine King||You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds|
|Soul of Yugul||You and your Minions take 25% reduced Reflected Damage|
50% chance to Reflect Enemy Chills and Freezes
|Soul of Ralakesh||25% reduced Physical Damage over Time Damage taken while moving|
25% chance to avoid Bleeding
|Soul of Shakari||5% reduced Chaos Damage taken|
25% reduced Chaos Damage over Time taken while on Caustic Ground
|Soul of Abberath||5% reduced Fire Damage taken while moving|
Unaffected by Burning Ground
|Soul of Tukohama||While stationary, gain 2% additional Physical Damage Reduction every second, up to a maximum of 8%|
|Soul of Ryslatha||Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently|
|Soul of Garukhan||+5% chance to Evade Attack Hits if you've|
taken a Savage Hit Recently
|Soul of Gruthkul||1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%|
Dialogue with Sin promptly after killing the deities. (Not in town)
Ryslatha (Act 6)
The Azmeri believed that, one day, this world of ours would collapse under the weight of Rylatha's offspring. A frightening thought, and thankfully, a mistaken one.
Whilst Capturing Ryslatha's Soul
Sin: Release this land to the will of its true children.
Shakari (Act 9)
A mother's keen heart shall bleed into the dreams of her daughter. Once a beauty who held captive the hearts of men and women alike, Shakari's splendour decayed into lust...for the power possessed by her skyborn mother.
My daughter once sought out such power within the great sands of this desert. Ever determined, she found it, and it made her the twisted creature you so mercifully dispatched.
Driven by agony and shame, she built an army out here in these sweltering lands and would have conquered the very sky had not the Beast soothed her into peaceful oblivion. A babe once more sleeping in her cradle.
Whilst Capturing Shakari's soul
Sin: Rest, my child. Be free from the torments of immortality.
- Shakari was originally planned to be added in the Fall of Oriath expansion alongside all the other gods, but was not implemented until the War for the Atlas expansion.