Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Palace Map (Betrayal)

From Path of Exile Wiki
(Redirected from Palace)
Jump to: navigation, search
Palace MapMap Level: 81
Map Tier: 14
Guild Character: \
Death forces even the most
determined of despots to
pass the crown.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Palace Map (Betrayal) inventory icon.png
Acquisition
Level: 80
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
Rare7x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Palace
Map area
No Waypoint
IdMapWorldsPalace
Act11
Area level81
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, delve_chest, einharmaps
The Shaper: Death forces even the most determined of despots to pass the crown.
Death forces even the most

determined of despots to

pass the crown.
Maps loading screen.png

Palace Map (Betrayal) is a map area.

Layout

Encounters

Boss

The boss is the map variant of Dominus of Act 4. The first phase was known as God's Chosen and the second phase as The Hallowed Husk

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The SephirotThe Sephirot1110x Divine OrbIf the path to divinity were simple, we'd all be gods.1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Racecourse MapRacecourse MapMap Level: 80
Map Tier: 13
Guild Character: «
Rats chase their tails for the amusement of fools.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Desert Spring MapDesert Spring MapMap Level: 82
Map Tier: 15
Guild Character: ç
As mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Palace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Death forces even the most
determined of despots to
pass the crown.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Palace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Death forces even the most
determined of despots to
pass the crown.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.