Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Overgrown Shrine Map (disambiguation)

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Overgrown Shrine Map may refer to:

  • Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
    Map Tier: 12
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Betrayal.
  • Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
    Map Tier: 12
    Guild Character: ¾
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Overgrown Shrine MapShaped Overgrown Shrine MapMap Level: 81
    Map Tier: 14
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Overgrown Shrine MapOvergrown Shrine MapMap Level: 71
    Map Tier: 4
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Overgrown Shrine MapOvergrown Shrine MapMap Level: 69
    Map Tier: 4
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.