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Palace Map (War for the Atlas)

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Palace MapMap Level: 81
Map Tier: 14
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Palace Map (War for the Atlas) inventory icon.png
Acquisition
Level: 81
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsPalace

Palace
Map area
No Waypoint
IdMapWorldsPalace
Act11
Area level81
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, delve_chest, einharmaps, sceptre_of_god_area, wealthy_area
The Shaper: Death forces even the most determined of despots to pass the crown.
Death forces even the most

determined of despots to

pass the crown.
Maps loading screen.png

Palace Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

  • God's Chosen
  • The Hallowed Husk

They are the map variant of Dominus of Act 4. First phase ensure you keep out of his one-shot "Touch of God" slam and channelled Lightning beam. Second phase stay in Proximity Shield to prevent Blood Rain damage. You will probably need to tank his Physical attacks. Ensure you have means to remove the Bleed from his Cleave attack.  

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Light and TruthLight and Truth2Crystal SceptreTime and change
shall naught avail,
To dim the Light
of Truth's fair grail.
1
The SephirotThe Sephirot1110x Divine OrbIf the path to divinity were simple, we'd all be gods.1
Marble AmuletMarble AmuletRequires Level 74(1.2-1.6)% of Life Regenerated per second74
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Park MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
3Caldera MapCaldera MapMap Level: 80
Map Tier: 13
Guild Character: ø
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Palace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Palace MapPalace MapMap Level: 78
    Map Tier: 11
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Palace MapPalace MapMap Level: 82
    Map Tier: 15
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Palace MapPalace MapMap Level: 78
    Map Tier: 11
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Palace MapPalace MapMap Level: 81
    Map Tier: 14
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Palace MapPalace MapMap Level: 81
    Map Tier: 14
    Guild Character: ©
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Palace MapPalace MapMap Level: 81
    Map Tier: 14
    Guild Character: ©
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Palace MapPalace MapMap Level: 78
    Map Tier: 13
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.